log

age author description
Tue, 02 May 2023 02:28:47 -0700 Sam fix: remove potential raise
Tue, 02 May 2023 02:13:46 +0700 Sam fix: bad audio buffer handling, reduce latency (unbearable on windows)
Tue, 02 May 2023 01:03:03 +0700 Sam del: unused imports
Tue, 02 May 2023 00:49:23 +0700 Sam did: fix default sample rate, correct waiting for windows waveout processing
Tue, 02 May 2023 00:34:10 +0700 Sam add: initial implementation of win32 pcm output
Tue, 02 May 2023 00:33:46 +0700 Sam del: bad dependency
Mon, 01 May 2023 23:55:07 +0700 Sam add: audio subsystem, windows backend still missing
Mon, 01 May 2023 01:21:17 +0700 Sam did: update progress
Mon, 01 May 2023 01:16:59 +0700 Sam add: audio test, be aware that the file tests/audiotest.PCM.s16le.48000.2 needs to be manually generated and placed in order for the test to play it successfully
Mon, 01 May 2023 01:16:13 +0700 Sam fix: API change
Mon, 01 May 2023 01:15:39 +0700 Sam add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sun, 30 Apr 2023 01:02:33 +0700 Sam add: support for showing/hiding cursur, X11 fullscreen (win32 still missing)
Sat, 29 Apr 2023 21:38:52 +0700 Sam add: option to show/hide cursor
Sat, 29 Apr 2023 05:40:11 -0700 Sam fix: buffer update with staging buffer not correctly working
Sat, 29 Apr 2023 18:29:19 +0700 Sam fix: API change for shader attributes
Sat, 29 Apr 2023 17:41:40 +0700 Sam fix: super stupid error
Sat, 29 Apr 2023 17:36:09 +0700 Sam add: debug output
Sat, 29 Apr 2023 17:30:15 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:20:25 +0700 Sam fix: wrong parantheses
Sat, 29 Apr 2023 17:12:37 +0700 Sam fix: forgot to bind buffer
Sat, 29 Apr 2023 16:55:46 +0700 Sam fix: to strong assert
Sat, 29 Apr 2023 16:50:43 +0700 Sam did: refactor memory selection
Thu, 27 Apr 2023 21:16:13 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 21:13:09 +0700 Sam fix: more improvment for memory selection
Thu, 27 Apr 2023 20:55:02 +0700 Sam add: more logging
Thu, 27 Apr 2023 20:48:48 +0700 Sam fix: wrong layers activated
Thu, 27 Apr 2023 20:43:27 +0700 Sam did: better memory selection
Thu, 27 Apr 2023 01:58:16 -0700 Sam fix: typo
Thu, 27 Apr 2023 00:36:45 +0700 Sam add: base code structure for cross-platform sound
Thu, 27 Apr 2023 00:30:19 +0700 Sam del: debug code
Thu, 27 Apr 2023 00:24:10 +0700 Sam del: legacy
Thu, 27 Apr 2023 00:23:23 +0700 Sam add: improvments and E10 (pong)
Wed, 26 Apr 2023 02:15:43 +0700 Sam add: upgrade all simple examples to new engine version
Tue, 25 Apr 2023 18:32:23 +0700 Sam add: window-resize check
Tue, 25 Apr 2023 18:24:18 +0700 Sam did: update example 04
Tue, 25 Apr 2023 18:23:57 +0700 Sam add: correct mesh buffer data updates to GPU
Sat, 22 Apr 2023 17:34:59 +0700 Sam did: migrate to new engine version
Sat, 22 Apr 2023 17:34:42 +0700 Sam add: some helper functions
Sat, 22 Apr 2023 16:52:55 +0700 Sam add: small buffer adjustment
Sat, 22 Apr 2023 16:48:07 +0700 Sam fix: mixing memory location types is not working
Fri, 21 Apr 2023 00:29:09 +0700 Sam add: some cleanup, discovered bug
Thu, 20 Apr 2023 23:46:22 +0700 Sam did: rewrite example 02 with new engine approach
Thu, 20 Apr 2023 23:45:57 +0700 Sam did: simplify code
Thu, 20 Apr 2023 23:45:36 +0700 Sam add: remove a few warning, improve a few things
Thu, 20 Apr 2023 21:59:52 +0700 Sam add: correct swapchain destruction, update 1st example to be working
Thu, 20 Apr 2023 01:00:48 +0700 Sam add: support for smooth swapchain-recreation
Wed, 19 Apr 2023 01:45:16 +0700 Sam add: recreation of swapchain (at least on linux, windows will likely fail, needs testing
Tue, 18 Apr 2023 03:06:14 +0700 Sam did: update readme
Tue, 18 Apr 2023 03:04:37 +0700 Sam add: input handling, small refactoring for renderer
Mon, 17 Apr 2023 18:02:19 +0700 Sam did: finish refactoring of render pipeline, yipi! :)
Wed, 12 Apr 2023 01:20:53 +0700 Sam did: big refactoring
Tue, 11 Apr 2023 01:06:37 +0700 Sam did: small name change
Tue, 11 Apr 2023 00:58:16 +0700 Sam add: mesh primitives
Mon, 10 Apr 2023 20:09:37 +0700 Sam fix: completely overhole buffer handling for drawing, fix shit
Mon, 10 Apr 2023 00:53:16 +0700 Sam did: refactor mesh code, prepare for instance-data
Sun, 09 Apr 2023 01:04:54 +0700 Sam did: implement uniforms, some refactoring
Fri, 07 Apr 2023 00:32:07 +0700 Sam did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
Thu, 06 Apr 2023 00:30:48 +0700 Sam add: better mesh support, indexed mesh
Wed, 05 Apr 2023 00:45:16 +0700 Sam did: update progress
Wed, 05 Apr 2023 00:42:24 +0700 Sam add: build- and runtime configuration system with hot-code reload