Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
|
Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
|
Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
|
Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
|
Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
|
Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
|
Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
|
Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
|
Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
|
Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
|
Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
|
Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
|
Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
|
Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
|
Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
|
Sat, 03 Jun 2023 13:31:38 +0700 |
Sam |
did: restructure a bit, add hit-sphere
|
Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
|
Tue, 30 May 2023 17:00:23 +0700 |
Sam |
this: feels sooooo good, font rendering working great (for a novice at least)
|
Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
|
Tue, 30 May 2023 16:59:01 +0700 |
Sam |
add: final font-rendering, API changes fixed
|
Tue, 30 May 2023 16:58:35 +0700 |
Sam |
did: fix API changes broke examples
|
Tue, 30 May 2023 16:58:14 +0700 |
Sam |
did: overhaul some of the mesh-data uploading and transformation handling, added: text/font rendering
|
Sun, 28 May 2023 18:36:11 +0700 |
Sam |
add: simpler shader construction
|
Sun, 28 May 2023 18:11:17 +0700 |
Sam |
update shader to work correctly
|
Sun, 28 May 2023 18:09:20 +0700 |
Sam |
add: flat attribute for shader in/outputs
|
Sun, 28 May 2023 17:52:03 +0700 |
Sam |
add: better material loading system, still far from great
|
Sat, 27 May 2023 13:45:03 +0700 |
Sam |
add: font-test
|
Sat, 27 May 2023 13:44:42 +0700 |
Sam |
did: change audio-test to use ogg/vorbis
|
Sat, 27 May 2023 13:43:46 +0700 |
Sam |
add: some api improvments, preparing for font-loading
|
Fri, 26 May 2023 00:49:58 +0700 |
Sam |
add: support for ogg/vorbis audio, initial code for font loading
|