Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
|
Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
|
Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
|
Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
|
Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
|
Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
|
Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
|
Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
|
Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
|
Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
|
Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
|
Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
|
Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
|
Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
|
Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
|
Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
|