Mercurial > games > semicongine
log
age | author | description |
---|---|---|
Sun, 03 Sep 2023 17:46:40 +0700 | Sam | fix: material tests |
Sun, 03 Sep 2023 17:34:29 +0700 | Sam | did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues |
Sat, 02 Sep 2023 23:51:02 +0700 | Sam | did: remove some stuff from the heap, maybe nicer? |
Tue, 29 Aug 2023 00:01:13 +0700 | Sam | add: scene/shader compatability check, fix collision code to work with new APIs |
Fri, 25 Aug 2023 01:14:04 +0700 | Sam | did: some cleanup |
Fri, 25 Aug 2023 01:09:23 +0700 | Sam | add: make same attribute for different shaders work correctly, yipie! |
Fri, 25 Aug 2023 00:29:51 +0700 | Sam | fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines... |
Mon, 21 Aug 2023 00:17:16 +0700 | Sam | fix: make stuff halfway working |