| Mon, 11 Sep 2023 21:30:58 +0700 | 
  Sam | 
  
   fix: error with textures as shader-globales
   
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  | Mon, 11 Sep 2023 18:23:15 +0700 | 
  Sam | 
  
   fix: attributes with same name but different gpu memory lead to wrong results
   
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  | Fri, 08 Sep 2023 00:34:24 +0700 | 
  Sam | 
  
   did: small font improvments
   
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  | Fri, 08 Sep 2023 00:05:19 +0700 | 
  Sam | 
  
   did: try to reduce seq copying...
   
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  | Thu, 07 Sep 2023 23:28:36 +0700 | 
  Sam | 
  
   add: nice mesh API, fix: copying of whole scenedata all the time
   
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  | Wed, 06 Sep 2023 00:03:51 +0700 | 
  Sam | 
  
   fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
   
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  | Tue, 05 Sep 2023 00:44:33 +0700 | 
  Sam | 
  
   did: update README
   
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  | Tue, 05 Sep 2023 00:28:35 +0700 | 
  Sam | 
  
   did: update examples to work with improved scenegraph/material api, notice removed complexity!
   
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  | Mon, 04 Sep 2023 00:55:35 +0700 | 
  Sam | 
  
   fix: first example
   
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  | Mon, 04 Sep 2023 00:48:00 +0700 | 
  Sam | 
  
   fix: remaining tests and an issue with updating uniforms
   
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  | Mon, 04 Sep 2023 00:31:17 +0700 | 
  Sam | 
  
   fix: material handling, gltf loading, loader example
   
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  | Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
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  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
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  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
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  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
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