Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
|
Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
|
Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
|
Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
|
Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
|
Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
|
Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
|
Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
|
Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
|
Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
|
Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
|
Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
|
Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
|
Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
|
Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
|
Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
|
Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
|
Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
|
Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
|
Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
|
Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
|
Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
|
Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
|
Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
|
Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
|
Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
|
Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
|
Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
|
Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
|
Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
|
Sat, 09 Dec 2023 01:06:58 +0700 |
Sam |
add: build-time code for resouce importing
|
Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
|
Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
|
Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
|
Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
|
Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
|
Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
|
Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
|
Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
|
Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
|
Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
|
Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
|
Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
|
Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
|
Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
|
Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
|
Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
|
Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
|
Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
|
Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
|
Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
|
Wed, 22 Nov 2023 23:23:40 +0700 |
Sam |
add: missing material module, some functions for noise
|
Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
|
Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
|
Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
|
Thu, 12 Oct 2023 14:54:01 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
|