Fri, 29 Mar 2024 15:08:33 +0700 |
sam |
fix: a few small (vulkan) API optimizations
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Mon, 25 Mar 2024 23:33:16 +0700 |
sam |
del: unnecesary device feature (included in Vulkan 1.2)
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Mon, 25 Mar 2024 22:26:58 +0700 |
sam |
fix: log output
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Mon, 25 Mar 2024 07:52:24 -0700 |
sam |
fix: windows paths
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Sun, 24 Mar 2024 21:47:54 +0700 |
sam |
fix: windows path not working correctly
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Sun, 24 Mar 2024 19:11:19 +0700 |
sam |
fix: wrong value for default log level
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Sun, 24 Mar 2024 16:34:09 +0700 |
sam |
fix: ugly log-level directive
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Sat, 23 Mar 2024 22:57:11 +0700 |
sam |
and even more cleanup of the repo
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Fri, 22 Mar 2024 11:42:27 +0700 |
sam |
did: cleanup
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Thu, 21 Mar 2024 23:05:17 +0700 |
sam |
some cleanup
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Thu, 21 Mar 2024 16:04:40 +0700 |
sam |
add mercurial hook that does not need to into VCS
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Thu, 21 Mar 2024 15:58:36 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
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Thu, 21 Mar 2024 15:58:03 +0700 |
sam |
did: smile, just for the sake of testing mercurial hooks :)
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Thu, 21 Mar 2024 15:55:57 +0700 |
sam |
did: cleanup nimble definition
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Thu, 21 Mar 2024 15:50:10 +0700 |
sam |
fix: wording
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Thu, 21 Mar 2024 15:46:53 +0700 |
sam |
add: some notes
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Thu, 21 Mar 2024 15:41:30 +0700 |
sam |
merge
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Thu, 21 Mar 2024 15:39:42 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
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Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
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Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
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Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
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Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
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Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
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Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
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Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
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Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
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Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
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