Sat, 25 Feb 2023 00:44:05 +0700 |
Sam |
did: a few fixes for new API
|
Fri, 24 Feb 2023 01:32:45 +0700 |
Sam |
fix: tons of errors in wrapper generator, can now compile, extension function not loaded yet it seems
|
Thu, 23 Feb 2023 00:34:38 +0700 |
Sam |
add: new vulkan api wrapper, not done yet
|
Wed, 22 Feb 2023 18:36:26 +0700 |
Sam |
did: complete vulkan api generator pipeline for now
|
Wed, 22 Feb 2023 18:36:01 +0700 |
Sam |
did: final cleanup for now
|
Wed, 22 Feb 2023 18:22:20 +0700 |
Sam |
add: fix name clashes
|
Wed, 22 Feb 2023 00:44:03 +0700 |
Sam |
add: beta version
|
Mon, 20 Feb 2023 10:33:53 +0700 |
Sam |
add: vulkan api generator, not finished yet
|
Tue, 07 Feb 2023 12:20:04 +0700 |
Sam |
add: color functions + gamma correction
|
Mon, 06 Feb 2023 23:36:55 +0700 |
Sam |
fix: disable mesa layer in release build
|
Mon, 06 Feb 2023 23:33:10 +0700 |
Sam |
add: circle mesh
|
Mon, 06 Feb 2023 23:32:45 +0700 |
Sam |
fix: stuff, add working pong
|
Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
|
Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
|
Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
|
Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
|
Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
|
Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
|
Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
|
Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
|
Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
|
Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
|
Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
|
Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
|
Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
|
Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
|
Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
|
Fri, 20 Jan 2023 16:13:32 +0700 |
Sam |
did: refactor Vector names
|
Fri, 20 Jan 2023 00:41:55 +0700 |
Sam |
did: cleanup main namespace, add: better coordinate handling in input example
|
Thu, 19 Jan 2023 22:55:56 +0700 |
Sam |
fix: remove rsync
|
Thu, 19 Jan 2023 22:50:32 +0700 |
Sam |
fix: use console for debug buids
|
Thu, 19 Jan 2023 22:49:12 +0700 |
Sam |
add: improve build on windows
|
Thu, 19 Jan 2023 17:39:32 +0700 |
Sam |
fix: wrong number of swapchain images
|
Thu, 19 Jan 2023 17:00:06 +0700 |
Sam |
fix: quit early to prevent swapchain recreation after program termination
|
Thu, 19 Jan 2023 16:41:50 +0700 |
Sam |
fix: correct address retrieval
|
Thu, 19 Jan 2023 16:24:54 +0700 |
Sam |
fix: unusable function at compile time
|
Thu, 19 Jan 2023 00:47:12 +0700 |
Sam |
add: some more instructions
|
Thu, 19 Jan 2023 00:43:47 +0700 |
Sam |
add: nimble config
|
Thu, 19 Jan 2023 00:42:40 +0700 |
Sam |
add: some changes to build on windows host
|
Thu, 19 Jan 2023 00:41:41 +0700 |
Sam |
add: some build instructions for windows
|
Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
|
Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
|
Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
|
Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
|
Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
|
Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
|
Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
|
Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
|
Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
|
Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
|
Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
|
Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
|
Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
|
Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
|
Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
|
Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
|
Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
|
Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
|
Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
|
Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
|
Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
|
Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
|
Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
|
Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
|
Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
|
Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
|
Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
|
Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
|
Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
|
Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
|
Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
|
Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
|
Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
|
Sat, 24 Dec 2022 22:38:09 +0700 |
Sam |
Merge /mnt/Users/sam/git/vulkan
|
Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
|
Sat, 24 Dec 2022 22:38:03 +0700 |
Sam |
fix: segfault on shutdown
|
Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
|
Thu, 22 Dec 2022 19:33:00 +0700 |
Sam |
Merge remote-tracking branch 'github/main'
|
Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
|
Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
|
Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
|
Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
|
Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
|
Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
|
Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
|
Thu, 21 Mar 2024 14:58:06 +0700 |
sam |
did: undo last thing, hg-git can actually use .gitignore
|
Thu, 21 Mar 2024 14:46:32 +0700 |
sam |
did: cleanup and migrate gitignore to hgignore
|
Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
remote/main
|
Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
|
Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
|
Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
|
Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
|
Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
|
Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
|
Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
|
Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
|
Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
|
Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
|
Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
|
Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
|
Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
|
Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
|
Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
|
Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
|
Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
|
Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
|
Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
|
Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
|
Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
|
Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
|
Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
|
Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
|
Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
|
Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
|
Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
|
Mon, 05 Feb 2024 23:11:22 +0700 |
Sam |
add: panels
|
Mon, 05 Feb 2024 00:23:30 +0700 |
Sam |
did: small fix with materials & cleanup
|
Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
|
Sat, 03 Feb 2024 23:03:34 +0700 |
Sam |
add: nicer key-stroke test, cleanup test-resource files
|
Sat, 03 Feb 2024 21:40:25 +0700 |
Sam |
did: mini-cleanup
|
Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
|
Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
|
Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
|
Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
|
Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
|
Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
|
Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
|
Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
|
Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
|
Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
|
Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
|
Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
|
Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
|
Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
|
Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
|
Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
|
Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
|
Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
|
Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
|
Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
|
Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
|
Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
|
Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
|
Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
|
Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
|
Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
|
Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
|
Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
|
Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
|
Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
|
Tue, 26 Dec 2023 12:07:26 +0700 |
Sam |
del: warning
|
Sat, 09 Dec 2023 01:07:12 +0700 |
Sam |
add: build-time code for resouce importing
|
Wed, 06 Dec 2023 00:37:34 +0700 |
Sam |
add: function to zip directories, usefull when creating dists
|
Wed, 06 Dec 2023 00:05:55 +0700 |
Sam |
did: finish importing system
|
Tue, 05 Dec 2023 22:46:32 +0700 |
Sam |
add: importer-script for blender
|
Sun, 03 Dec 2023 22:26:58 +0700 |
Sam |
add: import-helpers for nimscripts
|
Sun, 03 Dec 2023 01:48:55 +0700 |
Sam |
fix: move switches into our engine-build-func
|
Sun, 03 Dec 2023 01:02:42 +0700 |
Sam |
add: util to build projects more streamlined
|
Sun, 03 Dec 2023 00:07:34 +0700 |
Sam |
did: update nimble package specs
|
Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
|
Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
|
Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
|
Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
|
Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
|
Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
|
Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
|
Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
|
Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
|
Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
|
Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
|
Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
|
Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
|
Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
|
Wed, 22 Nov 2023 23:24:07 +0700 |
Sam |
add: missing material module, some functions for noise
|
Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
|
Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
|
Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
|
Thu, 12 Oct 2023 14:55:28 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
|
Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
|
Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
|
Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
|
Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
|
Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
|
Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
|
Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
|
Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
|
Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
|
Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
|
Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
|