Wed, 18 Jan 2023 14:44:38 +0700 |
Sam |
fix: typo
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Wed, 18 Jan 2023 14:43:07 +0700 |
Sam |
add: correct publishing dir, correct check when nimcheck is running
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Wed, 18 Jan 2023 14:15:47 +0700 |
Sam |
no need to upload notes
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Wed, 18 Jan 2023 14:15:08 +0700 |
Sam |
fix: organize notes a bit
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Wed, 18 Jan 2023 13:52:48 +0700 |
Sam |
did: rename project
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Wed, 18 Jan 2023 13:49:12 +0700 |
Sam |
fix: hello cube, add: run_all command
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Wed, 18 Jan 2023 09:52:03 +0700 |
Sam |
did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit
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Mon, 16 Jan 2023 00:51:03 +0700 |
Sam |
did: update notes
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Mon, 16 Jan 2023 00:45:31 +0700 |
Sam |
did: migrate rest of make functionality
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Mon, 16 Jan 2023 00:35:41 +0700 |
Sam |
add: support for instance data
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Mon, 16 Jan 2023 00:03:20 +0700 |
Sam |
fix: newline
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Sun, 15 Jan 2023 23:23:54 +0700 |
Sam |
did: refactoring, move more from make to nimscript
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Sat, 14 Jan 2023 23:34:50 +0700 |
Sam |
add: working implementation of uniforms
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Sat, 14 Jan 2023 14:15:50 +0700 |
Sam |
did: structure notes a bit better
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Sat, 14 Jan 2023 14:08:45 +0700 |
Sam |
add: missing file
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Sat, 14 Jan 2023 14:08:23 +0700 |
Sam |
add: corret make dependencies
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Sat, 14 Jan 2023 14:08:00 +0700 |
Sam |
big refactoring, part1
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Wed, 11 Jan 2023 11:55:54 +0700 |
Sam |
did: simplify publishing mechanism
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Wed, 11 Jan 2023 11:43:59 +0700 |
Sam |
did: update gitignore
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Wed, 11 Jan 2023 11:43:22 +0700 |
Sam |
fix: build from scratch not working, remove temp shader files from compilation
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Wed, 11 Jan 2023 11:15:02 +0700 |
Sam |
did: change shader compilation to run during program compilation, maybe add dynamic version later
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Wed, 11 Jan 2023 00:43:43 +0700 |
Sam |
add: some comments for assets
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Wed, 11 Jan 2023 00:43:17 +0700 |
Sam |
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
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Tue, 10 Jan 2023 00:24:37 +0700 |
Sam |
add: clean examples, update build configs
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Tue, 10 Jan 2023 00:23:40 +0700 |
Sam |
add: generate ubermeshes
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Mon, 09 Jan 2023 11:04:19 +0700 |
Sam |
did: introduce scene graph, meshs and generic vertex buffers
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Thu, 05 Jan 2023 01:16:48 +0700 |
Sam |
add: basic vertex buffer functionality
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Sun, 01 Jan 2023 01:00:50 +0700 |
Sam |
add: vertex basics, some refactoring
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Fri, 30 Dec 2022 15:56:17 +0700 |
Sam |
add: matrix multiplications, tests
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Wed, 28 Dec 2022 20:33:15 +0700 |
Sam |
add: windows builds
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Wed, 28 Dec 2022 11:44:08 +0700 |
Sam |
did: exclude test output
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Wed, 28 Dec 2022 11:42:21 +0700 |
Sam |
add: vector/matrix modules, tests, nim config script
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Tue, 27 Dec 2022 20:47:48 +0700 |
Sam |
did: cleanup up a bit
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Sat, 24 Dec 2022 22:38:09 +0700 |
Sam |
Merge /mnt/Users/sam/git/vulkan
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Sat, 24 Dec 2022 22:32:46 +0700 |
sam |
did: make it work on windows
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Sat, 24 Dec 2022 22:38:03 +0700 |
Sam |
fix: segfault on shutdown
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Thu, 22 Dec 2022 19:35:54 +0700 |
Sam |
add: a few missing changes
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Thu, 22 Dec 2022 19:33:00 +0700 |
Sam |
Merge remote-tracking branch 'github/main'
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Thu, 22 Dec 2022 19:30:55 +0700 |
Sam |
Initial commit
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Thu, 22 Dec 2022 00:06:40 +0700 |
Sam |
add: structure code for crossplatform, add some input handling + bugfixes
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Tue, 20 Dec 2022 00:28:05 +0700 |
Sam |
did: refactor, add resizing, proper cleanup
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Mon, 19 Dec 2022 10:56:04 +0700 |
Sam |
add: skeleton to download thirdparty builds
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Mon, 19 Dec 2022 10:41:20 +0700 |
Sam |
did: hello world triangle, a bit of code organization
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Fri, 16 Dec 2022 00:05:41 +0700 |
Sam |
add: more steps in setup
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Wed, 14 Dec 2022 00:49:35 +0700 |
Sam |
add: initial version
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Thu, 21 Mar 2024 14:58:06 +0700 |
sam |
did: undo last thing, hg-git can actually use .gitignore
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Thu, 21 Mar 2024 14:46:32 +0700 |
sam |
did: cleanup and migrate gitignore to hgignore
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Wed, 20 Mar 2024 19:56:11 +0700 |
Sam |
fix: path to shader compiler wrong
remote/main
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Wed, 20 Mar 2024 18:47:42 +0700 |
Sam |
add: shader compiler tool
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Tue, 19 Mar 2024 16:31:47 +0700 |
Sam |
did: improve handling of shader compilation
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Mon, 18 Mar 2024 23:43:32 +0700 |
Sam |
del: unused property
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Sat, 16 Mar 2024 21:14:43 +0700 |
Sam |
add: mesh-merging function
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Sun, 10 Mar 2024 22:51:51 +0700 |
Sam |
add: correct checks for assigned material compatability
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Sun, 10 Mar 2024 22:06:52 +0700 |
Sam |
did: correct usage of vSync/triple buffering
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Sun, 10 Mar 2024 20:02:11 +0700 |
Sam |
add: config loader; fix: circle-mesh
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Sat, 09 Mar 2024 23:06:27 +0700 |
Sam |
add: shortcut for loading of json files
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Sat, 09 Mar 2024 20:30:08 +0700 |
Sam |
fix: error in descriptors, wait for gpu before cleaning up
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Sat, 09 Mar 2024 16:45:57 +0700 |
Sam |
add: few string-ify methods, small fix for default-shaders
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Tue, 05 Mar 2024 14:26:46 +0700 |
Sam |
did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
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Sat, 02 Mar 2024 18:46:45 +0700 |
Sam |
did: improve animation system, fix a few small things
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Sat, 24 Feb 2024 17:08:58 +0700 |
Sam |
fix: wrong comparison
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Sat, 24 Feb 2024 15:35:52 +0700 |
Sam |
did: same for panels
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Sat, 24 Feb 2024 14:31:15 +0700 |
Sam |
fix: font-api, allow consistent use of mesh-transform
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Sat, 17 Feb 2024 17:18:35 +0700 |
Sam |
fix: problem with text-position, simpler test-update function
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Sat, 17 Feb 2024 16:37:24 +0700 |
Sam |
did: auto-formatting
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Sat, 17 Feb 2024 16:31:54 +0700 |
Sam |
add: helpers for screen-aspect/perspective matrix generating, auto-formatting was done
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Wed, 14 Feb 2024 23:15:53 +0700 |
Sam |
fix: yielding duplicates
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Wed, 14 Feb 2024 21:58:43 +0700 |
Sam |
did: refactor and improve packaging API
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Sun, 11 Feb 2024 19:26:07 +0700 |
Sam |
fix: exe-bundling not working correctly
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Sun, 11 Feb 2024 18:47:13 +0700 |
Sam |
fix: text-alignment, a few smaller fixes
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Sat, 10 Feb 2024 21:19:43 +0700 |
Sam |
add: default samplers
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Sat, 10 Feb 2024 21:19:31 +0700 |
Sam |
add: input-processing for panels
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Sat, 10 Feb 2024 15:55:05 +0700 |
Sam |
add: initial implementation of "panels"
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Sat, 10 Feb 2024 15:54:25 +0700 |
Sam |
did: small refactoring
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Fri, 09 Feb 2024 20:02:55 +0700 |
Sam |
intermediate commit :P
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Mon, 05 Feb 2024 23:11:22 +0700 |
Sam |
add: panels
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Mon, 05 Feb 2024 00:23:30 +0700 |
Sam |
did: small fix with materials & cleanup
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Sun, 04 Feb 2024 22:07:54 +0700 |
Sam |
add: proper sound test, from public domain
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Sat, 03 Feb 2024 23:03:34 +0700 |
Sam |
add: nicer key-stroke test, cleanup test-resource files
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Sat, 03 Feb 2024 21:40:25 +0700 |
Sam |
did: mini-cleanup
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Sat, 03 Feb 2024 21:38:34 +0700 |
Sam |
fix: word-wrapping working correctly now
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Sat, 03 Feb 2024 19:33:57 +0700 |
Sam |
add: word-wrapping for texts
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Sat, 03 Feb 2024 19:33:12 +0700 |
Sam |
add: word-wrapping for texts
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Wed, 31 Jan 2024 00:29:40 +0700 |
Sam |
add: text-wrapping, fix: incorrect descriptor poolsizes
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Mon, 29 Jan 2024 00:21:16 +0700 |
Sam |
fix: material handlinge, did: formatting, add: support for multi-material texts
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Mon, 29 Jan 2024 00:19:35 +0700 |
Sam |
fix: all tests (once more)
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Sun, 28 Jan 2024 22:18:25 +0700 |
Sam |
del: debug print
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Sun, 28 Jan 2024 21:26:39 +0700 |
Sam |
add: correct version of text-alignment, and a few improvments
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Sun, 28 Jan 2024 00:41:11 +0700 |
Sam |
add: alignment for text boxes
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Sat, 27 Jan 2024 21:08:31 +0700 |
Sam |
did: changes
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Sat, 27 Jan 2024 00:31:11 +0700 |
Sam |
add: font/text improvments, support for newline rendering
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Thu, 25 Jan 2024 20:23:22 +0700 |
Sam |
add: 2d-packing algorithm for texture-atlas generation
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Sat, 20 Jan 2024 21:36:41 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 21:28:17 +0700 |
Sam |
add: packed textures for font-atlas
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Sat, 20 Jan 2024 20:17:03 +0700 |
Sam |
did: image & font refactoring, add texture-atlas-packing
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Mon, 08 Jan 2024 19:18:01 +0700 |
Sam |
fix: error on bad uniform-attribute ordering
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Sun, 07 Jan 2024 00:56:44 +0700 |
Sam |
did: improve dynamic array, mesh and material APIs a ton, changes in material attributes are now detected and will trigger uniform-updates
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Thu, 04 Jan 2024 21:13:11 +0700 |
Sam |
did: overhaul dynamic array-api in a few places
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Wed, 03 Jan 2024 11:19:55 +0700 |
Sam |
did: improve/refactor some of the material API
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Mon, 01 Jan 2024 21:41:40 +0700 |
Sam |
some fixes + some intermedite state
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Mon, 01 Jan 2024 17:40:29 +0700 |
Sam |
del: debug echos
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Mon, 01 Jan 2024 17:39:49 +0700 |
Sam |
fix: grid-generation not correct
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Sat, 30 Dec 2023 00:17:04 +0700 |
Sam |
add: correct grid-mesh indices
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Thu, 28 Dec 2023 22:33:12 +0700 |
Sam |
did: an "intermediate" commit, for syncing between machines, nothing special to see here
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Wed, 27 Dec 2023 16:14:36 +0700 |
sam |
fix: do not try to change fullscreen if already in correct status
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Wed, 27 Dec 2023 16:08:13 +0700 |
sam |
fix: enforce gui-app on windows
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Wed, 27 Dec 2023 16:01:05 +0700 |
sam |
fix: logging output on windows
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Wed, 27 Dec 2023 14:29:15 +0700 |
sam |
add: better api for fullscreen management
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Tue, 26 Dec 2023 21:12:14 +0700 |
Sam |
fix: bad way to do build config
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Tue, 26 Dec 2023 19:13:58 +0700 |
Sam |
did: adjust build-variables and config
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Tue, 26 Dec 2023 15:16:57 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Tue, 26 Dec 2023 15:16:34 +0700 |
Sam |
did: some more audio functionality, some unfinished grid-mesh code
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