Mercurial > games > semicongine
log
| age | author | description | 
|---|---|---|
| Mon, 03 Apr 2023 00:10:08 +0700 | Sam | add: comments for further refactoring | 
| Mon, 03 Apr 2023 00:06:24 +0700 | Sam | yay: first triangle rendering with new engine implmentation | 
| Sun, 02 Apr 2023 01:22:09 +0700 | Sam | did: first final implementation of scene-graph <-> pipeline connection, not working yet | 
| Sat, 01 Apr 2023 00:40:02 +0700 | Sam | did: real implementation of buffer and memory, getting closer to collect shit for drawing per pipeline | 
| Fri, 31 Mar 2023 16:00:16 +0700 | Sam | did: allow runtime shader-input definitions | 
| Thu, 30 Mar 2023 00:00:54 +0700 | Sam | add: multiple pipelines per subpass | 
| Wed, 29 Mar 2023 23:35:39 +0700 | Sam | did: refactor rendering/scene concept | 
| Tue, 28 Mar 2023 00:20:49 +0700 | Sam | did: reorganize code | 

