Sun, 05 Feb 2023 21:57:59 +0700 |
Sam |
did: update readme
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Sun, 05 Feb 2023 21:57:07 +0700 |
Sam |
did: some minor fixes, add optinal FPS limit
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Sun, 05 Feb 2023 11:39:11 +0700 |
Sam |
did: cleanup + auto-generate mvp-transformartion in shader code
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Sun, 05 Feb 2023 00:48:03 +0700 |
Sam |
did: update readme (this single X was a ton of work)
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Sun, 05 Feb 2023 00:46:40 +0700 |
Sam |
fix: mouse coord, colors
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Sun, 05 Feb 2023 00:28:18 +0700 |
Sam |
fix: API changes
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Sun, 05 Feb 2023 00:20:07 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:48 +0700 |
Sam |
add: nicer keyboard demo
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Sun, 05 Feb 2023 00:15:31 +0700 |
Sam |
fix: input mapping
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Sat, 04 Feb 2023 02:24:41 +0700 |
Sam |
add: keyboard/mouse inpute test
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Sat, 04 Feb 2023 02:24:15 +0700 |
Sam |
fix: scene graph, input
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Wed, 25 Jan 2023 23:56:59 +0700 |
Sam |
fix: some formatting, bug when opening on windows.
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Tue, 24 Jan 2023 10:22:38 +0700 |
Sam |
did: rename and update older demos to work with new APIs
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Sun, 22 Jan 2023 22:46:53 +0700 |
Sam |
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
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Fri, 20 Jan 2023 16:53:37 +0700 |
Sam |
did: use new vector and matrix names for simpler code
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Fri, 20 Jan 2023 16:36:52 +0700 |
Sam |
did: refactor Matrix names
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