| Sun, 03 Sep 2023 17:46:40 +0700 | 
  Sam | 
  
   fix: material tests
   
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  | Sun, 03 Sep 2023 17:34:29 +0700 | 
  Sam | 
  
   did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
   
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  | Sat, 02 Sep 2023 23:51:02 +0700 | 
  Sam | 
  
   did: remove some stuff from the heap, maybe nicer?
   
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  | Tue, 29 Aug 2023 00:01:13 +0700 | 
  Sam | 
  
   add: scene/shader compatability check, fix collision code to work with new APIs
   
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  | Fri, 25 Aug 2023 01:14:04 +0700 | 
  Sam | 
  
   did: some cleanup
   
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  | Fri, 25 Aug 2023 01:09:23 +0700 | 
  Sam | 
  
   add: make same attribute for different shaders work correctly, yipie!
   
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  | Fri, 25 Aug 2023 00:29:51 +0700 | 
  Sam | 
  
   fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
   
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  | Mon, 21 Aug 2023 00:17:16 +0700 | 
  Sam | 
  
   fix: make stuff halfway working
   
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  | Sat, 19 Aug 2023 23:30:25 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 22:24:06 +0700 | 
  Sam | 
  
   add: first complete working version of multiple materials and shaders per scene, yipie :)
   
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  | Sat, 19 Aug 2023 01:10:42 +0700 | 
  Sam | 
  
   add: first, incomplete version of material use
   
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  | Tue, 15 Aug 2023 23:51:37 +0700 | 
  Sam | 
  
   did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
   
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  | Sun, 13 Aug 2023 19:00:11 +0700 | 
  Sam | 
  
   fix: collision tests
   
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  | Sun, 13 Aug 2023 00:19:37 +0700 | 
  Sam | 
  
   fix: gltf import transform
   
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  | Sat, 12 Aug 2023 23:55:05 +0700 | 
  Sam | 
  
   fix: test not running with temporary new material system
   
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  | Sat, 12 Aug 2023 23:54:28 +0700 | 
  Sam | 
  
   fix: most errors and Nim 2 transition problems
   
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  | Mon, 07 Aug 2023 00:23:00 +0700 | 
  Sam | 
  
   add: changing rendering system, not finished yet, also upgrading to Nim 2
   
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  | Sun, 23 Jul 2023 19:59:47 +0700 | 
  Sam | 
  
   did: preparations to refactor material system, still tons to do
   
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  | Sun, 09 Jul 2023 17:40:46 +0700 | 
  Sam | 
  
   did: add "playing" query to public API
   
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  | Sun, 09 Jul 2023 17:07:36 +0700 | 
  Sam | 
  
   add: reset for animation
   
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  | Sun, 09 Jul 2023 16:40:58 +0700 | 
  Sam | 
  
   del: unnecessary var
   
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  | Sun, 09 Jul 2023 00:47:18 +0700 | 
  Sam | 
  
   del: sound-volume normalization seems completely wrong
   
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  | Sun, 09 Jul 2023 00:29:55 +0700 | 
  sam | 
  
   fix: no sound on windows release builds
   
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  | Sat, 08 Jul 2023 21:06:26 +0700 | 
  Sam | 
  
   fix: references dont need to be passed as "var", small error message improvment
   
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  | Sat, 08 Jul 2023 18:52:34 +0700 | 
  Sam | 
  
   add: some API improvments for vector, entity, and some other stuff
   
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  | Wed, 28 Jun 2023 00:36:57 +0700 | 
  Sam | 
  
   add: better component API done
   
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  | Wed, 28 Jun 2023 00:35:09 +0700 | 
  Sam | 
  
   add: nicer api to prevent need of component casting
   
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  | Tue, 27 Jun 2023 00:51:36 +0700 | 
  Sam | 
  
   fix: some issues with new scene/api/component api
   
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