log

age author description
Wed, 06 Sep 2023 00:03:51 +0700 Sam fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
Tue, 05 Sep 2023 00:44:33 +0700 Sam did: update README
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Mon, 04 Sep 2023 00:31:17 +0700 Sam fix: material handling, gltf loading, loader example
Sun, 03 Sep 2023 17:46:40 +0700 Sam fix: material tests
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working
Sat, 19 Aug 2023 23:30:25 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 22:24:06 +0700 Sam add: first complete working version of multiple materials and shaders per scene, yipie :)
Sat, 19 Aug 2023 01:10:42 +0700 Sam add: first, incomplete version of material use
Tue, 15 Aug 2023 23:51:37 +0700 Sam did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
Sun, 13 Aug 2023 19:00:11 +0700 Sam fix: collision tests
Sun, 13 Aug 2023 00:19:37 +0700 Sam fix: gltf import transform
Sat, 12 Aug 2023 23:55:05 +0700 Sam fix: test not running with temporary new material system
Sat, 12 Aug 2023 23:54:28 +0700 Sam fix: most errors and Nim 2 transition problems
Mon, 07 Aug 2023 00:23:00 +0700 Sam add: changing rendering system, not finished yet, also upgrading to Nim 2
Sun, 23 Jul 2023 19:59:47 +0700 Sam did: preparations to refactor material system, still tons to do
Sun, 09 Jul 2023 17:40:46 +0700 Sam did: add "playing" query to public API
Sun, 09 Jul 2023 17:07:36 +0700 Sam add: reset for animation
Sun, 09 Jul 2023 16:40:58 +0700 Sam del: unnecessary var
Sun, 09 Jul 2023 00:47:18 +0700 Sam del: sound-volume normalization seems completely wrong
Sun, 09 Jul 2023 00:29:55 +0700 sam fix: no sound on windows release builds
Sat, 08 Jul 2023 21:06:26 +0700 Sam fix: references dont need to be passed as "var", small error message improvment
Sat, 08 Jul 2023 18:52:34 +0700 Sam add: some API improvments for vector, entity, and some other stuff
Wed, 28 Jun 2023 00:36:57 +0700 Sam add: better component API done
Wed, 28 Jun 2023 00:35:09 +0700 Sam add: nicer api to prevent need of component casting
Tue, 27 Jun 2023 00:51:36 +0700 Sam fix: some issues with new scene/api/component api
Tue, 27 Jun 2023 00:17:55 +0700 Sam Merge branch 'main' of github.com:saemideluxe/semicongine
Sun, 25 Jun 2023 09:26:19 -0700 Sam fix: wrong path for glsl on windows
Tue, 27 Jun 2023 00:17:40 +0700 Sam did: change API for ECS
Tue, 27 Jun 2023 00:01:36 +0700 Sam fix: wrong flag value, dummy
Mon, 26 Jun 2023 23:59:56 +0700 Sam add: more todoooooss
Sun, 25 Jun 2023 19:20:34 +0700 Sam fix: wrong relative path, still
Sun, 25 Jun 2023 19:17:44 +0700 Sam fix: wrong relative path
Sun, 25 Jun 2023 19:03:57 +0700 Sam fix: wrong dependency name
Sun, 25 Jun 2023 00:17:59 +0700 Sam add: more notes
Sat, 24 Jun 2023 23:42:26 +0700 Sam fix: one-fix for broken mono-sounds $(
Sat, 24 Jun 2023 21:04:13 +0700 Sam add: some reminders
Sat, 24 Jun 2023 21:04:04 +0700 Sam add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
Tue, 20 Jun 2023 00:30:58 +0700 Sam fix: do not apply last frame value after animation has stopped
Mon, 19 Jun 2023 01:14:58 +0700 Sam add: check if track is playing
Wed, 14 Jun 2023 23:31:59 +0700 Sam add: access to non-animated transform
Wed, 14 Jun 2023 22:56:43 +0700 Sam add: another completed feature
Wed, 14 Jun 2023 22:55:00 +0700 Sam add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sat, 10 Jun 2023 00:31:51 +0700 Sam fix: super crazy input lag problem!
Thu, 08 Jun 2023 00:29:29 +0700 Sam fix: glb import
Tue, 06 Jun 2023 01:00:43 +0700 Sam add: need separate 2D collision in order to get correct normals
Mon, 05 Jun 2023 23:57:16 +0700 Sam add: collision calculations
Sun, 04 Jun 2023 00:30:43 +0700 Sam did: improve matrix transformation API, no need to manually convert Vec3 anymore