Sun, 03 Dec 2023 00:05:38 +0700 |
Sam |
fix: cleanup when multiple textures use same vulkan image
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Sat, 02 Dec 2023 22:26:45 +0700 |
Sam |
fix: old settings
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Sat, 02 Dec 2023 22:26:26 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sat, 02 Dec 2023 22:23:29 +0700 |
Sam |
did: package restructuring according to nimble recommendation for libraries
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Mon, 27 Nov 2023 23:14:09 +0700 |
Sam |
fix: more animation issues
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Mon, 27 Nov 2023 21:31:34 +0700 |
Sam |
fix: a few things wrong with animations
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Sun, 26 Nov 2023 23:09:19 +0700 |
Sam |
del: default material makes no sense, fix: gltf import orientation
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Sun, 26 Nov 2023 21:26:46 +0700 |
Sam |
did: small refactoring and some bug fixes
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Sun, 26 Nov 2023 19:53:00 +0700 |
Sam |
fix: all tests
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Sun, 26 Nov 2023 19:52:42 +0700 |
Sam |
did: clenaup, fix: texture handling
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Sun, 26 Nov 2023 16:20:24 +0700 |
Sam |
did: update flags to reflect new defaults in nim v2
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Sat, 25 Nov 2023 22:59:06 +0700 |
Sam |
fix: make tests working again
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Sat, 25 Nov 2023 22:58:25 +0700 |
Sam |
fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
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Wed, 22 Nov 2023 23:24:47 +0700 |
Sam |
fix: tests, test_materials and test_mesh still needs to be done
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Wed, 22 Nov 2023 23:24:07 +0700 |
Sam |
add: missing material module, some functions for noise
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Wed, 22 Nov 2023 23:22:47 +0700 |
Sam |
fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
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Sat, 21 Oct 2023 01:06:51 +0700 |
Sam |
fix: first example to work correctly with new material system
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Sat, 21 Oct 2023 01:05:34 +0700 |
Sam |
did: improve material system a ton, more to come
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Thu, 12 Oct 2023 14:55:28 +0700 |
Sam |
add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
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Wed, 04 Oct 2023 22:02:23 +0700 |
Sam |
add: mesh name to drawable
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Mon, 02 Oct 2023 10:15:09 +0700 |
Sam |
add anykey-pressed api, extend default charset when loading fonts
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Sun, 01 Oct 2023 20:53:35 +0700 |
Sam |
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
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Fri, 29 Sep 2023 19:30:07 +0700 |
Sam |
add: support inverse matrix and normalized mouse position
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Sun, 24 Sep 2023 23:15:08 +0700 |
Sam |
add: better scene handling, add API to unload scene (not tested yet though)
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Sun, 24 Sep 2023 21:34:17 +0700 |
Sam |
fix string formatting + move function in correct module
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Sun, 24 Sep 2023 00:21:42 +0700 |
Sam |
add: option to walk resources in a specific directory
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Sat, 23 Sep 2023 23:05:22 +0700 |
Sam |
add: some not-null assertions
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Sat, 23 Sep 2023 22:10:33 +0700 |
Sam |
allow more openArrays, better debug output, better default exports
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Thu, 21 Sep 2023 23:34:38 +0700 |
Sam |
fix: indexing wrong
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Wed, 20 Sep 2023 23:25:44 +0700 |
Sam |
add: correct ordering of materials
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Wed, 20 Sep 2023 22:52:46 +0700 |
Sam |
add: consider multiple materials when loading gltf
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Wed, 20 Sep 2023 22:35:04 +0700 |
Sam |
add: multi-material for meshes
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Wed, 20 Sep 2023 22:02:20 +0700 |
Sam |
fix: tests
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Tue, 19 Sep 2023 23:53:04 +0700 |
Sam |
did: mini-API QoL improvment
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Tue, 19 Sep 2023 21:27:25 +0700 |
Sam |
did: improve error output, allow import of meshes without materials
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Sun, 17 Sep 2023 22:44:16 +0700 |
Sam |
did: formatting and better mesh-toString
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Sun, 17 Sep 2023 21:09:38 +0700 |
Sam |
did: a ton of small improvments
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Thu, 14 Sep 2023 23:59:10 +0700 |
Sam |
add: a few API improvments, add mesh-conversion method
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Mon, 11 Sep 2023 23:15:25 +0700 |
Sam |
fix: animation time can overflow, clip it now
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Mon, 11 Sep 2023 21:58:01 +0700 |
Sam |
add: feature to exclude meshes from draw calls
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Mon, 11 Sep 2023 21:31:22 +0700 |
Sam |
fix: all tests
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Mon, 11 Sep 2023 21:30:58 +0700 |
Sam |
fix: error with textures as shader-globales
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Mon, 11 Sep 2023 18:23:15 +0700 |
Sam |
fix: attributes with same name but different gpu memory lead to wrong results
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Fri, 08 Sep 2023 00:34:24 +0700 |
Sam |
did: small font improvments
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Fri, 08 Sep 2023 00:05:19 +0700 |
Sam |
did: try to reduce seq copying...
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Thu, 07 Sep 2023 23:28:36 +0700 |
Sam |
add: nice mesh API, fix: copying of whole scenedata all the time
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Wed, 06 Sep 2023 00:03:51 +0700 |
Sam |
fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
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Tue, 05 Sep 2023 00:44:33 +0700 |
Sam |
did: update README
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Tue, 05 Sep 2023 00:28:35 +0700 |
Sam |
did: update examples to work with improved scenegraph/material api, notice removed complexity!
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Mon, 04 Sep 2023 00:55:35 +0700 |
Sam |
fix: first example
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Mon, 04 Sep 2023 00:48:00 +0700 |
Sam |
fix: remaining tests and an issue with updating uniforms
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Mon, 04 Sep 2023 00:31:17 +0700 |
Sam |
fix: material handling, gltf loading, loader example
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Sun, 03 Sep 2023 17:46:40 +0700 |
Sam |
fix: material tests
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Sun, 03 Sep 2023 17:34:29 +0700 |
Sam |
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
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Sat, 02 Sep 2023 23:51:02 +0700 |
Sam |
did: remove some stuff from the heap, maybe nicer?
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Tue, 29 Aug 2023 00:01:13 +0700 |
Sam |
add: scene/shader compatability check, fix collision code to work with new APIs
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Fri, 25 Aug 2023 01:14:04 +0700 |
Sam |
did: some cleanup
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Fri, 25 Aug 2023 01:09:23 +0700 |
Sam |
add: make same attribute for different shaders work correctly, yipie!
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Fri, 25 Aug 2023 00:29:51 +0700 |
Sam |
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
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Mon, 21 Aug 2023 00:17:16 +0700 |
Sam |
fix: make stuff halfway working
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Sat, 19 Aug 2023 23:30:25 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 22:24:06 +0700 |
Sam |
add: first complete working version of multiple materials and shaders per scene, yipie :)
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Sat, 19 Aug 2023 01:10:42 +0700 |
Sam |
add: first, incomplete version of material use
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Tue, 15 Aug 2023 23:51:37 +0700 |
Sam |
did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
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Sun, 13 Aug 2023 19:00:11 +0700 |
Sam |
fix: collision tests
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Sun, 13 Aug 2023 00:19:37 +0700 |
Sam |
fix: gltf import transform
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Sat, 12 Aug 2023 23:55:05 +0700 |
Sam |
fix: test not running with temporary new material system
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Sat, 12 Aug 2023 23:54:28 +0700 |
Sam |
fix: most errors and Nim 2 transition problems
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Mon, 07 Aug 2023 00:23:00 +0700 |
Sam |
add: changing rendering system, not finished yet, also upgrading to Nim 2
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Sun, 23 Jul 2023 19:59:47 +0700 |
Sam |
did: preparations to refactor material system, still tons to do
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Sun, 09 Jul 2023 17:40:46 +0700 |
Sam |
did: add "playing" query to public API
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Sun, 09 Jul 2023 17:07:36 +0700 |
Sam |
add: reset for animation
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Sun, 09 Jul 2023 16:40:58 +0700 |
Sam |
del: unnecessary var
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Sun, 09 Jul 2023 00:47:18 +0700 |
Sam |
del: sound-volume normalization seems completely wrong
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Sun, 09 Jul 2023 00:29:55 +0700 |
sam |
fix: no sound on windows release builds
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Sat, 08 Jul 2023 21:06:26 +0700 |
Sam |
fix: references dont need to be passed as "var", small error message improvment
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Sat, 08 Jul 2023 18:52:34 +0700 |
Sam |
add: some API improvments for vector, entity, and some other stuff
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Wed, 28 Jun 2023 00:36:57 +0700 |
Sam |
add: better component API done
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Wed, 28 Jun 2023 00:35:09 +0700 |
Sam |
add: nicer api to prevent need of component casting
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Tue, 27 Jun 2023 00:51:36 +0700 |
Sam |
fix: some issues with new scene/api/component api
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Tue, 27 Jun 2023 00:17:55 +0700 |
Sam |
Merge branch 'main' of github.com:saemideluxe/semicongine
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Sun, 25 Jun 2023 09:26:19 -0700 |
Sam |
fix: wrong path for glsl on windows
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Tue, 27 Jun 2023 00:17:40 +0700 |
Sam |
did: change API for ECS
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Tue, 27 Jun 2023 00:01:36 +0700 |
Sam |
fix: wrong flag value, dummy
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Mon, 26 Jun 2023 23:59:56 +0700 |
Sam |
add: more todoooooss
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Sun, 25 Jun 2023 19:20:34 +0700 |
Sam |
fix: wrong relative path, still
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Sun, 25 Jun 2023 19:17:44 +0700 |
Sam |
fix: wrong relative path
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Sun, 25 Jun 2023 19:03:57 +0700 |
Sam |
fix: wrong dependency name
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Sun, 25 Jun 2023 00:17:59 +0700 |
Sam |
add: more notes
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Sat, 24 Jun 2023 23:42:26 +0700 |
Sam |
fix: one-fix for broken mono-sounds $(
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Sat, 24 Jun 2023 21:04:13 +0700 |
Sam |
add: some reminders
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Sat, 24 Jun 2023 21:04:04 +0700 |
Sam |
add: support for loading mono-ogg, change default sample rate to 44100 (audacity default)
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Tue, 20 Jun 2023 00:30:58 +0700 |
Sam |
fix: do not apply last frame value after animation has stopped
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Mon, 19 Jun 2023 01:14:58 +0700 |
Sam |
add: check if track is playing
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Wed, 14 Jun 2023 23:31:59 +0700 |
Sam |
add: access to non-animated transform
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Wed, 14 Jun 2023 22:56:43 +0700 |
Sam |
add: another completed feature
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Wed, 14 Jun 2023 22:55:00 +0700 |
Sam |
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
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Sat, 10 Jun 2023 00:31:51 +0700 |
Sam |
fix: super crazy input lag problem!
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Thu, 08 Jun 2023 00:29:29 +0700 |
Sam |
fix: glb import
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Tue, 06 Jun 2023 01:00:43 +0700 |
Sam |
add: need separate 2D collision in order to get correct normals
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Mon, 05 Jun 2023 23:57:16 +0700 |
Sam |
add: collision calculations
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Sun, 04 Jun 2023 00:30:43 +0700 |
Sam |
did: improve matrix transformation API, no need to manually convert Vec3 anymore
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Sat, 03 Jun 2023 22:28:37 +0700 |
Sam |
add: hitbox/sphere helpers
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Sat, 03 Jun 2023 19:22:18 +0700 |
Sam |
fix: bad/unclear name
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Sat, 03 Jun 2023 16:58:32 +0700 |
Sam |
did: simplify config-changed-check, enforce settings-query to always pass default value
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Sat, 03 Jun 2023 16:56:51 +0700 |
Sam |
add: audo level normalization
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Sat, 03 Jun 2023 13:44:17 +0700 |
Sam |
did: adjust for small API change
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Sat, 03 Jun 2023 13:32:15 +0700 |
Sam |
add: collision tests
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Sat, 03 Jun 2023 13:31:38 +0700 |
Sam |
did: restructure a bit, add hit-sphere
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Sat, 03 Jun 2023 01:39:02 +0700 |
Sam |
add: collision for hitboxes
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Tue, 30 May 2023 17:00:23 +0700 |
Sam |
this: feels sooooo good, font rendering working great (for a novice at least)
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Tue, 30 May 2023 16:59:25 +0700 |
Sam |
fix: change due to build-configuration change
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