log

age author description
Sat, 25 Nov 2023 22:58:25 +0700 Sam fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 22 Nov 2023 23:24:07 +0700 Sam add: missing material module, some functions for noise
Wed, 22 Nov 2023 23:22:47 +0700 Sam fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:55:28 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Wed, 04 Oct 2023 22:02:23 +0700 Sam add: mesh name to drawable
Mon, 02 Oct 2023 10:15:09 +0700 Sam add anykey-pressed api, extend default charset when loading fonts
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Fri, 29 Sep 2023 19:30:07 +0700 Sam add: support inverse matrix and normalized mouse position
Sun, 24 Sep 2023 23:15:08 +0700 Sam add: better scene handling, add API to unload scene (not tested yet though)
Sun, 24 Sep 2023 21:34:17 +0700 Sam fix string formatting + move function in correct module
Sun, 24 Sep 2023 00:21:42 +0700 Sam add: option to walk resources in a specific directory
Sat, 23 Sep 2023 23:05:22 +0700 Sam add: some not-null assertions
Sat, 23 Sep 2023 22:10:33 +0700 Sam allow more openArrays, better debug output, better default exports
Thu, 21 Sep 2023 23:34:38 +0700 Sam fix: indexing wrong
Wed, 20 Sep 2023 23:25:44 +0700 Sam add: correct ordering of materials
Wed, 20 Sep 2023 22:52:46 +0700 Sam add: consider multiple materials when loading gltf
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Wed, 20 Sep 2023 22:02:20 +0700 Sam fix: tests
Tue, 19 Sep 2023 23:53:04 +0700 Sam did: mini-API QoL improvment
Tue, 19 Sep 2023 21:27:25 +0700 Sam did: improve error output, allow import of meshes without materials
Sun, 17 Sep 2023 22:44:16 +0700 Sam did: formatting and better mesh-toString
Sun, 17 Sep 2023 21:09:38 +0700 Sam did: a ton of small improvments
Thu, 14 Sep 2023 23:59:10 +0700 Sam add: a few API improvments, add mesh-conversion method
Mon, 11 Sep 2023 23:15:25 +0700 Sam fix: animation time can overflow, clip it now
Mon, 11 Sep 2023 21:58:01 +0700 Sam add: feature to exclude meshes from draw calls
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 11 Sep 2023 21:30:58 +0700 Sam fix: error with textures as shader-globales