log

age author description
Sat, 25 Nov 2023 22:58:25 +0700 Sam fix: finally supporting different material types + indexed materials correctly, incl. textures... I hope...
Wed, 22 Nov 2023 23:24:47 +0700 Sam fix: tests, test_materials and test_mesh still needs to be done
Wed, 22 Nov 2023 23:24:07 +0700 Sam add: missing material module, some functions for noise
Wed, 22 Nov 2023 23:22:47 +0700 Sam fix: setup of materials, still need to check with multiple materials in scene (maybe write new test?)
Sat, 21 Oct 2023 01:06:51 +0700 Sam fix: first example to work correctly with new material system
Sat, 21 Oct 2023 01:05:34 +0700 Sam did: improve material system a ton, more to come
Thu, 12 Oct 2023 14:55:28 +0700 Sam add: function-based animations, preparing-refactring for better material system, hashable dynamic arrays
Wed, 04 Oct 2023 22:02:23 +0700 Sam add: mesh name to drawable
Mon, 02 Oct 2023 10:15:09 +0700 Sam add anykey-pressed api, extend default charset when loading fonts
Sun, 01 Oct 2023 20:53:35 +0700 Sam improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
Fri, 29 Sep 2023 19:30:07 +0700 Sam add: support inverse matrix and normalized mouse position
Sun, 24 Sep 2023 23:15:08 +0700 Sam add: better scene handling, add API to unload scene (not tested yet though)
Sun, 24 Sep 2023 21:34:17 +0700 Sam fix string formatting + move function in correct module
Sun, 24 Sep 2023 00:21:42 +0700 Sam add: option to walk resources in a specific directory
Sat, 23 Sep 2023 23:05:22 +0700 Sam add: some not-null assertions
Sat, 23 Sep 2023 22:10:33 +0700 Sam allow more openArrays, better debug output, better default exports
Thu, 21 Sep 2023 23:34:38 +0700 Sam fix: indexing wrong
Wed, 20 Sep 2023 23:25:44 +0700 Sam add: correct ordering of materials
Wed, 20 Sep 2023 22:52:46 +0700 Sam add: consider multiple materials when loading gltf
Wed, 20 Sep 2023 22:35:04 +0700 Sam add: multi-material for meshes
Wed, 20 Sep 2023 22:02:20 +0700 Sam fix: tests
Tue, 19 Sep 2023 23:53:04 +0700 Sam did: mini-API QoL improvment
Tue, 19 Sep 2023 21:27:25 +0700 Sam did: improve error output, allow import of meshes without materials
Sun, 17 Sep 2023 22:44:16 +0700 Sam did: formatting and better mesh-toString
Sun, 17 Sep 2023 21:09:38 +0700 Sam did: a ton of small improvments
Thu, 14 Sep 2023 23:59:10 +0700 Sam add: a few API improvments, add mesh-conversion method
Mon, 11 Sep 2023 23:15:25 +0700 Sam fix: animation time can overflow, clip it now
Mon, 11 Sep 2023 21:58:01 +0700 Sam add: feature to exclude meshes from draw calls
Mon, 11 Sep 2023 21:31:22 +0700 Sam fix: all tests
Mon, 11 Sep 2023 21:30:58 +0700 Sam fix: error with textures as shader-globales
Mon, 11 Sep 2023 18:23:15 +0700 Sam fix: attributes with same name but different gpu memory lead to wrong results
Fri, 08 Sep 2023 00:34:24 +0700 Sam did: small font improvments
Fri, 08 Sep 2023 00:05:19 +0700 Sam did: try to reduce seq copying...
Thu, 07 Sep 2023 23:28:36 +0700 Sam add: nice mesh API, fix: copying of whole scenedata all the time
Wed, 06 Sep 2023 00:03:51 +0700 Sam fix: a few assert, comments, names; add: collider from pointlist, fix: gltf import
Tue, 05 Sep 2023 00:44:33 +0700 Sam did: update README
Tue, 05 Sep 2023 00:28:35 +0700 Sam did: update examples to work with improved scenegraph/material api, notice removed complexity!
Mon, 04 Sep 2023 00:55:35 +0700 Sam fix: first example
Mon, 04 Sep 2023 00:48:00 +0700 Sam fix: remaining tests and an issue with updating uniforms
Mon, 04 Sep 2023 00:31:17 +0700 Sam fix: material handling, gltf loading, loader example
Sun, 03 Sep 2023 17:46:40 +0700 Sam fix: material tests
Sun, 03 Sep 2023 17:34:29 +0700 Sam did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
Sat, 02 Sep 2023 23:51:02 +0700 Sam did: remove some stuff from the heap, maybe nicer?
Tue, 29 Aug 2023 00:01:13 +0700 Sam add: scene/shader compatability check, fix collision code to work with new APIs
Fri, 25 Aug 2023 01:14:04 +0700 Sam did: some cleanup
Fri, 25 Aug 2023 01:09:23 +0700 Sam add: make same attribute for different shaders work correctly, yipie!
Fri, 25 Aug 2023 00:29:51 +0700 Sam fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
Mon, 21 Aug 2023 00:17:16 +0700 Sam fix: make stuff halfway working