| Sat, 20 May 2023 23:21:03 +0700 | Sam | did: nicer test example, scene switching still problematic | 
 
  | Sat, 20 May 2023 23:16:48 +0700 | Sam | did: make material working halfway, add some more mouse functionality | 
 
  | Sat, 20 May 2023 18:17:21 +0700 | Sam | fix: incorrect vertex data alignment | 
 
  | Sat, 20 May 2023 17:45:12 +0700 | Sam | del: unused import | 
 
  | Sat, 20 May 2023 17:44:55 +0700 | Sam | did: replace zippy with "standard" nim zip, compiled from source, fix some errors | 
 
  | Sat, 20 May 2023 16:35:23 +0700 | Sam | add: png loading with LodePNG (thanks LodePNG-author, this is a super amazing piece of code!) | 
 
  | Sat, 20 May 2023 01:18:45 +0700 | Sam | fix: material loading, still some bugs here | 
 
  | Fri, 19 May 2023 12:45:50 +0700 | Sam | did: restructure roadmap a bit, update progress | 
 
  | Thu, 18 May 2023 00:57:49 +0700 | Sam | add: first try to load material colors | 
 
  | Tue, 16 May 2023 16:08:06 +0700 | Sam | add: test mesh | 
 
  | Tue, 16 May 2023 15:35:43 +0700 | Sam | add: support for struct members to be array | 
 
  | Mon, 15 May 2023 23:51:21 +0700 | Sam | add: small refactoring | 
 
  | Mon, 15 May 2023 23:51:06 +0700 | Sam | add: better support for array members | 
 
  | Mon, 15 May 2023 18:25:24 +0700 | Sam | del: unused diagnostic function | 
 
  | Mon, 15 May 2023 18:24:52 +0700 | Sam | fix: a ton of bug after refactoring gpu_data, start to add ideas for materials | 
 
  | Mon, 15 May 2023 14:25:04 +0700 | Sam | did: refactor gpu data, fix some errors | 
 
  | Mon, 15 May 2023 00:36:25 +0700 | Sam | did: update progress | 
 
  | Mon, 15 May 2023 00:34:00 +0700 | Sam | add: basic loading of glTF files (*.glb), no materials yet | 
 
  | Sat, 13 May 2023 19:32:28 +0700 | Sam | did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!) | 
 
  | Sat, 13 May 2023 19:31:48 +0700 | Sam | add: loading *.au audio files | 
 
  | Fri, 12 May 2023 00:34:32 +0700 | Sam | del: unused test (for now) | 
 
  | Fri, 12 May 2023 00:33:24 +0700 | Sam | did: some refactoring for proper integration of image/audio resources with resource system | 
 
  | Fri, 12 May 2023 00:13:30 +0700 | Sam | add: BMP loader | 
 
  | Thu, 11 May 2023 00:30:44 +0700 | Sam | add: sekeleton to start working on resource loading, updated readme | 
 
  | Thu, 11 May 2023 00:21:32 +0700 | Sam | add: some files for tests | 
 
  | Wed, 10 May 2023 10:13:23 -0700 | Sam | fix: resources on windows | 
 
  | Wed, 10 May 2023 22:36:59 +0700 | Sam | add: resource packaging and loading for different resource types, simplify build commands, update readme | 
 
  | Tue, 09 May 2023 20:39:49 +0700 | Sam | fix: tests | 
 
  | Tue, 09 May 2023 19:52:57 +0700 | Sam | did: refactor image handling | 
 
  | Tue, 09 May 2023 18:19:17 +0700 | Sam | fix: always use rgba | 
 
  | Tue, 09 May 2023 01:37:46 +0700 | Sam | next version, because we got most low-level stuff, at least in a crappy version | 
 
  | Tue, 09 May 2023 01:36:34 +0700 | Sam | add: support for version handling | 
 
  | Tue, 09 May 2023 01:18:01 +0700 | Sam | add: some adjustment to the last refactoring :P | 
 
  | Tue, 09 May 2023 01:11:51 +0700 | Sam | did: small refactoring of module structure | 
 
  | Mon, 08 May 2023 21:45:47 +0700 | Sam | did: try to simplfy swapchain recreation, not sure if it is a good idea | 
 
  | Mon, 08 May 2023 21:23:29 +0700 | Sam | del: unused imports | 
 
  | Mon, 08 May 2023 21:21:49 +0700 | Sam | did: update examples to use new API for scene + scene globals | 
 
  | Mon, 08 May 2023 00:48:11 +0700 | Sam | add: documentation | 
 
  | Mon, 08 May 2023 00:38:05 +0700 | Sam | add: support for arrays of samplers | 
 
  | Sun, 07 May 2023 18:13:39 +0700 | Sam | add: few improvments for working with textures | 
 
  | Sun, 07 May 2023 17:42:53 +0700 | Sam | add: new test file to test to do future test with materials etc. | 
 
  | Sun, 07 May 2023 17:42:07 +0700 | Sam | add: more todoooooo | 
 
  | Sun, 07 May 2023 17:41:45 +0700 | Sam | did: improve stability for configuration without uniforms and settings the engine renderer | 
 
  | Sun, 07 May 2023 01:30:38 +0700 | Sam | ups, missing file | 
 
  | Sun, 07 May 2023 01:02:06 +0700 | Sam | add: skeleton for resources | 
 
  | Sun, 07 May 2023 00:23:46 +0700 | Sam | did: a bit of cleanup with the config, also add some documentation | 
 
  | Sun, 07 May 2023 00:22:58 +0700 | Sam | add: correct cleanup | 
 
  | Sat, 06 May 2023 23:06:33 +0700 | Sam | add: textures now support in shader via scene data, also: improved config handling a bit, more to come | 
 
  | Sat, 06 May 2023 01:37:33 +0700 | Sam | add: texture testing, not working yet, something update un-updated descritors (even though we write the descriptors man!) | 
 
  | Fri, 05 May 2023 23:57:56 +0700 | Sam | add: uncomment some of the prepared texture code, nice interface for scene-global shader values (aka uniforms | 
 
  | Fri, 05 May 2023 23:45:50 +0700 | Sam | add: initial code for texture support, not finished, had to completely refactor how to handle material-data (ie scene-wide data, sorry if you ever read this | 
 
  | Thu, 04 May 2023 23:44:15 +0700 | Sam | add: image/texture creation, refactoring of some unclean parts | 
 
  | Wed, 03 May 2023 23:57:25 +0700 | Sam | add: progress update | 
 
  | Wed, 03 May 2023 06:54:37 -0700 | Sam | add: working fullscreen for windows (tested) | 
 
  | Wed, 03 May 2023 20:11:16 +0700 | Sam | add: fullscreen switching for windows, untested | 
 
  | Wed, 03 May 2023 19:49:32 +0700 | Sam | fix: linux fullscreen not working correctly | 
 
  | Wed, 03 May 2023 18:14:59 +0700 | Sam | did: fix whole bunch of bugs (threading + amd vulkan driver) | 
 
  | Wed, 03 May 2023 00:43:44 +0700 | Sam | did: update progress | 
 
  | Wed, 03 May 2023 00:41:32 +0700 | Sam | fix: linux code use new API | 
 
  | Tue, 02 May 2023 10:37:26 -0700 | Sam | Merge branch 'main' of github.com:saemideluxe/semicongine |