| Wed, 18 Jan 2023 14:43:07 +0700 | Sam | add: correct publishing dir, correct check when nimcheck is running | 
 
  | Wed, 18 Jan 2023 14:15:47 +0700 | Sam | no need to upload notes | 
 
  | Wed, 18 Jan 2023 14:15:08 +0700 | Sam | fix: organize notes a bit | 
 
  | Wed, 18 Jan 2023 13:52:48 +0700 | Sam | did: rename project | 
 
  | Wed, 18 Jan 2023 13:49:12 +0700 | Sam | fix: hello cube, add: run_all command | 
 
  | Wed, 18 Jan 2023 09:52:03 +0700 | Sam | did: tons of stuff, input, refactoring, fix some errors, some template improvment, sorry for super-commit | 
 
  | Mon, 16 Jan 2023 00:51:03 +0700 | Sam | did: update notes | 
 
  | Mon, 16 Jan 2023 00:45:31 +0700 | Sam | did: migrate rest of make functionality | 
 
  | Mon, 16 Jan 2023 00:35:41 +0700 | Sam | add: support for instance data | 
 
  | Mon, 16 Jan 2023 00:03:20 +0700 | Sam | fix: newline | 
 
  | Sun, 15 Jan 2023 23:23:54 +0700 | Sam | did: refactoring, move more from make to nimscript | 
 
  | Sat, 14 Jan 2023 23:34:50 +0700 | Sam | add: working implementation of uniforms | 
 
  | Sat, 14 Jan 2023 14:15:50 +0700 | Sam | did: structure notes a bit better | 
 
  | Sat, 14 Jan 2023 14:08:45 +0700 | Sam | add: missing file | 
 
  | Sat, 14 Jan 2023 14:08:23 +0700 | Sam | add: corret make dependencies | 
 
  | Sat, 14 Jan 2023 14:08:00 +0700 | Sam | big refactoring, part1 | 
 
  | Wed, 11 Jan 2023 11:55:54 +0700 | Sam | did: simplify publishing mechanism | 
 
  | Wed, 11 Jan 2023 11:43:59 +0700 | Sam | did: update gitignore | 
 
  | Wed, 11 Jan 2023 11:43:22 +0700 | Sam | fix: build from scratch not working, remove temp shader files from compilation | 
 
  | Wed, 11 Jan 2023 11:15:02 +0700 | Sam | did: change shader compilation to run during program compilation, maybe add dynamic version later | 
 
  | Wed, 11 Jan 2023 00:43:43 +0700 | Sam | add: some comments for assets | 
 
  | Wed, 11 Jan 2023 00:43:17 +0700 | Sam | did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation | 
 
  | Tue, 10 Jan 2023 00:24:37 +0700 | Sam | add: clean examples, update build configs | 
 
  | Tue, 10 Jan 2023 00:23:40 +0700 | Sam | add: generate ubermeshes | 
 
  | Mon, 09 Jan 2023 11:04:19 +0700 | Sam | did: introduce scene graph, meshs and generic vertex buffers | 
 
  | Thu, 05 Jan 2023 01:16:48 +0700 | Sam | add: basic vertex buffer functionality | 
 
  | Sun, 01 Jan 2023 01:00:50 +0700 | Sam | add: vertex basics, some refactoring | 
 
  | Fri, 30 Dec 2022 15:56:17 +0700 | Sam | add: matrix multiplications, tests | 
 
  | Wed, 28 Dec 2022 20:33:15 +0700 | Sam | add: windows builds | 
 
  | Wed, 28 Dec 2022 11:44:08 +0700 | Sam | did: exclude test output | 
 
  | Wed, 28 Dec 2022 11:42:21 +0700 | Sam | add: vector/matrix modules, tests, nim config script | 
 
  | Tue, 27 Dec 2022 20:47:48 +0700 | Sam | did: cleanup up a bit | 
 
  | Sat, 24 Dec 2022 22:38:09 +0700 | Sam | Merge /mnt/Users/sam/git/vulkan | 
 
  | Sat, 24 Dec 2022 22:32:46 +0700 | sam | did: make it work on windows | 
 
  | Sat, 24 Dec 2022 22:38:03 +0700 | Sam | fix: segfault on shutdown | 
 
  | Thu, 22 Dec 2022 19:35:54 +0700 | Sam | add: a few missing changes | 
 
  | Thu, 22 Dec 2022 19:33:00 +0700 | Sam | Merge remote-tracking branch 'github/main' | 
 
  | Thu, 22 Dec 2022 19:30:55 +0700 | Sam | Initial commit | 
 
  | Thu, 22 Dec 2022 00:06:40 +0700 | Sam | add: structure code for crossplatform, add some input handling + bugfixes | 
 
  | Tue, 20 Dec 2022 00:28:05 +0700 | Sam | did: refactor, add resizing, proper cleanup | 
 
  | Mon, 19 Dec 2022 10:56:04 +0700 | Sam | add: skeleton to download thirdparty builds | 
 
  | Mon, 19 Dec 2022 10:41:20 +0700 | Sam | did: hello world triangle, a bit of code organization | 
 
  | Fri, 16 Dec 2022 00:05:41 +0700 | Sam | add: more steps in setup | 
 
  | Wed, 14 Dec 2022 00:49:35 +0700 | Sam | add: initial version | 
 
  | Thu, 21 Mar 2024 14:58:06 +0700 | sam | did: undo last thing, hg-git can actually use .gitignore | 
 
  | Thu, 21 Mar 2024 14:46:32 +0700 | sam | did: cleanup and migrate gitignore to hgignore | 
 
  | Wed, 20 Mar 2024 19:56:11 +0700 | Sam | fix: path to shader compiler wrong
   remote/main | 
 
  | Wed, 20 Mar 2024 18:47:42 +0700 | Sam | add: shader compiler tool | 
 
  | Tue, 19 Mar 2024 16:31:47 +0700 | Sam | did: improve handling of shader compilation | 
 
  | Mon, 18 Mar 2024 23:43:32 +0700 | Sam | del: unused property | 
 
  | Sat, 16 Mar 2024 21:14:43 +0700 | Sam | add: mesh-merging function | 
 
  | Sun, 10 Mar 2024 22:51:51 +0700 | Sam | add: correct checks for assigned material compatability | 
 
  | Sun, 10 Mar 2024 22:06:52 +0700 | Sam | did: correct usage of vSync/triple buffering | 
 
  | Sun, 10 Mar 2024 20:02:11 +0700 | Sam | add: config loader; fix: circle-mesh | 
 
  | Sat, 09 Mar 2024 23:06:27 +0700 | Sam | add: shortcut for loading of json files | 
 
  | Sat, 09 Mar 2024 20:30:08 +0700 | Sam | fix: error in descriptors, wait for gpu before cleaning up | 
 
  | Sat, 09 Mar 2024 16:45:57 +0700 | Sam | add: few string-ify methods, small fix for default-shaders | 
 
  | Tue, 05 Mar 2024 14:26:46 +0700 | Sam | did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here) | 
 
  | Sat, 02 Mar 2024 18:46:45 +0700 | Sam | did: improve animation system, fix a few small things | 
 
  | Sat, 24 Feb 2024 17:08:58 +0700 | Sam | fix: wrong comparison |