Tue, 18 Apr 2023 03:06:14 +0700 |
Sam |
did: update readme
|
Tue, 18 Apr 2023 03:04:37 +0700 |
Sam |
add: input handling, small refactoring for renderer
|
Mon, 17 Apr 2023 18:02:19 +0700 |
Sam |
did: finish refactoring of render pipeline, yipi! :)
|
Wed, 12 Apr 2023 01:20:53 +0700 |
Sam |
did: big refactoring
|
Tue, 11 Apr 2023 01:06:37 +0700 |
Sam |
did: small name change
|
Tue, 11 Apr 2023 00:58:16 +0700 |
Sam |
add: mesh primitives
|
Mon, 10 Apr 2023 20:09:37 +0700 |
Sam |
fix: completely overhole buffer handling for drawing, fix shit
|
Mon, 10 Apr 2023 00:53:16 +0700 |
Sam |
did: refactor mesh code, prepare for instance-data
|
Sun, 09 Apr 2023 01:04:54 +0700 |
Sam |
did: implement uniforms, some refactoring
|
Fri, 07 Apr 2023 00:32:07 +0700 |
Sam |
did: refactor GPU data types, more generic, prepare to use for decriptors/uniforms
|
Thu, 06 Apr 2023 00:30:56 +0700 |
Sam |
add: better mesh support, indexed mesh
|
Wed, 05 Apr 2023 00:45:16 +0700 |
Sam |
did: update progress
|
Wed, 05 Apr 2023 00:42:24 +0700 |
Sam |
add: build- and runtime configuration system with hot-code reload
|
Wed, 05 Apr 2023 00:41:11 +0700 |
Sam |
did: small changes from refactoring
|
Wed, 05 Apr 2023 00:40:38 +0700 |
Sam |
did: improve imports
|