Mercurial > games > semicongine
annotate src/zamikongine/mesh.nim @ 23:0ffdf1f4ecf4
add: some comments for assets
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 00:43:43 +0700 |
parents | beb86492b178 |
children | 94c38e4b5782 |
rev | line source |
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1 import std/typetraits |
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2 |
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3 import ./vulkan |
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4 import ./thing |
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5 import ./buffer |
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6 import ./vertex |
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7 |
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8 type |
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9 Mesh*[T] = object of Part |
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10 vertexData*: T |
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11 IndexedMesh*[T: object, U: uint16|uint32] = object of Part |
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12 vertexData*: T |
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13 indices*: seq[array[3, U]] |
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14 |
20 | 15 func createUberMesh*[T](meshes: openArray[Mesh[T]]): Mesh[T] = |
16 for mesh in meshes: | |
17 for srcname, srcvalue in mesh.vertexData.fieldPairs: | |
18 when typeof(srcvalue) is VertexAttribute: | |
19 for dstname, dstvalue in result.vertexData.fieldPairs: | |
20 when srcname == dstname: | |
21 dstvalue.data.add srcvalue.data | |
22 | |
23 func createUberMesh*[T: object, U: uint16|uint32](meshes: openArray[IndexedMesh[T, U]]): IndexedMesh[T, U] = | |
24 var indexoffset = U(0) | |
25 for mesh in meshes: | |
26 for srcname, srcvalue in mesh.vertexData.fieldPairs: | |
27 when typeof(srcvalue) is VertexAttribute: | |
28 for dstname, dstvalue in result.vertexData.fieldPairs: | |
29 when srcname == dstname: | |
30 dstvalue.data.add srcvalue.data | |
31 var indexdata: seq[array[3, U]] | |
32 for i in mesh.indices: | |
33 indexdata.add [i[0] + indexoffset, i[1] + indexoffset, i[2] + indexoffset] | |
34 result.indices.add indexdata | |
35 indexoffset += U(mesh.vertexData.VertexCount) | |
36 | |
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37 func getVkIndexType[T: object, U: uint16|uint32](m: IndexedMesh[T, U]): VkIndexType = |
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38 when U is uint16: VK_INDEX_TYPE_UINT16 |
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39 elif U is uint32: VK_INDEX_TYPE_UINT32 |
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40 |
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41 proc createVertexBuffers*[M: Mesh|IndexedMesh]( |
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42 mesh: var M, |
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43 device: VkDevice, |
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44 physicalDevice: VkPhysicalDevice, |
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45 commandPool: VkCommandPool, |
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46 queue: VkQueue, |
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47 useDeviceLocalBuffer: bool = true # decides if data is transfered to the fast device-local memory or not |
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48 ): (seq[Buffer], uint32) = |
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49 result[1] = mesh.vertexData.VertexCount |
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50 for name, value in mesh.vertexData.fieldPairs: |
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51 when typeof(value) is VertexAttribute: |
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52 assert value.data.len > 0 |
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53 var flags = if useDeviceLocalBuffer: {TransferSrc} else: {VertexBuffer} |
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54 var stagingBuffer = device.InitBuffer(physicalDevice, value.datasize, flags, {VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT}) |
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55 var d: pointer |
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56 stagingBuffer.withMapping(d): |
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57 copyMem(d, addr(value.data[0]), value.datasize) |
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58 |
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59 if useDeviceLocalBuffer: |
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60 var finalBuffer = device.InitBuffer(physicalDevice, value.datasize, {TransferDst, VertexBuffer}, {VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT}) |
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61 copyBuffer(commandPool, queue, stagingBuffer, finalBuffer, value.datasize) |
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62 stagingBuffer.trash() |
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63 result[0].add(finalBuffer) |
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64 else: |
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65 result[0].add(stagingBuffer) |
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66 |
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67 proc createIndexBuffer*( |
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68 mesh: var IndexedMesh, |
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69 device: VkDevice, |
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70 physicalDevice: VkPhysicalDevice, |
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71 commandPool: VkCommandPool, |
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72 queue: VkQueue, |
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73 useDeviceLocalBuffer: bool = true # decides if data is transfered to the fast device-local memory or not |
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74 ): Buffer = |
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75 let bufferSize = uint64(mesh.indices.len * sizeof(get(genericParams(typeof(mesh.indices)), 0))) |
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76 let flags = if useDeviceLocalBuffer: {TransferSrc} else: {IndexBuffer} |
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77 |
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78 var stagingBuffer = device.InitBuffer(physicalDevice, bufferSize, flags, {VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, VK_MEMORY_PROPERTY_HOST_COHERENT_BIT}) |
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79 var d: pointer |
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80 stagingBuffer.withMapping(d): |
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81 copyMem(d, addr(mesh.indices[0]), bufferSize) |
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82 |
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83 if useDeviceLocalBuffer: |
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84 var finalBuffer = device.InitBuffer(physicalDevice, bufferSize, {TransferDst, IndexBuffer}, {VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT}) |
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85 copyBuffer(commandPool, queue, stagingBuffer, finalBuffer, bufferSize) |
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86 stagingBuffer.trash() |
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87 return finalBuffer |
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88 else: |
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89 return stagingBuffer |
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90 |
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91 proc createIndexedVertexBuffers*( |
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92 mesh: var IndexedMesh, |
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93 device: VkDevice, |
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94 physicalDevice: VkPhysicalDevice, |
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95 commandPool: VkCommandPool, |
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96 queue: VkQueue, |
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97 useDeviceLocalBuffer: bool = true # decides if data is transfered to the fast device-local memory or not |
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98 ): (seq[Buffer], Buffer, uint32, VkIndexType) = |
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99 result[0] = createVertexBuffers(mesh, device, physicalDevice, commandPool, queue, useDeviceLocalBuffer)[0] |
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100 result[1] = createIndexBuffer(mesh, device, physicalDevice, commandPool, queue, useDeviceLocalBuffer) |
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101 result[2] = uint32(mesh.indices.len * mesh.indices[0].len) |
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102 |
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103 result[3] = getVkIndexType(mesh) |