Mercurial > games > semicongine
annotate Makefile @ 482:1670f8e70964
add: clean examples, update build configs
author | Sam <sam@basx.dev> |
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date | Tue, 10 Jan 2023 00:24:37 +0700 |
parents | 16842d15319a |
children | b45a5d338cd0 |
rev | line source |
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461 | 1 SOURCES := $(shell find src -name '*.nim') |
476 | 2 |
3 # HACK to get cross-compilation working -------------------------------- | |
4 | |
5 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
6 WINDOWS_BASE := /mnt | |
7 | |
8 # path variables, need to have correct versions | |
9 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
10 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
11 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
12 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
13 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
14 | |
15 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
16 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
17 CL_INCL_DIR := ${MSVC_PATH}/include | |
18 WINE_NIM_VERSION := 1.6.10 | |
19 | |
20 # nim command: | |
21 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
22 | |
23 # end of HACK----------------------------------------------------------- | |
24 | |
461 | 25 |
474
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26 # build hello_triangle |
479 | 27 build/debug/linux/hello_triangle: ${SOURCES} |
482
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28 nim build_linux_debug -o:$@ examples/hello_triangle.nim |
479 | 29 build/release/linux/hello_triangle: ${SOURCES} |
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30 nim build_linux_release -o:$@ examples/hello_triangle.nim |
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31 build/debug/windows/hello_triangle.exe: ${SOURCES} build/nim_windows |
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32 ${WINE_NIM} build_windows_debug -o:$@ examples/hello_triangle.nim |
479 | 33 build/release/windows/hello_triangle.exe: ${SOURCES} build/nim_windows |
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34 ${WINE_NIM} build_windows_release -o:$@ examples/hello_triangle.nim |
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35 |
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36 build/debug/linux/alotof_triangles: ${SOURCES} |
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37 nim build_linux_debug -o:$@ examples/alotof_triangles.nim |
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38 build/release/linux/alotof_triangles: ${SOURCES} |
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39 nim build_linux_release -o:$@ examples/alotof_triangles.nim |
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40 build/debug/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows |
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41 ${WINE_NIM} build_windows_debug -o:$@ examples/alotof_triangles.nim |
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42 build/release/windows/alotof_triangles.exe: ${SOURCES} build/nim_windows |
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43 ${WINE_NIM} build_windows_release -o:$@ examples/alotof_triangles.nim |
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44 |
473 | 45 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle |
46 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | |
474
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47 build_all: build_all_linux build_all_windows |
469 | 48 |
476 | 49 # clean |
473 | 50 clean: |
51 rm -rf build | |
476 | 52 # clean thirdparty too? |
473 | 53 |
477 | 54 .PHONY: tests |
55 | |
476 | 56 # tests |
474
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57 tests: |
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58 testament p tests/ |
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59 |
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60 # publish |
473 | 61 publish_linux_debug: build/debug/linux/hello_triangle |
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62 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ |
473 | 63 publish_linux_release: build/release/linux/hello_triangle |
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64 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ |
473 | 65 publish_windows_debug: build/debug/linux/hello_triangle |
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66 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ |
473 | 67 publish_windows_release: build/release/linux/hello_triangle |
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68 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ |
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69 |
476 | 70 publish_all_linux: publish_linux_debug publish_linux_release |
71 publish_all_windows: publish_windows_debug publish_windows_release | |
72 publish_all: publish_all_linux publish_all_windows | |
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73 |
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74 |
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75 # download thirdparty-libraries |
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76 |
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77 thirdparty/lib/glslang/linux_debug: |
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78 mkdir -p $@ |
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79 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip |
476 | 80 unzip glslang-master-linux-Debug.zip -d $@ |
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81 thirdparty/lib/glslang/linux_release: |
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82 mkdir -p $@ |
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83 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip |
476 | 84 unzip glslang-master-linux-Release.zip -d $@ |
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85 thirdparty/lib/glslang/windows_debug: |
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86 mkdir -p $@ |
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87 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip |
476 | 88 unzip glslang-master-windows-x64-Debug.zip -d $@ |
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89 thirdparty/lib/glslang/windows_release: |
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90 mkdir -p $@ |
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91 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip |
476 | 92 unzip glslang-master-windows-x64-Release.zip -d $@ |
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93 |
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94 thirdparty/lib/spirv-tools/linux_debug: |
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95 mkdir -p $@ |
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96 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz |
476 | 97 tar --directory $@ -xf $@/install.tgz |
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98 thirdparty/lib/spirv-tools/linux_release: |
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99 mkdir -p $@ |
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100 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz |
476 | 101 tar --directory $@ -xf $@/install.tgz |
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102 thirdparty/lib/spirv-tools/windows_debug: |
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103 mkdir -p $@ |
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104 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip |
476 | 105 unzip $@/install.zip -d $@ |
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106 thirdparty/lib/spirv-tools/windows_release: |
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107 mkdir -p $@ |
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108 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip |
476 | 109 unzip $@/install.zip -d $@ |
110 | |
111 # set up cross compilation to compile for windows on linux | |
112 build/nim_windows/: | |
113 mkdir -p build/nim_windows | |
114 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
115 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ |