Mercurial > games > semicongine
annotate examples/hello_triangle.nim @ 482:1670f8e70964
add: clean examples, update build configs
| author | Sam <sam@basx.dev> |
|---|---|
| date | Tue, 10 Jan 2023 00:24:37 +0700 |
| parents | 14e5151f68d1 |
| children | b4a972bd37d5 |
| rev | line source |
|---|---|
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
1 import zamikongine/engine |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
2 import zamikongine/math/vector |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
3 import zamikongine/vertex |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
4 import zamikongine/mesh |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
5 import zamikongine/thing |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
6 import zamikongine/shader |
| 473 | 7 |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
8 type |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
9 # define type of vertex |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
10 VertexDataA = object |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
11 position: VertexAttribute[Vec2[float32]] |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
12 color: VertexAttribute[Vec3[float32]] |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
13 |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
14 # vertex data (types must match the above VertexAttributes) |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
15 const |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
16 triangle_pos = @[ |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
17 Vec2([-0.5'f32, -0.5'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
18 Vec2([ 0.5'f32, 0.5'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
19 Vec2([-0.5'f32, 0.5'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
20 ] |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
21 triangle_color = @[ |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
22 Vec3([1.0'f32, 1.0'f32, 0.0'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
23 Vec3([0.0'f32, 1.0'f32, 0.0'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
24 Vec3([0.0'f32, 1.0'f32, 1.0'f32]), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
25 ] |
| 473 | 26 |
| 27 when isMainModule: | |
| 28 var myengine = igniteEngine() | |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
29 |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
30 # build a mesh |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
31 var trianglemesh = new Mesh[VertexDataA] |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
32 trianglemesh.vertexData = VertexDataA( |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
33 position: VertexAttribute[Vec2[float32]](data: triangle_pos), |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
34 color: VertexAttribute[Vec3[float32]](data: triangle_color), |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
35 ) |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
36 # build a single-object scene graph |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
37 var triangle = new Thing |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
38 # add the triangle mesh to the object |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
39 triangle.parts.add trianglemesh |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
40 |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
41 # upload data, prepare shaders, etc |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
42 setupPipeline[VertexDataA, uint16]( |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
43 myengine, |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
44 triangle, |
|
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
45 generateVertexShaderCode[VertexDataA]("main", "position", "color"), |
|
480
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
46 generateFragmentShaderCode[VertexDataA]("main"), |
|
14e5151f68d1
did: introduce scene graph, meshs and generic vertex buffers
Sam <sam@basx.dev>
parents:
473
diff
changeset
|
47 ) |
|
482
1670f8e70964
add: clean examples, update build configs
Sam <sam@basx.dev>
parents:
480
diff
changeset
|
48 # show something |
| 473 | 49 myengine.fullThrottle() |
| 50 myengine.trash() |
