Mercurial > games > semicongine
annotate tests/test_font.nim @ 426:1e3c242435af
did: mini-cleanup
author | Sam <sam@basx.dev> |
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date | Sat, 03 Feb 2024 21:40:25 +0700 |
parents | a03b6db25282 |
children | b1c9374c7080 |
rev | line source |
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1 import std/unicode |
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2 |
265 | 3 import semicongine |
4 | |
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5 |
265 | 6 proc main() = |
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7 # setup engine |
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8 var engine = initEngine("Test fonts") |
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9 engine.initRenderer([]) |
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10 |
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11 # build scene |
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12 var scene = Scene(name: "main") |
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13 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
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14 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) |
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15 var help_text = font.initText("""Controls |
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16 |
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17 Horizontal alignment: |
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18 F1: Left |
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19 F2: Center |
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20 F3: Right |
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21 Vertical alignment: |
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22 F4: Top |
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23 F5: Center |
420 | 24 F6: Bottom""", scale = 0.0002, position = newVec2f(0, 0), horizontalAlignment = Left, verticalAlignment = Top) |
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25 scene.add main_text |
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26 scene.add help_text |
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27 engine.loadScene(scene) |
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28 |
265 | 29 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
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30 if engine.windowWasResized(): |
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31 var winSize = engine.getWindow().size |
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32 main_text.aspect_ratio = winSize[0] / winSize[1] |
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33 help_text.aspect_ratio = winSize[0] / winSize[1] |
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34 help_text.position = newVec2f(-0.99, -0.99) |
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35 |
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36 # add character |
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37 if main_text.text.len < main_text.maxLen - 1: |
417 | 38 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
39 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
40 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
41 if engine.keyWasPressed(c): | |
42 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | |
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43 main_text.text = main_text.text & ($c).toRunes |
417 | 44 else: |
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45 main_text.text = main_text.text & ($c).toRunes[0].toLower() |
417 | 46 if engine.keyWasPressed(Enter): |
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47 main_text.text = main_text.text & Rune('\n') |
417 | 48 if engine.keyWasPressed(Space): |
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49 main_text.text = main_text.text & Rune(' ') |
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50 |
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51 # remove character |
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52 if engine.keyWasPressed(Backspace) and main_text.text.len > 0: |
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53 main_text.text = main_text.text[0 ..< ^1] |
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54 |
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55 # alignemtn with F-keys |
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56 if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left |
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57 elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center |
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58 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right |
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59 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top |
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60 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center |
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61 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom |
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62 |
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63 main_text.text = main_text.text & Rune('_') |
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64 main_text.refresh() |
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65 main_text.text = main_text.text[0 ..< ^1] |
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66 help_text.refresh() |
265 | 67 engine.renderScene(scene) |
68 engine.destroy() | |
69 | |
70 | |
71 when isMainModule: | |
72 main() |