Mercurial > games > semicongine
annotate tests/test_font.nim @ 344:b83b3a1ccb05
fix: all tests
author | Sam <sam@basx.dev> |
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date | Mon, 11 Sep 2023 21:31:22 +0700 |
parents | 6cc16b62e497 |
children | f054b8bacab8 |
rev | line source |
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1 import std/unicode |
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2 |
265 | 3 import semicongine |
4 | |
5 proc main() = | |
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6 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) |
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7 |
341 | 8 var textbox = initTextbox(32, font, "") |
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9 var scene = Scene(name: "main") |
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10 scene.add textbox |
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11 textbox.mesh.transform = scale(0.01, 0.01) |
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12 var engine = initEngine("Test fonts") |
344 | 13 engine.initRenderer([]) |
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14 engine.addScene(scene) |
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15 |
265 | 16 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
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17 if engine.windowWasResized(): |
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18 var winSize = engine.getWindow().size |
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19 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) |
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20 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
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21 if engine.keyWasPressed(c): |
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22 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
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23 textbox.text = textbox.text & ($c).toRunes |
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24 else: |
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25 textbox.text = textbox.text & ($c).toRunes[0].toLower() |
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26 if engine.keyWasPressed(Space): |
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27 textbox.text = textbox.text & " ".toRunes[0] |
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28 if engine.keyWasPressed(Backspace) and textbox.text.len > 0: |
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29 textbox.text = textbox.text[0 ..< ^1] |
265 | 30 engine.renderScene(scene) |
31 engine.destroy() | |
32 | |
33 | |
34 when isMainModule: | |
35 main() |