annotate tests/test_font.nim @ 331:05fb85ba97dd

did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
author Sam <sam@basx.dev>
date Sun, 03 Sep 2023 17:34:29 +0700
parents 04531bec3583
children 6cc16b62e497
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1 import std/unicode
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2 import std/tables
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3
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4 import semicongine
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5
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6 proc main() =
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7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20)
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8
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9 var textbox = initTextbox(32, font, "".toRunes)
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10 var scene = Scene(name: "main")
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11 scene.add textbox
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12 textbox.mesh.transform = scale(0.01, 0.01)
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13 var engine = initEngine("Test fonts")
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14 engine.initRenderer()
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15 scene.addShaderGlobal("perspective", Unit4F32)
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16 engine.addScene(scene)
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17
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18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape):
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19 if engine.windowWasResized():
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20 var winSize = engine.getWindow().size
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21 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0]))
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22 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01)
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23 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]:
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24 if engine.keyWasPressed(c):
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25 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR):
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26 textbox.text = textbox.text & ($c).toRunes
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27 else:
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28 textbox.text = textbox.text & ($c).toRunes[0].toLower()
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29 if engine.keyWasPressed(Space):
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30 textbox.text = textbox.text & " ".toRunes[0]
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31 if engine.keyWasPressed(Backspace) and textbox.text.len > 0:
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32 textbox.text = textbox.text[0 ..< ^1]
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33 engine.renderScene(scene)
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34 engine.destroy()
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36
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37 when isMainModule:
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38 main()