Mercurial > games > semicongine
comparison tests/test_font.nim @ 331:05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sun, 03 Sep 2023 17:34:29 +0700 |
| parents | 04531bec3583 |
| children | 6cc16b62e497 |
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| 330:04531bec3583 | 331:05fb85ba97dd |
|---|---|
| 5 | 5 |
| 6 proc main() = | 6 proc main() = |
| 7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) | 7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) |
| 8 | 8 |
| 9 var textbox = initTextbox(32, font, "".toRunes) | 9 var textbox = initTextbox(32, font, "".toRunes) |
| 10 var scene = Scene(name: "main", meshes: @[textbox.mesh]) | 10 var scene = Scene(name: "main") |
| 11 scene.add textbox | |
| 12 textbox.mesh.transform = scale(0.01, 0.01) | |
| 11 var engine = initEngine("Test fonts") | 13 var engine = initEngine("Test fonts") |
| 12 engine.initRenderer() | 14 engine.initRenderer() |
| 15 scene.addShaderGlobal("perspective", Unit4F32) | |
| 13 engine.addScene(scene) | 16 engine.addScene(scene) |
| 14 scene.addShaderGlobal("perspective", Unit4F32) | |
| 15 | 17 |
| 16 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
| 17 if engine.windowWasResized(): | 19 if engine.windowWasResized(): |
| 18 var winSize = engine.getWindow().size | 20 var winSize = engine.getWindow().size |
| 19 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) | 21 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) |
| 22 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) | |
| 20 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | 23 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
| 21 if engine.keyWasPressed(c): | 24 if engine.keyWasPressed(c): |
| 22 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | 25 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
| 23 textbox.text = textbox.text & ($c).toRunes | 26 textbox.text = textbox.text & ($c).toRunes |
| 24 else: | 27 else: |
