Mercurial > games > semicongine
comparison tests/test_font.nim @ 331:05fb85ba97dd
did: undid using meshes as values, ref is much better, fix a few things, fix a few huge performance issues
author | Sam <sam@basx.dev> |
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date | Sun, 03 Sep 2023 17:34:29 +0700 |
parents | 04531bec3583 |
children | 6cc16b62e497 |
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330:04531bec3583 | 331:05fb85ba97dd |
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5 | 5 |
6 proc main() = | 6 proc main() = |
7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) | 7 var font = loadFont("DejaVuSans.ttf", color=newVec4f(1, 0.5, 0.5, 1), resolution=20) |
8 | 8 |
9 var textbox = initTextbox(32, font, "".toRunes) | 9 var textbox = initTextbox(32, font, "".toRunes) |
10 var scene = Scene(name: "main", meshes: @[textbox.mesh]) | 10 var scene = Scene(name: "main") |
11 scene.add textbox | |
12 textbox.mesh.transform = scale(0.01, 0.01) | |
11 var engine = initEngine("Test fonts") | 13 var engine = initEngine("Test fonts") |
12 engine.initRenderer() | 14 engine.initRenderer() |
15 scene.addShaderGlobal("perspective", Unit4F32) | |
13 engine.addScene(scene) | 16 engine.addScene(scene) |
14 scene.addShaderGlobal("perspective", Unit4F32) | |
15 | 17 |
16 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 18 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
17 if engine.windowWasResized(): | 19 if engine.windowWasResized(): |
18 var winSize = engine.getWindow().size | 20 var winSize = engine.getWindow().size |
19 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) | 21 scene.setShaderGlobal("perspective", orthoWindowAspect(winSize[1] / winSize[0])) |
22 textbox.mesh.transform = scale(0.01 * (winSize[1] / winSize[0]), 0.01) | |
20 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | 23 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: |
21 if engine.keyWasPressed(c): | 24 if engine.keyWasPressed(c): |
22 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | 25 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): |
23 textbox.text = textbox.text & ($c).toRunes | 26 textbox.text = textbox.text & ($c).toRunes |
24 else: | 27 else: |