Mercurial > games > semicongine
annotate old_tests/test_mesh.nim @ 1499:1f58458b7ef7 default tip main
did: fix a few issues with tests
| author | sam <sam@basx.dev> | 
|---|---|
| date | Tue, 14 Oct 2025 00:27:28 +0700 | 
| parents | 6360c8d17ce0 | 
| children | 
| rev | line source | 
|---|---|
| 979 | 1 import std/strformat | 
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ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
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changeset
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2 import semicongine | 
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ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
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changeset
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3 | 
| 1021 | 4 const | 
| 5 MeshMaterial* = MaterialType( | |
| 6 name: "colored single texture material", | |
| 7 vertexAttributes: { | |
| 8 "position": Vec3F32, | |
| 9 "texcoord_0": Vec2F32, | |
| 10 }.toTable, | |
| 11 attributes: {"baseTexture": TextureType, "color": Vec4F32}.toTable | |
| 12 ) | |
| 13 | |
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14 proc main() = | 
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15 var scenes = [ | 
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16 Scene(name: "Donut", meshes: LoadMeshes("donut.glb", MeshMaterial)[0].toSeq), | 
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17 ] | 
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18 | 
| 1138 | 19 var engine = InitEngine("Test meshes") | 
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parents:  
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20 const | 
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21 shaderConfiguration = CreateShaderConfiguration( | 
| 1021 | 22 name = "default shader", | 
| 420 | 23 inputs = [ | 
| 1137 | 24 Attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead), | 
| 25 Attr[uint16](MATERIALINDEX_ATTRIBUTE, memoryPerformanceHint = PreferFastRead, perInstance = true), | |
| 26 Attr[Vec2f]("texcoord_0", memoryPerformanceHint = PreferFastRead), | |
| 27 Attr[Mat4]("transform", memoryPerformanceHint = PreferFastWrite, perInstance = true), | |
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28 ], | 
| 420 | 29 intermediates = [ | 
| 1137 | 30 Attr[Vec4f]("vertexColor"), | 
| 31 Attr[Vec2f]("colorTexCoord"), | |
| 32 Attr[uint16]("materialIndexOut", noInterpolation = true) | |
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parents: 
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33 ], | 
| 1137 | 34 outputs = [Attr[Vec4f]("color")], | 
| 420 | 35 uniforms = [ | 
| 1137 | 36 Attr[Mat4]("projection"), | 
| 37 Attr[Mat4]("view"), | |
| 38 Attr[Vec4f]("color", arrayCount = 4), | |
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333
 
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fix: material handling, gltf loading, loader example
 
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parents: 
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39 ], | 
| 1137 | 40 samplers = [Attr[Texture]("baseTexture", arrayCount = 4)], | 
| 420 | 41 vertexCode = &""" | 
| 1021 | 42 gl_Position = vec4(position, 1.0) * (transform * (Uniforms.view * Uniforms.projection)); | 
| 420 | 43 vertexColor = Uniforms.color[{MATERIALINDEX_ATTRIBUTE}]; | 
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333
 
27aaf43e18b4
fix: material handling, gltf loading, loader example
 
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parents: 
318 
diff
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44 colorTexCoord = texcoord_0; | 
| 420 | 45 materialIndexOut = {MATERIALINDEX_ATTRIBUTE}; | 
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parents: 
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46 """, | 
| 420 | 47 fragmentCode = "color = texture(baseTexture[materialIndexOut], colorTexCoord) * vertexColor;" | 
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Sam <sam@basx.dev> 
parents:  
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48 ) | 
| 1138 | 49 engine.InitRenderer({MeshMaterial: shaderConfiguration}) | 
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50 | 
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51 for scene in scenes.mitems: | 
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52 scene.AddShaderGlobal("projection", Unit4F32) | 
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114f395b9144
did: finish refactoring and updated all tests accordingly
 
sam <sam@basx.dev> 
parents: 
1138 
diff
changeset
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53 scene.AddShaderGlobal("view", Unit4F32) | 
| 1138 | 54 engine.LoadScene(scene) | 
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333
 
27aaf43e18b4
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Sam <sam@basx.dev> 
parents: 
318 
diff
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55 | 
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239
 
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56 var | 
| 247 | 57 size = 1'f32 | 
| 246 | 58 elevation = 0'f32 | 
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59 azimut = 0'f32 | 
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60 currentScene = 0 | 
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parents: 
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61 | 
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parents: 
1021 
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62 while engine.UpdateInputs() and not KeyIsDown(Escape): | 
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74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
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63 if KeyWasPressed(`1`): | 
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239
 
f05497ef8fd2
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Sam <sam@basx.dev> 
parents: 
230 
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64 currentScene = 0 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
65 elif KeyWasPressed(`2`): | 
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
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66 currentScene = 1 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
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67 elif KeyWasPressed(`3`): | 
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
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68 currentScene = 2 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
69 elif KeyWasPressed(`4`): | 
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
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70 currentScene = 3 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
71 elif KeyWasPressed(`5`): | 
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
 | 
72 currentScene = 4 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
73 elif KeyWasPressed(`6`): | 
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
 | 
74 currentScene = 5 | 
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f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
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75 | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
76 if KeyWasPressed(NumberRowExtra3): | 
| 246 | 77 size = 0.3'f32 | 
| 78 elevation = 0'f32 | |
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239
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
 | 
79 azimut = 0'f32 | 
| 
 
f05497ef8fd2
did: nicer test example, scene switching still problematic
 
Sam <sam@basx.dev> 
parents: 
230 
diff
changeset
 | 
80 | 
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1139
 
114f395b9144
did: finish refactoring and updated all tests accordingly
 
sam <sam@basx.dev> 
parents: 
1138 
diff
changeset
 | 
81 let ratio = engine.GetWindow().Size[0] / engine.GetWindow().Size[1] | 
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1135
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
82 size *= 1'f32 + MouseWheel() * 0.05 | 
| 
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
83 azimut += MouseMove().x / 180'f32 | 
| 
 
74957cbf589b
fix: update tests according to some API renaming
 
sam <sam@basx.dev> 
parents: 
1021 
diff
changeset
 | 
84 elevation -= MouseMove().y / 180'f32 | 
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1139
 
114f395b9144
did: finish refactoring and updated all tests accordingly
 
sam <sam@basx.dev> 
parents: 
1138 
diff
changeset
 | 
85 scenes[currentScene].SetShaderGlobal("projection", Perspective(PI / 2, ratio, -0.5, 1)) | 
| 
 
114f395b9144
did: finish refactoring and updated all tests accordingly
 
sam <sam@basx.dev> 
parents: 
1138 
diff
changeset
 | 
86 scenes[currentScene].SetShaderGlobal( | 
| 245 | 87 "view", | 
| 1136 | 88 Scale(size, size, size) * Rotate(elevation, NewVec3f(1, 0, 0)) * Rotate(azimut, Yf32) | 
| 230 | 89 ) | 
| 1138 | 90 engine.RenderScene(scenes[currentScene]) | 
| 91 engine.Destroy() | |
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222
 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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92 | 
| 
 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
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93 when isMainModule: | 
| 
 
ddfc54036e00
add: basic loading of glTF files (*.glb), no materials yet
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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94 main() | 
