41
|
1 Semicongine
|
|
2 ===========
|
|
3
|
8
|
4 Hi there
|
|
5
|
41
|
6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system.
|
|
7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/)
|
|
8
|
45
|
9 Compilation on Windows
|
|
10 ----------------------
|
|
11
|
|
12 Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools).
|
|
13 Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc.
|
|
14 For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools):
|
|
15 - Windows Universal C Runtime (some important files)
|
|
16 - Windows CRT SDK (some important header files)
|
|
17 - Some version of MSVC (the compiler)
|
|
18
|
41
|
19 Roadmap
|
|
20 -------
|
|
21
|
|
22 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill.
|
|
23
|
|
24 Rendering:
|
|
25
|
|
26 - [x] Vertex attributes, vertex data
|
|
27 - [x] Shaders (allow for predefined and custom shaders)
|
|
28 - [x] Uniforms
|
|
29 - [x] Per-instance vertex attributes (required to be able to draw scene graph)
|
|
30 - [ ] Textures
|
|
31 - [ ] Depth buffering
|
|
32 - [ ] Mipmaps
|
|
33 - [ ] Multisampling
|
|
34 - [~] Instanced drawing (using it currently but number of instances is hardcoded to 1
|
|
35
|
|
36 Build-system:
|
|
37 - [x] move all of Makefile to config.nims
|
|
38
|
|
39 Asset handling:
|
|
40 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/)
|
|
41 - [ ] Image files (BMP RGB + BMP Graysscale for transparency)
|
|
42 - [ ] Audio files (WAV)
|
|
43
|
|
44 Quality improvments:
|
|
45
|
|
46 - [ ] Better scenegraph API
|
|
47 - [ ] Better rendering pipeline API
|
|
48
|
|
49 Other:
|
|
50 - [x] Mouse/Keyboard input handling
|
|
51 - [x] X11
|
|
52 - [x] Win32
|
|
53 - [ ] Config files ala \*.ini files (use std/parsecfg)
|
|
54 - [ ] Input-mapping configuration
|
|
55 - [ ] Audio (Alsa, Windows Waveform API?)
|
|
56 - [ ] Game controller input handling
|
|
57
|
|
58 Advanced features:
|
|
59 - [ ] Text rendering
|
|
60 - [ ] Animation system
|
|
61 - [ ] Sprite system
|
|
62 - [ ] Particle system
|