Mercurial > games > semicongine
annotate semiconginev2/rendering/shaders.nim @ 1255:2b5ca798f6d6
did: make example town loadable and renderable, yay!
author | sam <sam@basx.dev> |
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date | Sun, 28 Jul 2024 00:17:34 +0700 |
parents | c4f98eb4bb05 |
children | e9b8d87b9883 |
rev | line source |
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1228 | 1 func GlslType[T: SupportedGPUType|Image](value: T): string = |
1192 | 2 when T is float32: "float" |
3 elif T is float64: "double" | |
4 elif T is int8 or T is int16 or T is int32 or T is int64: "int" | |
5 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" | |
6 elif T is TVec2[int32]: "ivec2" | |
7 elif T is TVec2[int64]: "ivec2" | |
8 elif T is TVec3[int32]: "ivec3" | |
9 elif T is TVec3[int64]: "ivec3" | |
10 elif T is TVec4[int32]: "ivec4" | |
11 elif T is TVec4[int64]: "ivec4" | |
12 elif T is TVec2[uint32]: "uvec2" | |
13 elif T is TVec2[uint64]: "uvec2" | |
14 elif T is TVec3[uint32]: "uvec3" | |
15 elif T is TVec3[uint64]: "uvec3" | |
16 elif T is TVec4[uint32]: "uvec4" | |
17 elif T is TVec4[uint64]: "uvec4" | |
18 elif T is TVec2[float32]: "vec2" | |
19 elif T is TVec2[float64]: "dvec2" | |
20 elif T is TVec3[float32]: "vec3" | |
21 elif T is TVec3[float64]: "dvec3" | |
22 elif T is TVec4[float32]: "vec4" | |
23 elif T is TVec4[float64]: "dvec4" | |
24 elif T is TMat2[float32]: "mat2" | |
25 elif T is TMat2[float64]: "dmat2" | |
26 elif T is TMat23[float32]: "mat23" | |
27 elif T is TMat23[float64]: "dmat23" | |
28 elif T is TMat32[float32]: "mat32" | |
29 elif T is TMat32[float64]: "dmat32" | |
30 elif T is TMat3[float32]: "mat3" | |
31 elif T is TMat3[float64]: "dmat3" | |
32 elif T is TMat34[float32]: "mat34" | |
33 elif T is TMat34[float64]: "dmat34" | |
34 elif T is TMat43[float32]: "mat43" | |
35 elif T is TMat43[float64]: "dmat43" | |
36 elif T is TMat4[float32]: "mat4" | |
37 elif T is TMat4[float64]: "dmat4" | |
1228 | 38 elif T is Image: "sampler2D" |
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39 else: |
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40 const n = typetraits.name(T) |
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41 {.error: "Unsupported data type on GPU: " & n.} |
1192 | 42 |
43 func VkType[T: SupportedGPUType](value: T): VkFormat = | |
44 when T is float32: VK_FORMAT_R32_SFLOAT | |
45 elif T is float64: VK_FORMAT_R64_SFLOAT | |
46 elif T is int8: VK_FORMAT_R8_SINT | |
47 elif T is int16: VK_FORMAT_R16_SINT | |
48 elif T is int32: VK_FORMAT_R32_SINT | |
49 elif T is int64: VK_FORMAT_R64_SINT | |
50 elif T is uint8: VK_FORMAT_R8_UINT | |
51 elif T is uint16: VK_FORMAT_R16_UINT | |
52 elif T is uint32: VK_FORMAT_R32_UINT | |
53 elif T is uint64: VK_FORMAT_R64_UINT | |
54 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
55 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
56 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
57 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
58 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
59 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
60 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
61 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
62 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
63 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
64 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
65 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
66 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
67 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
68 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
69 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
70 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
71 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
72 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT | |
73 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
74 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
75 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
76 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
77 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
78 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
79 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
80 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
81 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
82 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
83 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
84 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
85 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
86 else: {.error: "Unsupported data type on GPU".} | |
87 | |
88 | |
1228 | 89 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Image](value: T): uint32 = |
1192 | 90 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
91 2 | |
92 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
93 3 | |
94 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
95 4 | |
96 else: | |
97 1 | |
98 | |
1228 | 99 func NLocationSlots[T: SupportedGPUType|Image](value: T): uint32 = |
1192 | 100 #[ |
101 single location: | |
102 - any scalar | |
103 - any 16-bit vector | |
104 - any 32-bit vector | |
105 - any 64-bit vector that has max. 2 components | |
106 16-bit scalar and vector types, and | |
107 32-bit scalar and vector types, and | |
108 64-bit scalar and 2-component vector types. | |
109 two locations | |
110 64-bit three- and four-component vectors | |
111 ]# | |
112 when T is TVec3[int64] or | |
113 T is TVec4[int64] or | |
114 T is TVec3[uint64] or | |
115 T is TVec4[uint64] or | |
116 T is TVec3[float64] or | |
117 T is TVec4[float64] or | |
118 T is TMat23[float64] or | |
119 T is TMat3[float64] or | |
120 T is TMat34[float64] or | |
121 T is TMat43[float64] or | |
122 T is TMat4[float64]: | |
123 return 2 | |
124 else: | |
125 return 1 | |
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126 |
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127 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = |
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128 const GLSL_VERSION = "450" |
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129 var vsInput: seq[string] |
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130 var vsOutput: seq[string] |
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131 var fsInput: seq[string] |
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132 var fsOutput: seq[string] |
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133 var uniforms: seq[string] |
1252 | 134 var pushConstants: seq[string] |
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135 var samplers: seq[string] |
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136 var vsInputLocation = 0'u32 |
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137 var passLocation = 0 |
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138 var fsOutputLocation = 0 |
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139 |
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140 var sawDescriptorSets = false |
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141 for fieldname, value in fieldPairs(shader): |
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142 # vertex shader inputs |
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143 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
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144 assert typeof(value) is SupportedGPUType |
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145 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
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146 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
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147 vsInputLocation += NLocationSlots(value) |
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148 |
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149 # intermediate values, passed between shaders |
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150 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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151 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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152 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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153 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
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154 passLocation.inc |
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155 |
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156 # fragment shader output |
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157 elif hasCustomPragma(value, ShaderOutput): |
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158 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
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159 fsOutputLocation.inc |
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160 |
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161 # descriptor sets |
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162 # need to consider 4 cases: uniform block, texture, uniform block array, texture array |
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163 elif hasCustomPragma(value, DescriptorSets): |
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164 assert not sawDescriptorSets, "Only one field with pragma DescriptorSets allowed per shader" |
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165 assert typeof(value) is tuple, "Descriptor field '" & fieldname & "' must be of type tuple" |
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166 assert tupleLen(typeof(value)) <= MAX_DESCRIPTORSETS, typetraits.name(TShader) & ": maximum " & $MAX_DESCRIPTORSETS & " allowed" |
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167 sawDescriptorSets = true |
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168 var descriptorSetIndex = 0 |
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169 for descriptor in value.fields: |
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170 |
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171 var descriptorBinding = 0 |
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173 for descriptorName, descriptorValue in fieldPairs(descriptor): |
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174 |
1228 | 175 when typeof(descriptorValue) is Image: |
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176 samplers.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform " & GlslType(descriptorValue) & " " & descriptorName & ";" |
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177 descriptorBinding.inc |
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178 |
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179 elif typeof(descriptorValue) is GPUValue: |
1210 | 180 |
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181 uniforms.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {" |
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182 when typeof(descriptorValue.data) is object: |
1210 | 183 |
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184 for blockFieldName, blockFieldValue in descriptorValue.data.fieldPairs(): |
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185 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" |
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186 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" |
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187 uniforms.add "} " & descriptorName & ";" |
1210 | 188 |
189 else: | |
190 {.error: "Unsupported shader descriptor field " & descriptorName & " (must be object)".} | |
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191 descriptorBinding.inc |
1210 | 192 |
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193 elif typeof(descriptorValue) is array: |
1210 | 194 |
1228 | 195 when elementType(descriptorValue) is Image: |
1210 | 196 |
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197 let arrayDecl = "[" & $typeof(descriptorValue).len & "]" |
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198 samplers.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(descriptorValue))) & " " & descriptorName & "" & arrayDecl & ";" |
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199 descriptorBinding.inc |
1210 | 200 |
201 elif elementType(descriptorValue) is GPUValue: | |
202 | |
203 uniforms.add "layout(set=" & $descriptorSetIndex & ", binding = " & $descriptorBinding & ") uniform T" & descriptorName & " {" | |
204 | |
205 for blockFieldName, blockFieldValue in default(elementType(descriptorValue)).data.fieldPairs(): | |
206 assert typeof(blockFieldValue) is SupportedGPUType, "uniform block field '" & blockFieldName & "' is not a SupportedGPUType" | |
207 uniforms.add " " & GlslType(blockFieldValue) & " " & blockFieldName & ";" | |
208 uniforms.add "} " & descriptorName & "[" & $descriptorValue.len & "];" | |
209 descriptorBinding.inc | |
210 | |
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211 else: |
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212 {.error: "Unsupported shader descriptor field " & descriptorName.} |
1210 | 213 |
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214 descriptorSetIndex.inc |
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215 elif fieldname in ["vertexCode", "fragmentCode"]: |
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216 discard |
1252 | 217 elif hasCustomPragma(value, PushConstantAttribute): |
218 assert pushConstants.len == 0, "Only one push constant value allowed" | |
219 assert value is object, "push constants need to be objects" | |
220 pushConstants.add "layout( push_constant ) uniform constants" | |
221 pushConstants.add "{" | |
222 for constFieldName, constFieldValue in value.fieldPairs(): | |
223 assert typeof(constFieldValue) is SupportedGPUType, "push constant field '" & constFieldName & "' is not a SupportedGPUType" | |
224 pushConstants.add " " & GlslType(constFieldValue) & " " & constFieldName & ";" | |
225 pushConstants.add "} " & fieldname & ";" | |
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226 else: |
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227 {.error: "Unsupported shader field '" & typetraits.name(TShader) & "." & fieldname & "' of type " & typetraits.name(typeof(value)).} |
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228 |
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229 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & |
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230 vsInput & |
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231 uniforms & |
1252 | 232 pushConstants & |
1190
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233 samplers & |
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234 vsOutput & |
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235 @[shader.vertexCode]).join("\n") |
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236 |
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237 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & |
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238 fsInput & |
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239 uniforms & |
1252 | 240 pushConstants & |
1190
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241 samplers & |
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242 fsOutput & |
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243 @[shader.fragmentCode]).join("\n") |
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244 |
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245 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
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246 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = |
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247 case stage |
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248 of VK_SHADER_STAGE_VERTEX_BIT: "vert" |
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249 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" |
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250 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" |
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251 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" |
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252 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" |
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253 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" |
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254 else: "" |
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255 |
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256 when defined(nimcheck): # will not run if nimcheck is running |
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257 return result |
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258 |
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259 let |
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260 stagename = stage2string(stage) |
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261 shaderHash = hash(shaderSource) |
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262 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" |
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263 |
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264 if not shaderfile.fileExists: |
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265 echo "shader of type ", stage |
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266 for i, line in enumerate(shaderSource.splitlines()): |
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267 echo " ", i + 1, " ", line |
1192 | 268 var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
1190
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269 when defined(windows): |
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270 glslExe = glslExe & "." & ExeExt |
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271 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
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272 echo "run: ", command |
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273 discard StaticExecChecked( |
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274 command = command, |
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275 input = shaderSource |
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276 ) |
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277 else: |
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278 echo &"shaderfile {shaderfile} is up-to-date" |
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279 |
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280 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up |
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281 let shaderbinary = staticRead shaderfile.replace("\\", "/") |
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282 else: |
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283 let shaderbinary = staticRead shaderfile |
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284 |
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285 var i = 0 |
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286 while i < shaderbinary.len: |
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287 result.add( |
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288 (uint32(shaderbinary[i + 0]) shl 0) or |
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289 (uint32(shaderbinary[i + 1]) shl 8) or |
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290 (uint32(shaderbinary[i + 2]) shl 16) or |
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291 (uint32(shaderbinary[i + 3]) shl 24) |
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292 ) |
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293 i += 4 |
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294 |
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295 |
1200
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296 proc CompileShader[TShader](shader: static TShader): (VkShaderModule, VkShaderModule) = |
1190
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297 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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298 |
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299 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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300 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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301 |
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302 var createInfoVertex = VkShaderModuleCreateInfo( |
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303 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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304 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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305 pCode: vertexBinary.ToCPointer, |
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306 ) |
1200
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sam <sam@basx.dev>
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1192
diff
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|
307 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result[0])) |
1190
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308 var createInfoFragment = VkShaderModuleCreateInfo( |
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309 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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310 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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311 pCode: fragmentBinary.ToCPointer, |
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312 ) |
1200
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sam <sam@basx.dev>
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|
313 checkVkResult vulkan.device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result[1])) |
1190
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|
314 |
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315 template ForVertexDataFields(shader: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
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316 for theFieldname, value in fieldPairs(shader): |
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317 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
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318 when not typeof(value) is seq: |
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319 {.error: "field '" & theFieldname & "' needs to be a seq".} |
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320 when not typeof(value) is SupportedGPUType: |
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321 {.error: "field '" & theFieldname & "' is not a supported GPU type".} |
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322 block: |
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323 const `fieldname` {.inject.} = theFieldname |
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324 let `valuename` {.inject.} = value |
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325 const `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) |
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|
326 body |
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|
327 |
1205
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|
328 proc GetDescriptorSetCount[TShader](): uint32 = |
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sam <sam@basx.dev>
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329 for _, value in fieldPairs(default(TShader)): |
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|
330 when hasCustomPragma(value, DescriptorSets): |
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sam <sam@basx.dev>
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331 return tupleLen(typeof(value)).uint32 |
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sam <sam@basx.dev>
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|
332 |
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sam <sam@basx.dev>
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|
333 proc CreateDescriptorSetLayouts[TShader](): array[MAX_DESCRIPTORSETS, VkDescriptorSetLayout] = |
f7530247a21f
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sam <sam@basx.dev>
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diff
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|
334 var setNumber: int |
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|
335 for _, value in fieldPairs(default(TShader)): |
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sam <sam@basx.dev>
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|
336 when hasCustomPragma(value, DescriptorSets): |
1210 | 337 for descriptorSet in value.fields: |
1205
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sam <sam@basx.dev>
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|
338 var layoutbindings: seq[VkDescriptorSetLayoutBinding] |
1210 | 339 ForDescriptorFields(descriptorSet, fieldName, fieldValue, descriptorType, descriptorCount, descriptorBindingNumber): |
1205
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sam <sam@basx.dev>
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|
340 layoutbindings.add VkDescriptorSetLayoutBinding( |
f7530247a21f
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sam <sam@basx.dev>
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diff
changeset
|
341 binding: descriptorBindingNumber, |
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sam <sam@basx.dev>
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diff
changeset
|
342 descriptorType: descriptorType, |
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sam <sam@basx.dev>
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diff
changeset
|
343 descriptorCount: descriptorCount, |
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sam <sam@basx.dev>
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diff
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|
344 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), |
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sam <sam@basx.dev>
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|
345 pImmutableSamplers: nil, |
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sam <sam@basx.dev>
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diff
changeset
|
346 ) |
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sam <sam@basx.dev>
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changeset
|
347 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( |
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|
348 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, |
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|
349 bindingCount: layoutbindings.len.uint32, |
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sam <sam@basx.dev>
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|
350 pBindings: layoutbindings.ToCPointer |
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sam <sam@basx.dev>
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diff
changeset
|
351 ) |
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sam <sam@basx.dev>
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diff
changeset
|
352 checkVkResult vkCreateDescriptorSetLayout( |
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sam <sam@basx.dev>
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diff
changeset
|
353 vulkan.device, |
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
354 addr(layoutCreateInfo), |
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
355 nil, |
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
356 addr(result[setNumber]) |
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
357 ) |
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
358 inc setNumber |
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
359 |
1192 | 360 proc CreatePipeline*[TShader]( |
1229
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
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|
361 renderPass: RenderPass, |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
362 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
363 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, |
1231 | 364 cullMode: openArray[VkCullModeFlagBits] = [VK_CULL_MODE_BACK_BIT], |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
365 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, |
1240
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add: more tests, line and point rendering
sam <sam@basx.dev>
parents:
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diff
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|
366 lineWidth = 1'f32, |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
367 ): Pipeline[TShader] = |
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sam <sam@basx.dev>
parents:
diff
changeset
|
368 # create pipeline |
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sam <sam@basx.dev>
parents:
diff
changeset
|
369 |
1192 | 370 const shader = default(TShader) |
1200
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did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents:
1192
diff
changeset
|
371 (result.vertexShaderModule, result.fragmentShaderModule) = CompileShader(shader) |
1192 | 372 |
1205
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
373 var nSets = GetDescriptorSetCount[TShader]() |
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
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diff
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|
374 result.descriptorSetLayouts = CreateDescriptorSetLayouts[TShader]() |
1252 | 375 |
376 let pushConstant = VkPushConstantRange( | |
377 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), | |
378 offset: 0, | |
1253 | 379 size: PUSH_CONSTANT_SIZE, # currently supported everywhere, places for two mat4 |
1252 | 380 ) |
381 | |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
382 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
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sam <sam@basx.dev>
parents:
diff
changeset
|
383 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, |
1205
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did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
384 setLayoutCount: nSets, |
f7530247a21f
did: improve descriptor-set handling, add simple descriptor set test
sam <sam@basx.dev>
parents:
1204
diff
changeset
|
385 pSetLayouts: if nSets == 0: nil else: result.descriptorSetLayouts.ToCPointer, |
1252 | 386 pushConstantRangeCount: 1, |
387 pPushConstantRanges: addr(pushConstant), | |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
388 ) |
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sam <sam@basx.dev>
parents:
diff
changeset
|
389 checkVkResult vkCreatePipelineLayout(vulkan.device, addr(pipelineLayoutInfo), nil, addr(result.layout)) |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
390 |
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sam <sam@basx.dev>
parents:
diff
changeset
|
391 let stages = [ |
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sam <sam@basx.dev>
parents:
diff
changeset
|
392 VkPipelineShaderStageCreateInfo( |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
393 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
394 stage: VK_SHADER_STAGE_VERTEX_BIT, |
1200
5c6491f28dcd
did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents:
1192
diff
changeset
|
395 module: result.vertexShaderModule, |
1190
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start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
396 pName: "main", |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
397 ), |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
398 VkPipelineShaderStageCreateInfo( |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
399 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
400 stage: VK_SHADER_STAGE_FRAGMENT_BIT, |
1200
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did: simplify some swapchain stuff, add many destructor calls
sam <sam@basx.dev>
parents:
1192
diff
changeset
|
401 module: result.fragmentShaderModule, |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
402 pName: "main", |
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sam <sam@basx.dev>
parents:
diff
changeset
|
403 ), |
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sam <sam@basx.dev>
parents:
diff
changeset
|
404 ] |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
405 var |
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sam <sam@basx.dev>
parents:
diff
changeset
|
406 bindings: seq[VkVertexInputBindingDescription] |
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sam <sam@basx.dev>
parents:
diff
changeset
|
407 attributes: seq[VkVertexInputAttributeDescription] |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
408 var inputBindingNumber = 0'u32 |
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sam <sam@basx.dev>
parents:
diff
changeset
|
409 var location = 0'u32 |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
410 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
411 bindings.add VkVertexInputBindingDescription( |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
412 binding: inputBindingNumber, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
413 stride: sizeof(value).uint32, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
414 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
415 ) |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
416 # allows to submit larger data structures like Mat44, for most other types will be 1 |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
417 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) |
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sam <sam@basx.dev>
parents:
diff
changeset
|
418 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): |
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sam <sam@basx.dev>
parents:
diff
changeset
|
419 attributes.add VkVertexInputAttributeDescription( |
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sam <sam@basx.dev>
parents:
diff
changeset
|
420 binding: inputBindingNumber, |
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sam <sam@basx.dev>
parents:
diff
changeset
|
421 location: location, |
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sam <sam@basx.dev>
parents:
diff
changeset
|
422 format: VkType(value), |
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sam <sam@basx.dev>
parents:
diff
changeset
|
423 offset: i * perDescriptorSize, |
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sam <sam@basx.dev>
parents:
diff
changeset
|
424 ) |
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sam <sam@basx.dev>
parents:
diff
changeset
|
425 location += NLocationSlots(value) |
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sam <sam@basx.dev>
parents:
diff
changeset
|
426 inc inputBindingNumber |
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sam <sam@basx.dev>
parents:
diff
changeset
|
427 |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
428 let |
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sam <sam@basx.dev>
parents:
diff
changeset
|
429 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
430 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
431 vertexBindingDescriptionCount: uint32(bindings.len), |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
432 pVertexBindingDescriptions: bindings.ToCPointer, |
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sam <sam@basx.dev>
parents:
diff
changeset
|
433 vertexAttributeDescriptionCount: uint32(attributes.len), |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
434 pVertexAttributeDescriptions: attributes.ToCPointer, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
435 ) |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
436 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
437 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
438 topology: topology, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
439 primitiveRestartEnable: false, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
440 ) |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
441 viewportState = VkPipelineViewportStateCreateInfo( |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
442 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
443 viewportCount: 1, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
444 scissorCount: 1, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
445 ) |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
446 rasterizer = VkPipelineRasterizationStateCreateInfo( |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
447 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
448 depthClampEnable: VK_FALSE, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
449 rasterizerDiscardEnable: VK_FALSE, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
450 polygonMode: polygonMode, |
1240
42eeb59f3a43
add: more tests, line and point rendering
sam <sam@basx.dev>
parents:
1231
diff
changeset
|
451 lineWidth: lineWidth, |
1231 | 452 cullMode: toBits cullMode, |
1190
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
453 frontFace: frontFace, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
454 depthBiasEnable: VK_FALSE, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
455 depthBiasConstantFactor: 0.0, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
456 depthBiasClamp: 0.0, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
457 depthBiasSlopeFactor: 0.0, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
458 ) |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
459 multisampling = VkPipelineMultisampleStateCreateInfo( |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
460 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
461 sampleShadingEnable: VK_FALSE, |
1229
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
462 rasterizationSamples: renderPass.samples, |
1190
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sam <sam@basx.dev>
parents:
diff
changeset
|
463 minSampleShading: 1.0, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
464 pSampleMask: nil, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
465 alphaToCoverageEnable: VK_FALSE, |
a3eb305bcac2
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sam <sam@basx.dev>
parents:
diff
changeset
|
466 alphaToOneEnable: VK_FALSE, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
467 ) |
1229
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
468 # will only be enabled it the renderpass actually uses a depth buffer |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
469 depthStencil = VkPipelineDepthStencilStateCreateInfo( |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
470 sType: VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
471 depthTestEnable: true, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
472 depthWriteEnable: true, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
473 depthCompareOp: VK_COMPARE_OP_LESS, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
474 depthBoundsTestEnable: false, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
475 stencilTestEnable: false, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
476 minDepthBounds: 0'f32, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
477 maxDepthBounds: 0'f32, |
5dcb503ef0c0
did: refactor renderpass a bit, enable depth buffering and msaa on offscreen-rendering
sam <sam@basx.dev>
parents:
1228
diff
changeset
|
478 ) |
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
479 colorBlendAttachment = VkPipelineColorBlendAttachmentState( |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
480 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], |
1240
42eeb59f3a43
add: more tests, line and point rendering
sam <sam@basx.dev>
parents:
1231
diff
changeset
|
481 blendEnable: true, |
1190
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
482 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
483 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, |
a3eb305bcac2
start of complete and total refactoring: the ULTIMATE
sam <sam@basx.dev>
parents:
diff
changeset
|
484 colorBlendOp: VK_BLEND_OP_ADD, |
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485 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, |
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486 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, |
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487 alphaBlendOp: VK_BLEND_OP_ADD, |
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488 ) |
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489 colorBlending = VkPipelineColorBlendStateCreateInfo( |
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490 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, |
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491 logicOpEnable: false, |
1240
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492 logicOp: VK_LOGIC_OP_COPY, |
1190
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493 attachmentCount: 1, |
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494 pAttachments: addr(colorBlendAttachment), |
1240
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495 blendConstants: [0'f32, 0'f32, 0'f32, 0'f32] |
1190
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496 ) |
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497 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] |
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498 dynamicState = VkPipelineDynamicStateCreateInfo( |
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499 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, |
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500 dynamicStateCount: dynamicStates.len.uint32, |
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501 pDynamicStates: dynamicStates.ToCPointer, |
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502 ) |
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503 let createInfo = VkGraphicsPipelineCreateInfo( |
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504 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, |
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505 stageCount: 2, |
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506 pStages: stages.ToCPointer, |
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507 pVertexInputState: addr(vertexInputInfo), |
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508 pInputAssemblyState: addr(inputAssembly), |
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509 pViewportState: addr(viewportState), |
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510 pRasterizationState: addr(rasterizer), |
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511 pMultisampleState: addr(multisampling), |
1229
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512 pDepthStencilState: if renderPass.depthBuffer: addr(depthStencil) else: nil, |
1190
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513 pColorBlendState: addr(colorBlending), |
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514 pDynamicState: addr(dynamicState), |
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515 layout: result.layout, |
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516 renderPass: renderPass.vk, |
1190
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517 subpass: 0, |
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518 basePipelineHandle: VkPipeline(0), |
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519 basePipelineIndex: -1, |
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520 ) |
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521 checkVkResult vkCreateGraphicsPipelines( |
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522 vulkan.device, |
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523 VkPipelineCache(0), |
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524 1, |
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525 addr(createInfo), |
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526 nil, |
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527 addr(result.vk) |
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528 ) |
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529 |
1202 | 530 template WithPipeline*(commandbuffer: VkCommandBuffer, pipeline: Pipeline, body: untyped): untyped = |
531 block: | |
532 vkCmdBindPipeline(commandbuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.vk) | |
533 body | |
534 | |
1200
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535 proc DestroyPipeline*(pipeline: Pipeline) = |
1201 | 536 |
537 for descriptorSetLayout in pipeline.descriptorSetLayouts: | |
538 vkDestroyDescriptorSetLayout(vulkan.device, descriptorSetLayout, nil) | |
539 | |
1200
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540 vkDestroyShaderModule(vulkan.device, pipeline.vertexShaderModule, nil) |
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541 vkDestroyShaderModule(vulkan.device, pipeline.fragmentShaderModule, nil) |
1201 | 542 vkDestroyPipelineLayout(vulkan.device, pipeline.layout, nil) |
543 vkDestroyPipeline(vulkan.device, pipeline.vk, nil) |