annotate README.md @ 47:350d86c9abe8

add: nimble config
author Sam <sam@basx.dev>
date Thu, 19 Jan 2023 00:43:47 +0700
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1 Semicongine
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2 ===========
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4 Hi there
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6 This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system.
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7 This is using the last programming language you will ever need, [Nim](https://nim-lang.org/)
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9 Compilation on Windows
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10 ----------------------
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12 Requires a Windows SDK to be installed (e.g. via Visual Studio Build Tools).
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13 Also, using Nim on Windows with mingw seems to be way faster than with vcc/lc.
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14 For compilation with vcc/ls, install additionaly (with Visual Studio Build Tools):
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15 - Windows Universal C Runtime (some important files)
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16 - Windows CRT SDK (some important header files)
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17 - Some version of MSVC (the compiler)
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19 Roadmap
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20 -------
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21
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22 Still tons to do, but it feels like the worst things (except audio maybe?) are over the hill.
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24 Rendering:
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26 - [x] Vertex attributes, vertex data
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27 - [x] Shaders (allow for predefined and custom shaders)
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28 - [x] Uniforms
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29 - [x] Per-instance vertex attributes (required to be able to draw scene graph)
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30 - [ ] Textures
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31 - [ ] Depth buffering
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32 - [ ] Mipmaps
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33 - [ ] Multisampling
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34 - [~] Instanced drawing (using it currently but number of instances is hardcoded to 1
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36 Build-system:
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37 - [x] move all of Makefile to config.nims
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39 Asset handling:
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40 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/)
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41 - [ ] Image files (BMP RGB + BMP Graysscale for transparency)
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42 - [ ] Audio files (WAV)
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43
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44 Quality improvments:
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45
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46 - [ ] Better scenegraph API
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47 - [ ] Better rendering pipeline API
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48
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49 Other:
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50 - [x] Mouse/Keyboard input handling
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51 - [x] X11
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52 - [x] Win32
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53 - [ ] Config files ala \*.ini files (use std/parsecfg)
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54 - [ ] Input-mapping configuration
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55 - [ ] Audio (Alsa, Windows Waveform API?)
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56 - [ ] Game controller input handling
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57
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58 Advanced features:
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59 - [ ] Text rendering
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60 - [ ] Animation system
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61 - [ ] Sprite system
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62 - [ ] Particle system