Mercurial > games > semicongine
annotate semiconginev2/gltf.nim @ 1246:356089365076
add: gltf model for tests
author | sam <sam@basx.dev> |
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date | Wed, 24 Jul 2024 20:12:19 +0700 |
parents | d594b1d07d49 |
children | c15770761865 |
rev | line source |
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1243
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1 type |
1245 | 2 GLTFMesh[TMesh, TMaterial] = object |
3 scenes: seq[int] | |
4 nodes: seq[int] | |
5 meshes: seq[TMesh] | |
6 materials: seq[TMaterial] | |
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7 glTFHeader = object |
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8 magic: uint32 |
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9 version: uint32 |
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10 length: uint32 |
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11 glTFData = object |
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12 structuredContent: JsonNode |
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13 binaryBufferData: seq[uint8] |
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14 |
1245 | 15 MaterialAttributeNames = object |
16 baseColorFactor: string | |
17 emissiveFactor: string | |
18 metallicFactor: string | |
19 roughnessFactor: string | |
20 baseColorTexture: string | |
21 metallicRoughnessTexture: string | |
22 normalTexture: string | |
23 occlusionTexture: string | |
24 emissiveTexture: string | |
25 | |
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26 const |
1245 | 27 HEADER_MAGIC = 0x46546C67 |
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28 JSON_CHUNK = 0x4E4F534A |
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29 BINARY_CHUNK = 0x004E4942 |
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30 ACCESSOR_TYPE_MAP = { |
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31 5120: Int8, |
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32 5121: UInt8, |
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33 5122: Int16, |
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34 5123: UInt16, |
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35 5125: UInt32, |
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36 5126: Float32, |
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37 }.toTable |
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38 SAMPLER_FILTER_MODE_MAP = { |
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39 9728: VK_FILTER_NEAREST, |
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40 9729: VK_FILTER_LINEAR, |
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41 9984: VK_FILTER_NEAREST, |
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42 9985: VK_FILTER_LINEAR, |
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43 9986: VK_FILTER_NEAREST, |
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44 9987: VK_FILTER_LINEAR, |
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45 }.toTable |
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46 SAMPLER_WRAP_MODE_MAP = { |
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47 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
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48 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, |
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49 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT |
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50 }.toTable |
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51 GLTF_MATERIAL_MAPPING = { |
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52 "color": "baseColorFactor", |
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53 "emissiveColor": "emissiveFactor", |
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54 "metallic": "metallicFactor", |
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55 "roughness", "roughnessFactor", |
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56 "baseTexture": "baseColorTexture", |
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57 "metallicRoughnessTexture": "metallicRoughnessTexture", |
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58 "normalTexture": "normalTexture", |
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59 "occlusionTexture": "occlusionTexture", |
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60 "emissiveTexture": "emissiveTexture", |
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61 }.toTable |
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62 |
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63 proc getGPUType(accessor: JsonNode, attribute: string): DataType = |
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64 # TODO: no full support for all datatypes that glTF may provide |
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65 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations |
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66 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] |
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67 let theType = accessor["type"].getStr() |
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68 case theType |
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69 of "SCALAR": |
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70 return componentType |
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71 of "VEC2": |
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72 case componentType |
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73 of UInt32: return Vec2U32 |
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74 of Float32: return Vec2F32 |
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75 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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76 of "VEC3": |
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77 case componentType |
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78 of UInt32: return Vec3U32 |
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79 of Float32: return Vec3F32 |
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80 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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81 of "VEC4": |
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82 case componentType |
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83 of UInt32: return Vec4U32 |
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84 of Float32: return Vec4F32 |
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85 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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86 of "MAT2": |
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87 case componentType |
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88 of Float32: return Vec4F32 |
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89 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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90 of "MAT3": |
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91 case componentType |
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92 of Float32: return Vec4F32 |
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93 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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94 of "MAT4": |
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95 case componentType |
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96 of Float32: return Vec4F32 |
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97 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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98 |
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99 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = |
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100 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" |
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101 |
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102 result = newSeq[uint8](bufferView["byteLength"].getInt()) |
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103 let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset |
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104 var dstPointer = addr result[0] |
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105 |
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106 if bufferView.hasKey("byteStride"): |
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107 raise newException(Exception, "Unsupported feature: byteStride in buffer view") |
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108 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) |
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109 |
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110 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = |
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111 result = InitDataList(thetype = accessor.getGPUType("??")) |
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112 result.SetLen(accessor["count"].getInt()) |
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113 |
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114 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] |
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115 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" |
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116 |
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117 if accessor.hasKey("sparse"): |
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118 raise newException(Exception, "Sparce accessors are currently not implemented") |
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119 |
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120 let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0 |
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121 let length = bufferView["byteLength"].getInt() |
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122 let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset |
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123 var dstPointer = result.GetPointer() |
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124 |
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125 if bufferView.hasKey("byteStride"): |
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126 warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." |
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127 # we don't support stride, have to convert stuff here... does this even work? |
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128 for i in 0 ..< int(result.len): |
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129 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) |
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130 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) |
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131 else: |
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132 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) |
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133 |
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134 proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] = |
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135 if root["images"][imageIndex].hasKey("uri"): |
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136 raise newException(Exception, "Unsupported feature: Load images from external files") |
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137 |
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138 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] |
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139 let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer))) |
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140 |
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141 let imageType = root["images"][imageIndex]["mimeType"].getStr() |
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142 case imageType |
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143 of "image/bmp": |
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144 result = ReadBMP(imgData) |
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145 of "image/png": |
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146 result = ReadPNG(imgData) |
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147 else: |
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148 raise newException(Exception, "Unsupported feature: Load image of type " & imageType) |
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149 |
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150 proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture = |
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151 let textureNode = root["textures"][textureIndex] |
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152 result = Texture(isGrayscale: false) |
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153 result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer) |
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154 result.name = root["images"][textureNode["source"].getInt()]["name"].getStr() |
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155 if result.name == "": |
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156 result.name = &"Texture{textureIndex}" |
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157 |
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158 if textureNode.hasKey("sampler"): |
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159 let sampler = root["samplers"][textureNode["sampler"].getInt()] |
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160 if sampler.hasKey("magFilter"): |
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161 result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] |
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162 if sampler.hasKey("minFilter"): |
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163 result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] |
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164 if sampler.hasKey("wrapS"): |
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165 result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] |
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166 if sampler.hasKey("wrapT"): |
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167 result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] |
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168 |
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169 |
1245 | 170 proc loadMaterial[TMaterial]( |
171 root: JsonNode, | |
172 materialNode: JsonNode, | |
173 mainBuffer: seq[uint8], | |
174 mapping: MaterialAttributeNames | |
175 ): TMaterial = | |
1243
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176 let pbr = materialNode["pbrMetallicRoughness"] |
1245 | 177 for glName, glValue in fieldPairs(mapping): |
178 if glValue != "": | |
179 for name, value in fieldPairs(result): | |
180 when name == glName: | |
181 value = | |
182 | |
183 #[ | |
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184 |
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185 # color |
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186 if defaultMaterial.attributes.contains("color"): |
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187 attributes["color"] = InitDataList(thetype = Vec4F32) |
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188 if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]): |
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189 attributes["color"] = @[NewVec4f( |
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190 pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(), |
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191 pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(), |
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192 pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(), |
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193 pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(), |
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194 )] |
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195 else: |
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196 attributes["color"] = @[NewVec4f(1, 1, 1, 1)] |
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197 |
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198 # pbr material values |
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199 for factor in ["metallic", "roughness"]: |
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200 if defaultMaterial.attributes.contains(factor): |
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201 attributes[factor] = InitDataList(thetype = Float32) |
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202 if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]): |
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203 attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())] |
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204 else: |
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205 attributes[factor] = @[0.5'f32] |
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206 |
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207 # pbr material textures |
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208 for texture in ["baseTexture", "metallicRoughnessTexture"]: |
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209 if defaultMaterial.attributes.contains(texture): |
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210 attributes[texture] = InitDataList(thetype = TextureType) |
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211 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) |
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212 if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]): |
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213 attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)] |
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214 else: |
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215 attributes[texture] = @[EMPTY_TEXTURE] |
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216 |
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217 # generic material textures |
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218 for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]: |
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219 if defaultMaterial.attributes.contains(texture): |
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220 attributes[texture] = InitDataList(thetype = TextureType) |
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221 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) |
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222 if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]): |
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223 attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)] |
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224 else: |
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225 attributes[texture] = @[EMPTY_TEXTURE] |
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226 |
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227 # emissiv color |
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228 if defaultMaterial.attributes.contains("emissiveColor"): |
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229 attributes["emissiveColor"] = InitDataList(thetype = Vec3F32) |
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230 if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]): |
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231 attributes["emissiveColor"] = @[NewVec3f( |
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232 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(), |
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233 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(), |
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234 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(), |
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235 )] |
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236 else: |
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237 attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)] |
1245 | 238 ]# |
1243
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239 |
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240 |
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241 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = |
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242 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: |
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243 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") |
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244 |
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245 var indexType = None |
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246 let indexed = primitiveNode.hasKey("indices") |
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247 if indexed: |
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248 # TODO: Tiny indices |
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249 var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt() |
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250 if indexCount < int(high(uint16)): |
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251 indexType = Small |
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252 else: |
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253 indexType = Big |
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254 |
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255 result = Mesh( |
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256 instanceTransforms: @[Unit4F32], |
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257 indexType: indexType, |
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258 name: meshname, |
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259 vertexCount: 0, |
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260 ) |
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261 |
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262 for attribute, accessor in primitiveNode["attributes"].pairs: |
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263 let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer) |
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264 if result.vertexCount == 0: |
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265 result.vertexCount = data.len |
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266 assert data.len == result.vertexCount |
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267 result[].InitVertexAttribute(attribute.toLowerAscii, data) |
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268 |
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269 if primitiveNode.hasKey("material"): |
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270 let materialId = primitiveNode["material"].getInt() |
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271 result[].material = materials[materialId] |
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272 else: |
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273 result[].material = EMPTY_MATERIAL.InitMaterialData() |
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274 |
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275 if primitiveNode.hasKey("indices"): |
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276 assert result[].indexType != None |
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277 let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer) |
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278 var tri: seq[int] |
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279 case data.thetype |
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280 of UInt16: |
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281 for entry in data[uint16][]: |
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282 tri.add int(entry) |
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283 if tri.len == 3: |
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284 # FYI gltf uses counter-clockwise indexing |
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285 result[].AppendIndicesData(tri[0], tri[1], tri[2]) |
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286 tri.setLen(0) |
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287 of UInt32: |
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288 for entry in data[uint32][]: |
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289 tri.add int(entry) |
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290 if tri.len == 3: |
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291 # FYI gltf uses counter-clockwise indexing |
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292 result[].AppendIndicesData(tri[0], tri[1], tri[2]) |
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293 tri.setLen(0) |
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294 else: |
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295 raise newException(Exception, &"Unsupported index data type: {data.thetype}") |
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296 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO |
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297 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) |
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298 |
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299 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = |
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300 result = MeshTree() |
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301 # mesh |
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302 if node.hasKey("mesh"): |
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303 let mesh = root["meshes"][node["mesh"].getInt()] |
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304 for primitive in mesh["primitives"]: |
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305 result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer)) |
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306 |
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307 # transformation |
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308 if node.hasKey("matrix"): |
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309 var mat: Mat4 |
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310 for i in 0 ..< node["matrix"].len: |
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311 mat[i] = node["matrix"][i].getFloat() |
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312 result.transform = mat |
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313 else: |
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314 var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32) |
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315 if node.hasKey("translation"): |
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316 t = Translate( |
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317 float32(node["translation"][0].getFloat()), |
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318 float32(node["translation"][1].getFloat()), |
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319 float32(node["translation"][2].getFloat()) |
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320 ) |
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321 if node.hasKey("rotation"): |
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322 t = Rotate( |
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323 float32(node["rotation"][3].getFloat()), |
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324 NewVec3f( |
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325 float32(node["rotation"][0].getFloat()), |
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326 float32(node["rotation"][1].getFloat()), |
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327 float32(node["rotation"][2].getFloat()) |
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328 ) |
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329 ) |
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330 if node.hasKey("scale"): |
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331 t = Scale( |
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332 float32(node["scale"][0].getFloat()), |
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333 float32(node["scale"][1].getFloat()), |
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334 float32(node["scale"][2].getFloat()) |
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335 ) |
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336 result.transform = t * r * s |
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337 result.transform = Scale(1, -1, 1) * result.transform |
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338 |
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339 # children |
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340 if node.hasKey("children"): |
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341 for childNode in node["children"]: |
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342 result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer) |
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343 |
1245 | 344 proc loadScene(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = |
1243
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345 result = MeshTree() |
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346 for nodeId in scenenode["nodes"]: |
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347 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) |
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348 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO |
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349 # result.transform = Scale(1, -1, 1) |
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350 result.updateTransforms() |
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351 |
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352 |
1245 | 353 proc ReadglTF*[TMaterial, TMesh]( |
354 stream: Stream, | |
355 attributeNames: MaterialAttributeNames, | |
356 baseColorFactor = "", | |
357 emissiveFactor = "", | |
358 metallicFactor = "", | |
359 roughnessFactor = "", | |
360 baseColorTexture = "", | |
361 metallicRoughnessTexture = "", | |
362 normalTexture = "", | |
363 occlusionTexture = "", | |
364 emissiveTexture = "", | |
365 ): GLTFMesh[TMesh, TMaterial] = | |
366 let mapping = MaterialAttributeNames( | |
367 baseColorFactor: baseColorFactor | |
368 emissiveFactor: emissiveFactor | |
369 metallicFactor: metallicFactor | |
370 roughnessFactor: roughnessFactor | |
371 baseColorTexture: baseColorTexture | |
372 metallicRoughnessTexture: metallicRoughnessTexture | |
373 normalTexture: normalTexture | |
374 occlusionTexture: occlusionTexture | |
375 emissiveTexture: emissiveTexture | |
376 ) | |
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377 var |
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378 header: glTFHeader |
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379 data: glTFData |
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380 |
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381 for name, value in fieldPairs(header): |
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382 stream.read(value) |
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383 |
1245 | 384 assert header.magic == HEADER_MAGIC |
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385 assert header.version == 2 |
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386 |
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387 var chunkLength = stream.readUint32() |
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388 assert stream.readUint32() == JSON_CHUNK |
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389 data.structuredContent = parseJson(stream.readStr(int(chunkLength))) |
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390 |
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391 chunkLength = stream.readUint32() |
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392 assert stream.readUint32() == BINARY_CHUNK |
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393 data.binaryBufferData.setLen(chunkLength) |
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394 assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength) |
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395 |
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396 # check that the refered buffer is the same as the binary chunk |
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397 # external binary buffers are not supported |
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398 assert data.structuredContent["buffers"].len == 1 |
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399 assert not data.structuredContent["buffers"][0].hasKey("uri") |
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400 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() |
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401 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes |
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402 |
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403 debug "Loading mesh: ", data.structuredContent.pretty |
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404 |
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405 var materials: seq[MaterialData] |
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406 for materialnode in data.structuredContent["materials"]: |
1245 | 407 result.materials.add loadMaterial[TMaterial](data.structuredContent, materialnode, data.binaryBufferData, mapping) |
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408 |
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409 for scenedata in data.structuredContent["scenes"]: |
1245 | 410 result.add data.structuredContent.loadScene(scenedata, materials, data.binaryBufferData) |