Mercurial > games > semicongine
annotate semiconginev2/gltf.nim @ 1243:7e55fde39ca8
did: prepare for gltf importer and cleanup old engine code
author | sam <sam@basx.dev> |
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date | Mon, 22 Jul 2024 17:49:48 +0700 |
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children | d594b1d07d49 |
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1243
7e55fde39ca8
did: prepare for gltf importer and cleanup old engine code
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1 type |
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2 glTFHeader = object |
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3 magic: uint32 |
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4 version: uint32 |
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5 length: uint32 |
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6 glTFData = object |
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7 structuredContent: JsonNode |
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8 binaryBufferData: seq[uint8] |
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9 |
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10 const |
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11 JSON_CHUNK = 0x4E4F534A |
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12 BINARY_CHUNK = 0x004E4942 |
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13 ACCESSOR_TYPE_MAP = { |
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14 5120: Int8, |
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15 5121: UInt8, |
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16 5122: Int16, |
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17 5123: UInt16, |
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18 5125: UInt32, |
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19 5126: Float32, |
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20 }.toTable |
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21 SAMPLER_FILTER_MODE_MAP = { |
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22 9728: VK_FILTER_NEAREST, |
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23 9729: VK_FILTER_LINEAR, |
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24 9984: VK_FILTER_NEAREST, |
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25 9985: VK_FILTER_LINEAR, |
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26 9986: VK_FILTER_NEAREST, |
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27 9987: VK_FILTER_LINEAR, |
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28 }.toTable |
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29 SAMPLER_WRAP_MODE_MAP = { |
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30 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, |
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31 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, |
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32 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT |
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33 }.toTable |
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34 GLTF_MATERIAL_MAPPING = { |
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35 "color": "baseColorFactor", |
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36 "emissiveColor": "emissiveFactor", |
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37 "metallic": "metallicFactor", |
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38 "roughness", "roughnessFactor", |
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39 "baseTexture": "baseColorTexture", |
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40 "metallicRoughnessTexture": "metallicRoughnessTexture", |
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41 "normalTexture": "normalTexture", |
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42 "occlusionTexture": "occlusionTexture", |
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43 "emissiveTexture": "emissiveTexture", |
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44 }.toTable |
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45 |
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46 proc getGPUType(accessor: JsonNode, attribute: string): DataType = |
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47 # TODO: no full support for all datatypes that glTF may provide |
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48 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations |
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49 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] |
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50 let theType = accessor["type"].getStr() |
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51 case theType |
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52 of "SCALAR": |
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53 return componentType |
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54 of "VEC2": |
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55 case componentType |
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56 of UInt32: return Vec2U32 |
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57 of Float32: return Vec2F32 |
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58 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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59 of "VEC3": |
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60 case componentType |
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61 of UInt32: return Vec3U32 |
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62 of Float32: return Vec3F32 |
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63 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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64 of "VEC4": |
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65 case componentType |
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66 of UInt32: return Vec4U32 |
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67 of Float32: return Vec4F32 |
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68 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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69 of "MAT2": |
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70 case componentType |
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71 of Float32: return Vec4F32 |
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72 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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73 of "MAT3": |
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74 case componentType |
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75 of Float32: return Vec4F32 |
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76 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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77 of "MAT4": |
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78 case componentType |
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79 of Float32: return Vec4F32 |
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80 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") |
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81 |
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82 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = |
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83 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" |
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84 |
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85 result = newSeq[uint8](bufferView["byteLength"].getInt()) |
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86 let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset |
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87 var dstPointer = addr result[0] |
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88 |
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89 if bufferView.hasKey("byteStride"): |
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90 raise newException(Exception, "Unsupported feature: byteStride in buffer view") |
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91 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) |
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92 |
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93 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = |
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94 result = InitDataList(thetype = accessor.getGPUType("??")) |
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95 result.SetLen(accessor["count"].getInt()) |
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96 |
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97 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] |
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98 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" |
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99 |
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100 if accessor.hasKey("sparse"): |
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101 raise newException(Exception, "Sparce accessors are currently not implemented") |
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102 |
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103 let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0 |
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104 let length = bufferView["byteLength"].getInt() |
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105 let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset |
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106 var dstPointer = result.GetPointer() |
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107 |
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108 if bufferView.hasKey("byteStride"): |
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109 warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." |
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110 # we don't support stride, have to convert stuff here... does this even work? |
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111 for i in 0 ..< int(result.len): |
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112 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) |
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113 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) |
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114 else: |
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115 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) |
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116 |
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117 proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] = |
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118 if root["images"][imageIndex].hasKey("uri"): |
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119 raise newException(Exception, "Unsupported feature: Load images from external files") |
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120 |
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121 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] |
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122 let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer))) |
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123 |
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124 let imageType = root["images"][imageIndex]["mimeType"].getStr() |
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125 case imageType |
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126 of "image/bmp": |
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127 result = ReadBMP(imgData) |
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128 of "image/png": |
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129 result = ReadPNG(imgData) |
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130 else: |
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131 raise newException(Exception, "Unsupported feature: Load image of type " & imageType) |
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132 |
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133 proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture = |
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134 let textureNode = root["textures"][textureIndex] |
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135 result = Texture(isGrayscale: false) |
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136 result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer) |
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137 result.name = root["images"][textureNode["source"].getInt()]["name"].getStr() |
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138 if result.name == "": |
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139 result.name = &"Texture{textureIndex}" |
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140 |
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141 if textureNode.hasKey("sampler"): |
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142 let sampler = root["samplers"][textureNode["sampler"].getInt()] |
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143 if sampler.hasKey("magFilter"): |
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144 result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] |
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145 if sampler.hasKey("minFilter"): |
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146 result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] |
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147 if sampler.hasKey("wrapS"): |
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148 result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] |
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149 if sampler.hasKey("wrapT"): |
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150 result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] |
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151 |
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152 |
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153 proc loadMaterial(root: JsonNode, materialNode: JsonNode, defaultMaterial: MaterialType, mainBuffer: seq[uint8]): MaterialData = |
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154 let pbr = materialNode["pbrMetallicRoughness"] |
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155 var attributes: Table[string, DataList] |
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156 |
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157 # color |
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158 if defaultMaterial.attributes.contains("color"): |
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159 attributes["color"] = InitDataList(thetype = Vec4F32) |
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160 if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]): |
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161 attributes["color"] = @[NewVec4f( |
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162 pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(), |
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163 pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(), |
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164 pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(), |
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165 pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(), |
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166 )] |
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167 else: |
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168 attributes["color"] = @[NewVec4f(1, 1, 1, 1)] |
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169 |
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170 # pbr material values |
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171 for factor in ["metallic", "roughness"]: |
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172 if defaultMaterial.attributes.contains(factor): |
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173 attributes[factor] = InitDataList(thetype = Float32) |
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174 if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]): |
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175 attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())] |
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176 else: |
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177 attributes[factor] = @[0.5'f32] |
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178 |
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179 # pbr material textures |
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180 for texture in ["baseTexture", "metallicRoughnessTexture"]: |
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181 if defaultMaterial.attributes.contains(texture): |
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182 attributes[texture] = InitDataList(thetype = TextureType) |
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183 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) |
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184 if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]): |
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185 attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)] |
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186 else: |
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187 attributes[texture] = @[EMPTY_TEXTURE] |
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188 |
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189 # generic material textures |
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190 for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]: |
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191 if defaultMaterial.attributes.contains(texture): |
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192 attributes[texture] = InitDataList(thetype = TextureType) |
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193 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) |
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194 if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]): |
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195 attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)] |
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196 else: |
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197 attributes[texture] = @[EMPTY_TEXTURE] |
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198 |
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199 # emissiv color |
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200 if defaultMaterial.attributes.contains("emissiveColor"): |
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201 attributes["emissiveColor"] = InitDataList(thetype = Vec3F32) |
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202 if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]): |
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203 attributes["emissiveColor"] = @[NewVec3f( |
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204 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(), |
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205 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(), |
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206 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(), |
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207 )] |
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208 else: |
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209 attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)] |
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210 |
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211 result = InitMaterialData(theType = defaultMaterial, name = materialNode["name"].getStr(), attributes = attributes) |
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212 |
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213 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = |
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214 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: |
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215 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") |
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216 |
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217 var indexType = None |
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218 let indexed = primitiveNode.hasKey("indices") |
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219 if indexed: |
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220 # TODO: Tiny indices |
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221 var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt() |
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222 if indexCount < int(high(uint16)): |
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223 indexType = Small |
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224 else: |
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225 indexType = Big |
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226 |
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227 result = Mesh( |
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228 instanceTransforms: @[Unit4F32], |
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229 indexType: indexType, |
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230 name: meshname, |
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231 vertexCount: 0, |
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232 ) |
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233 |
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234 for attribute, accessor in primitiveNode["attributes"].pairs: |
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235 let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer) |
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236 if result.vertexCount == 0: |
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237 result.vertexCount = data.len |
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238 assert data.len == result.vertexCount |
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239 result[].InitVertexAttribute(attribute.toLowerAscii, data) |
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240 |
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241 if primitiveNode.hasKey("material"): |
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242 let materialId = primitiveNode["material"].getInt() |
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243 result[].material = materials[materialId] |
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244 else: |
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245 result[].material = EMPTY_MATERIAL.InitMaterialData() |
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246 |
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247 if primitiveNode.hasKey("indices"): |
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248 assert result[].indexType != None |
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249 let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer) |
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250 var tri: seq[int] |
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251 case data.thetype |
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252 of UInt16: |
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253 for entry in data[uint16][]: |
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254 tri.add int(entry) |
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255 if tri.len == 3: |
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256 # FYI gltf uses counter-clockwise indexing |
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257 result[].AppendIndicesData(tri[0], tri[1], tri[2]) |
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258 tri.setLen(0) |
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259 of UInt32: |
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260 for entry in data[uint32][]: |
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261 tri.add int(entry) |
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262 if tri.len == 3: |
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263 # FYI gltf uses counter-clockwise indexing |
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264 result[].AppendIndicesData(tri[0], tri[1], tri[2]) |
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265 tri.setLen(0) |
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266 else: |
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267 raise newException(Exception, &"Unsupported index data type: {data.thetype}") |
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268 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO |
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269 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) |
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270 |
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271 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = |
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272 result = MeshTree() |
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273 # mesh |
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274 if node.hasKey("mesh"): |
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275 let mesh = root["meshes"][node["mesh"].getInt()] |
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276 for primitive in mesh["primitives"]: |
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277 result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer)) |
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278 |
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279 # transformation |
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280 if node.hasKey("matrix"): |
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281 var mat: Mat4 |
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282 for i in 0 ..< node["matrix"].len: |
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283 mat[i] = node["matrix"][i].getFloat() |
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284 result.transform = mat |
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285 else: |
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286 var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32) |
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287 if node.hasKey("translation"): |
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288 t = Translate( |
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289 float32(node["translation"][0].getFloat()), |
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290 float32(node["translation"][1].getFloat()), |
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291 float32(node["translation"][2].getFloat()) |
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292 ) |
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293 if node.hasKey("rotation"): |
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294 t = Rotate( |
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295 float32(node["rotation"][3].getFloat()), |
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296 NewVec3f( |
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297 float32(node["rotation"][0].getFloat()), |
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298 float32(node["rotation"][1].getFloat()), |
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299 float32(node["rotation"][2].getFloat()) |
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300 ) |
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301 ) |
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302 if node.hasKey("scale"): |
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303 t = Scale( |
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304 float32(node["scale"][0].getFloat()), |
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305 float32(node["scale"][1].getFloat()), |
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306 float32(node["scale"][2].getFloat()) |
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307 ) |
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308 result.transform = t * r * s |
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309 result.transform = Scale(1, -1, 1) * result.transform |
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310 |
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311 # children |
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312 if node.hasKey("children"): |
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313 for childNode in node["children"]: |
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314 result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer) |
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315 |
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316 proc loadMeshTree(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = |
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317 result = MeshTree() |
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318 for nodeId in scenenode["nodes"]: |
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319 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) |
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320 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO |
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321 # result.transform = Scale(1, -1, 1) |
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322 result.updateTransforms() |
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323 |
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324 |
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325 proc ReadglTF*(stream: Stream, defaultMaterial: MaterialType): seq[MeshTree] = |
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326 var |
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327 header: glTFHeader |
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328 data: glTFData |
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329 |
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330 for name, value in fieldPairs(header): |
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331 stream.read(value) |
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332 |
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333 assert header.magic == 0x46546C67 |
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334 assert header.version == 2 |
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335 |
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336 var chunkLength = stream.readUint32() |
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337 assert stream.readUint32() == JSON_CHUNK |
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338 data.structuredContent = parseJson(stream.readStr(int(chunkLength))) |
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339 |
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340 chunkLength = stream.readUint32() |
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341 assert stream.readUint32() == BINARY_CHUNK |
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342 data.binaryBufferData.setLen(chunkLength) |
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343 assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength) |
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344 |
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345 # check that the refered buffer is the same as the binary chunk |
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346 # external binary buffers are not supported |
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347 assert data.structuredContent["buffers"].len == 1 |
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348 assert not data.structuredContent["buffers"][0].hasKey("uri") |
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349 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() |
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350 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes |
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351 |
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352 debug "Loading mesh: ", data.structuredContent.pretty |
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353 |
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354 var materials: seq[MaterialData] |
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355 for materialnode in data.structuredContent["materials"]: |
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356 materials.add data.structuredContent.loadMaterial(materialnode, defaultMaterial, data.binaryBufferData) |
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357 |
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358 for scenedata in data.structuredContent["scenes"]: |
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359 result.add data.structuredContent.loadMeshTree(scenedata, materials, data.binaryBufferData) |