Mercurial > games > semicongine
comparison semiconginev2/gltf.nim @ 1243:7e55fde39ca8
did: prepare for gltf importer and cleanup old engine code
author | sam <sam@basx.dev> |
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date | Mon, 22 Jul 2024 17:49:48 +0700 |
parents | |
children | d594b1d07d49 |
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1242:e8b3dc80e48e | 1243:7e55fde39ca8 |
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1 type | |
2 glTFHeader = object | |
3 magic: uint32 | |
4 version: uint32 | |
5 length: uint32 | |
6 glTFData = object | |
7 structuredContent: JsonNode | |
8 binaryBufferData: seq[uint8] | |
9 | |
10 const | |
11 JSON_CHUNK = 0x4E4F534A | |
12 BINARY_CHUNK = 0x004E4942 | |
13 ACCESSOR_TYPE_MAP = { | |
14 5120: Int8, | |
15 5121: UInt8, | |
16 5122: Int16, | |
17 5123: UInt16, | |
18 5125: UInt32, | |
19 5126: Float32, | |
20 }.toTable | |
21 SAMPLER_FILTER_MODE_MAP = { | |
22 9728: VK_FILTER_NEAREST, | |
23 9729: VK_FILTER_LINEAR, | |
24 9984: VK_FILTER_NEAREST, | |
25 9985: VK_FILTER_LINEAR, | |
26 9986: VK_FILTER_NEAREST, | |
27 9987: VK_FILTER_LINEAR, | |
28 }.toTable | |
29 SAMPLER_WRAP_MODE_MAP = { | |
30 33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, | |
31 33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT, | |
32 10497: VK_SAMPLER_ADDRESS_MODE_REPEAT | |
33 }.toTable | |
34 GLTF_MATERIAL_MAPPING = { | |
35 "color": "baseColorFactor", | |
36 "emissiveColor": "emissiveFactor", | |
37 "metallic": "metallicFactor", | |
38 "roughness", "roughnessFactor", | |
39 "baseTexture": "baseColorTexture", | |
40 "metallicRoughnessTexture": "metallicRoughnessTexture", | |
41 "normalTexture": "normalTexture", | |
42 "occlusionTexture": "occlusionTexture", | |
43 "emissiveTexture": "emissiveTexture", | |
44 }.toTable | |
45 | |
46 proc getGPUType(accessor: JsonNode, attribute: string): DataType = | |
47 # TODO: no full support for all datatypes that glTF may provide | |
48 # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations | |
49 let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()] | |
50 let theType = accessor["type"].getStr() | |
51 case theType | |
52 of "SCALAR": | |
53 return componentType | |
54 of "VEC2": | |
55 case componentType | |
56 of UInt32: return Vec2U32 | |
57 of Float32: return Vec2F32 | |
58 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
59 of "VEC3": | |
60 case componentType | |
61 of UInt32: return Vec3U32 | |
62 of Float32: return Vec3F32 | |
63 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
64 of "VEC4": | |
65 case componentType | |
66 of UInt32: return Vec4U32 | |
67 of Float32: return Vec4F32 | |
68 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
69 of "MAT2": | |
70 case componentType | |
71 of Float32: return Vec4F32 | |
72 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
73 of "MAT3": | |
74 case componentType | |
75 of Float32: return Vec4F32 | |
76 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
77 of "MAT4": | |
78 case componentType | |
79 of Float32: return Vec4F32 | |
80 else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}") | |
81 | |
82 proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] = | |
83 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" | |
84 | |
85 result = newSeq[uint8](bufferView["byteLength"].getInt()) | |
86 let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset | |
87 var dstPointer = addr result[0] | |
88 | |
89 if bufferView.hasKey("byteStride"): | |
90 raise newException(Exception, "Unsupported feature: byteStride in buffer view") | |
91 copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len) | |
92 | |
93 proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList = | |
94 result = InitDataList(thetype = accessor.getGPUType("??")) | |
95 result.SetLen(accessor["count"].getInt()) | |
96 | |
97 let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] | |
98 assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" | |
99 | |
100 if accessor.hasKey("sparse"): | |
101 raise newException(Exception, "Sparce accessors are currently not implemented") | |
102 | |
103 let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0 | |
104 let length = bufferView["byteLength"].getInt() | |
105 let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset | |
106 var dstPointer = result.GetPointer() | |
107 | |
108 if bufferView.hasKey("byteStride"): | |
109 warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." | |
110 # we don't support stride, have to convert stuff here... does this even work? | |
111 for i in 0 ..< int(result.len): | |
112 copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size)) | |
113 dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size) | |
114 else: | |
115 copyMem(dstPointer, addr mainBuffer[bufferOffset], length) | |
116 | |
117 proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] = | |
118 if root["images"][imageIndex].hasKey("uri"): | |
119 raise newException(Exception, "Unsupported feature: Load images from external files") | |
120 | |
121 let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()] | |
122 let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer))) | |
123 | |
124 let imageType = root["images"][imageIndex]["mimeType"].getStr() | |
125 case imageType | |
126 of "image/bmp": | |
127 result = ReadBMP(imgData) | |
128 of "image/png": | |
129 result = ReadPNG(imgData) | |
130 else: | |
131 raise newException(Exception, "Unsupported feature: Load image of type " & imageType) | |
132 | |
133 proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture = | |
134 let textureNode = root["textures"][textureIndex] | |
135 result = Texture(isGrayscale: false) | |
136 result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer) | |
137 result.name = root["images"][textureNode["source"].getInt()]["name"].getStr() | |
138 if result.name == "": | |
139 result.name = &"Texture{textureIndex}" | |
140 | |
141 if textureNode.hasKey("sampler"): | |
142 let sampler = root["samplers"][textureNode["sampler"].getInt()] | |
143 if sampler.hasKey("magFilter"): | |
144 result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()] | |
145 if sampler.hasKey("minFilter"): | |
146 result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()] | |
147 if sampler.hasKey("wrapS"): | |
148 result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | |
149 if sampler.hasKey("wrapT"): | |
150 result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()] | |
151 | |
152 | |
153 proc loadMaterial(root: JsonNode, materialNode: JsonNode, defaultMaterial: MaterialType, mainBuffer: seq[uint8]): MaterialData = | |
154 let pbr = materialNode["pbrMetallicRoughness"] | |
155 var attributes: Table[string, DataList] | |
156 | |
157 # color | |
158 if defaultMaterial.attributes.contains("color"): | |
159 attributes["color"] = InitDataList(thetype = Vec4F32) | |
160 if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]): | |
161 attributes["color"] = @[NewVec4f( | |
162 pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(), | |
163 pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(), | |
164 pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(), | |
165 pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(), | |
166 )] | |
167 else: | |
168 attributes["color"] = @[NewVec4f(1, 1, 1, 1)] | |
169 | |
170 # pbr material values | |
171 for factor in ["metallic", "roughness"]: | |
172 if defaultMaterial.attributes.contains(factor): | |
173 attributes[factor] = InitDataList(thetype = Float32) | |
174 if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]): | |
175 attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())] | |
176 else: | |
177 attributes[factor] = @[0.5'f32] | |
178 | |
179 # pbr material textures | |
180 for texture in ["baseTexture", "metallicRoughnessTexture"]: | |
181 if defaultMaterial.attributes.contains(texture): | |
182 attributes[texture] = InitDataList(thetype = TextureType) | |
183 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
184 if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
185 attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)] | |
186 else: | |
187 attributes[texture] = @[EMPTY_TEXTURE] | |
188 | |
189 # generic material textures | |
190 for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]: | |
191 if defaultMaterial.attributes.contains(texture): | |
192 attributes[texture] = InitDataList(thetype = TextureType) | |
193 # attributes[texture & "Index"] = InitDataList(thetype=UInt8) | |
194 if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]): | |
195 attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)] | |
196 else: | |
197 attributes[texture] = @[EMPTY_TEXTURE] | |
198 | |
199 # emissiv color | |
200 if defaultMaterial.attributes.contains("emissiveColor"): | |
201 attributes["emissiveColor"] = InitDataList(thetype = Vec3F32) | |
202 if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]): | |
203 attributes["emissiveColor"] = @[NewVec3f( | |
204 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(), | |
205 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(), | |
206 materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(), | |
207 )] | |
208 else: | |
209 attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)] | |
210 | |
211 result = InitMaterialData(theType = defaultMaterial, name = materialNode["name"].getStr(), attributes = attributes) | |
212 | |
213 proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh = | |
214 if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4: | |
215 raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode") | |
216 | |
217 var indexType = None | |
218 let indexed = primitiveNode.hasKey("indices") | |
219 if indexed: | |
220 # TODO: Tiny indices | |
221 var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt() | |
222 if indexCount < int(high(uint16)): | |
223 indexType = Small | |
224 else: | |
225 indexType = Big | |
226 | |
227 result = Mesh( | |
228 instanceTransforms: @[Unit4F32], | |
229 indexType: indexType, | |
230 name: meshname, | |
231 vertexCount: 0, | |
232 ) | |
233 | |
234 for attribute, accessor in primitiveNode["attributes"].pairs: | |
235 let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer) | |
236 if result.vertexCount == 0: | |
237 result.vertexCount = data.len | |
238 assert data.len == result.vertexCount | |
239 result[].InitVertexAttribute(attribute.toLowerAscii, data) | |
240 | |
241 if primitiveNode.hasKey("material"): | |
242 let materialId = primitiveNode["material"].getInt() | |
243 result[].material = materials[materialId] | |
244 else: | |
245 result[].material = EMPTY_MATERIAL.InitMaterialData() | |
246 | |
247 if primitiveNode.hasKey("indices"): | |
248 assert result[].indexType != None | |
249 let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer) | |
250 var tri: seq[int] | |
251 case data.thetype | |
252 of UInt16: | |
253 for entry in data[uint16][]: | |
254 tri.add int(entry) | |
255 if tri.len == 3: | |
256 # FYI gltf uses counter-clockwise indexing | |
257 result[].AppendIndicesData(tri[0], tri[1], tri[2]) | |
258 tri.setLen(0) | |
259 of UInt32: | |
260 for entry in data[uint32][]: | |
261 tri.add int(entry) | |
262 if tri.len == 3: | |
263 # FYI gltf uses counter-clockwise indexing | |
264 result[].AppendIndicesData(tri[0], tri[1], tri[2]) | |
265 tri.setLen(0) | |
266 else: | |
267 raise newException(Exception, &"Unsupported index data type: {data.thetype}") | |
268 # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO | |
269 Transform[Vec3f](result[], "position", Scale(1, -1, 1)) | |
270 | |
271 proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = | |
272 result = MeshTree() | |
273 # mesh | |
274 if node.hasKey("mesh"): | |
275 let mesh = root["meshes"][node["mesh"].getInt()] | |
276 for primitive in mesh["primitives"]: | |
277 result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer)) | |
278 | |
279 # transformation | |
280 if node.hasKey("matrix"): | |
281 var mat: Mat4 | |
282 for i in 0 ..< node["matrix"].len: | |
283 mat[i] = node["matrix"][i].getFloat() | |
284 result.transform = mat | |
285 else: | |
286 var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32) | |
287 if node.hasKey("translation"): | |
288 t = Translate( | |
289 float32(node["translation"][0].getFloat()), | |
290 float32(node["translation"][1].getFloat()), | |
291 float32(node["translation"][2].getFloat()) | |
292 ) | |
293 if node.hasKey("rotation"): | |
294 t = Rotate( | |
295 float32(node["rotation"][3].getFloat()), | |
296 NewVec3f( | |
297 float32(node["rotation"][0].getFloat()), | |
298 float32(node["rotation"][1].getFloat()), | |
299 float32(node["rotation"][2].getFloat()) | |
300 ) | |
301 ) | |
302 if node.hasKey("scale"): | |
303 t = Scale( | |
304 float32(node["scale"][0].getFloat()), | |
305 float32(node["scale"][1].getFloat()), | |
306 float32(node["scale"][2].getFloat()) | |
307 ) | |
308 result.transform = t * r * s | |
309 result.transform = Scale(1, -1, 1) * result.transform | |
310 | |
311 # children | |
312 if node.hasKey("children"): | |
313 for childNode in node["children"]: | |
314 result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer) | |
315 | |
316 proc loadMeshTree(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree = | |
317 result = MeshTree() | |
318 for nodeId in scenenode["nodes"]: | |
319 result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer) | |
320 # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO | |
321 # result.transform = Scale(1, -1, 1) | |
322 result.updateTransforms() | |
323 | |
324 | |
325 proc ReadglTF*(stream: Stream, defaultMaterial: MaterialType): seq[MeshTree] = | |
326 var | |
327 header: glTFHeader | |
328 data: glTFData | |
329 | |
330 for name, value in fieldPairs(header): | |
331 stream.read(value) | |
332 | |
333 assert header.magic == 0x46546C67 | |
334 assert header.version == 2 | |
335 | |
336 var chunkLength = stream.readUint32() | |
337 assert stream.readUint32() == JSON_CHUNK | |
338 data.structuredContent = parseJson(stream.readStr(int(chunkLength))) | |
339 | |
340 chunkLength = stream.readUint32() | |
341 assert stream.readUint32() == BINARY_CHUNK | |
342 data.binaryBufferData.setLen(chunkLength) | |
343 assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength) | |
344 | |
345 # check that the refered buffer is the same as the binary chunk | |
346 # external binary buffers are not supported | |
347 assert data.structuredContent["buffers"].len == 1 | |
348 assert not data.structuredContent["buffers"][0].hasKey("uri") | |
349 let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() | |
350 assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes | |
351 | |
352 debug "Loading mesh: ", data.structuredContent.pretty | |
353 | |
354 var materials: seq[MaterialData] | |
355 for materialnode in data.structuredContent["materials"]: | |
356 materials.add data.structuredContent.loadMaterial(materialnode, defaultMaterial, data.binaryBufferData) | |
357 | |
358 for scenedata in data.structuredContent["scenes"]: | |
359 result.add data.structuredContent.loadMeshTree(scenedata, materials, data.binaryBufferData) |