Mercurial > games > semicongine
annotate static_utils.nim @ 1163:438d32d8b14f compiletime-tests
add: more static compilation stuff, code is getting a bit crazy, but also super nice API
author | sam <sam@basx.dev> |
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date | Fri, 21 Jun 2024 00:14:43 +0700 |
parents | 46fae89cffb0 |
children | 7b4d4d85d9f5 |
rev | line source |
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1162 | 1 import std/os |
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sam <sam@basx.dev>
parents:
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2 import std/enumerate |
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3 import std/hashes |
1159 | 4 import std/macros |
1161 | 5 import std/strformat |
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6 import std/strutils |
1162 | 7 import std/typetraits as tt |
1159 | 8 |
1161 | 9 import semicongine/core/utils |
10 import semicongine/core/imagetypes | |
1159 | 11 import semicongine/core/vector |
12 import semicongine/core/matrix | |
13 import semicongine/core/vulkanapi | |
1161 | 14 import semicongine/vulkan/buffer |
1159 | 15 |
16 template VertexAttribute* {.pragma.} | |
17 template InstanceAttribute* {.pragma.} | |
1162 | 18 template Pass* {.pragma.} |
19 template PassFlat* {.pragma.} | |
20 template ShaderOutput* {.pragma.} | |
1159 | 21 |
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22 const INFLIGHTFRAMES = 2 |
1159 | 23 type |
24 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] | |
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25 ShaderObject*[TShader] = object |
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26 vertexShader: VkShaderModule |
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27 fragmentShader: VkShaderModule |
1159 | 28 |
29 func VkType[T: SupportedGPUType](value: T): VkFormat = | |
30 when T is float32: VK_FORMAT_R32_SFLOAT | |
31 elif T is float64: VK_FORMAT_R64_SFLOAT | |
32 elif T is int8: VK_FORMAT_R8_SINT | |
33 elif T is int16: VK_FORMAT_R16_SINT | |
34 elif T is int32: VK_FORMAT_R32_SINT | |
35 elif T is int64: VK_FORMAT_R64_SINT | |
36 elif T is uint8: VK_FORMAT_R8_UINT | |
37 elif T is uint16: VK_FORMAT_R16_UINT | |
38 elif T is uint32: VK_FORMAT_R32_UINT | |
39 elif T is uint64: VK_FORMAT_R64_UINT | |
40 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT | |
41 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT | |
42 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT | |
43 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT | |
44 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT | |
45 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT | |
46 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT | |
47 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT | |
48 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT | |
49 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT | |
50 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT | |
51 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT | |
52 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT | |
53 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT | |
54 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
55 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
56 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
57 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
1162 | 58 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT |
59 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT | |
60 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
61 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
62 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT | |
63 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT | |
64 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
65 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
66 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
67 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
68 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT | |
69 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT | |
70 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT | |
71 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT | |
72 else: {.error: "Unsupported data type on GPU".} | |
73 | |
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74 func GlslType[T: SupportedGPUType|Texture](value: T): string = |
1162 | 75 when T is float32: "float" |
76 elif T is float64: "double" | |
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77 elif T is int8 or T is int16 or T is int32 or T is int64: "int" |
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78 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint" |
1162 | 79 elif T is TVec2[int32]: "ivec2" |
80 elif T is TVec2[int64]: "ivec2" | |
81 elif T is TVec3[int32]: "ivec3" | |
82 elif T is TVec3[int64]: "ivec3" | |
83 elif T is TVec4[int32]: "ivec4" | |
84 elif T is TVec4[int64]: "ivec4" | |
85 elif T is TVec2[uint32]: "uvec2" | |
86 elif T is TVec2[uint64]: "uvec2" | |
87 elif T is TVec3[uint32]: "uvec3" | |
88 elif T is TVec3[uint64]: "uvec3" | |
89 elif T is TVec4[uint32]: "uvec4" | |
90 elif T is TVec4[uint64]: "uvec4" | |
91 elif T is TVec2[float32]: "vec2" | |
92 elif T is TVec2[float64]: "dvec2" | |
93 elif T is TVec3[float32]: "vec3" | |
94 elif T is TVec3[float64]: "dvec3" | |
95 elif T is TVec4[float32]: "vec4" | |
96 elif T is TVec4[float64]: "dvec4" | |
97 elif T is TMat2[float32]: "mat2" | |
98 elif T is TMat2[float64]: "dmat2" | |
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99 elif T is TMat23[float32]: "mat23" |
1162 | 100 elif T is TMat23[float64]: "dmat23" |
101 elif T is TMat32[float32]: "mat32" | |
102 elif T is TMat32[float64]: "dmat32" | |
103 elif T is TMat3[float32]: "mat3" | |
104 elif T is TMat3[float64]: "dmat3" | |
105 elif T is TMat34[float32]: "mat34" | |
106 elif T is TMat34[float64]: "dmat34" | |
107 elif T is TMat43[float32]: "mat43" | |
108 elif T is TMat43[float64]: "dmat43" | |
109 elif T is TMat4[float32]: "mat4" | |
110 elif T is TMat4[float64]: "dmat4" | |
111 elif T is Texture: "sampler2D" | |
1159 | 112 else: {.error: "Unsupported data type on GPU".} |
113 | |
1161 | 114 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped = |
1159 | 115 for theFieldname, value in fieldPairs(inputData): |
1161 | 116 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1159 | 117 when not typeof(value) is seq: |
118 {.error: "field '" & theFieldname & "' needs to be a seq".} | |
119 when not typeof(value) is SupportedGPUType: | |
120 {.error: "field '" & theFieldname & "' is not a supported GPU type".} | |
121 block: | |
122 let `fieldname` {.inject.} = theFieldname | |
1162 | 123 let `valuename` {.inject.} = value |
124 let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute) | |
1159 | 125 body |
126 | |
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127 template ForDescriptorFields*(inputData: typed, typename, countname, body: untyped): untyped = |
1161 | 128 for theFieldname, value in fieldPairs(inputData): |
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129 when typeof(value) is Texture: |
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130 block: |
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131 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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132 let `countname` {.inject.} = 1'u32 |
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133 body |
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134 elif typeof(value) is object: |
1161 | 135 block: |
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136 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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137 let `countname` {.inject.} = 1'u32 |
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138 body |
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139 elif typeof(value) is array: |
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140 when elementType(value) is Texture: |
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141 block: |
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142 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER |
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143 let `countname` {.inject.} = uint32(typeof(value).len) |
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144 body |
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145 elif elementType(value) is object: |
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146 block: |
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147 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER |
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148 let `countname` {.inject.} = uint32(typeof(value).len) |
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149 body |
1161 | 150 |
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151 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 152 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]: |
153 2 | |
154 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]: | |
155 3 | |
156 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]: | |
157 4 | |
158 else: | |
159 1 | |
160 | |
1162 | 161 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 = |
1159 | 162 #[ |
163 single location: | |
1162 | 164 - any scalar |
165 - any 16-bit vector | |
166 - any 32-bit vector | |
167 - any 64-bit vector that has max. 2 components | |
1159 | 168 16-bit scalar and vector types, and |
169 32-bit scalar and vector types, and | |
170 64-bit scalar and 2-component vector types. | |
171 two locations | |
172 64-bit three- and four-component vectors | |
173 ]# | |
1162 | 174 when T is TVec3[int64] or |
175 T is TVec4[int64] or | |
176 T is TVec3[uint64] or | |
177 T is TVec4[uint64] or | |
178 T is TVec3[float64] or | |
179 T is TVec4[float64] or | |
180 T is TMat23[float64] or | |
181 T is TMat3[float64] or | |
182 T is TMat34[float64] or | |
183 T is TMat43[float64] or | |
184 T is TMat4[float64]: | |
1159 | 185 return 2 |
186 else: | |
187 return 1 | |
188 | |
189 type | |
1161 | 190 IndexType = enum |
191 None, UInt8, UInt16, UInt32 | |
192 RenderBuffers = object | |
193 deviceBuffers: seq[Buffer] # for fast reads | |
194 hostVisibleBuffers: seq[Buffer] # for fast writes | |
195 Renderable[TMesh, TInstance] = object | |
196 vertexBuffers: seq[VkBuffer] | |
197 bufferOffsets: seq[VkDeviceSize] | |
1159 | 198 instanceCount: uint32 |
1161 | 199 case indexType: IndexType |
200 of None: | |
1160 | 201 vertexCount: uint32 |
1161 | 202 else: |
1160 | 203 indexBuffer: VkBuffer |
204 indexCount: uint32 | |
205 indexBufferOffset: VkDeviceSize | |
1162 | 206 Pipeline[TShader] = object |
1159 | 207 pipeline: VkPipeline |
208 layout: VkPipelineLayout | |
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209 descriptorSets: array[INFLIGHTFRAMES, seq[VkDescriptorSet]] |
1162 | 210 |
1161 | 211 converter toVkIndexType(indexType: IndexType): VkIndexType = |
212 case indexType: | |
213 of None: VK_INDEX_TYPE_NONE_KHR | |
214 of UInt8: VK_INDEX_TYPE_UINT8_EXT | |
215 of UInt16: VK_INDEX_TYPE_UINT16 | |
216 of UInt32: VK_INDEX_TYPE_UINT32 | |
1159 | 217 |
1162 | 218 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} = |
219 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} = | |
220 case stage | |
221 of VK_SHADER_STAGE_VERTEX_BIT: "vert" | |
222 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc" | |
223 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese" | |
224 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom" | |
225 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag" | |
226 of VK_SHADER_STAGE_COMPUTE_BIT: "comp" | |
227 else: "" | |
1161 | 228 |
1162 | 229 when defined(nimcheck): # will not run if nimcheck is running |
230 return result | |
231 | |
232 let | |
233 stagename = stage2string(stage) | |
234 shaderHash = hash(shaderSource) | |
235 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}" | |
236 | |
237 if not shaderfile.fileExists: | |
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238 echo "shader of type ", stage |
1162 | 239 for i, line in enumerate(shaderSource.splitlines()): |
240 echo " ", i + 1, " ", line | |
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241 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator" |
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242 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator" |
1162 | 243 when defined(windows): |
244 glslExe = glslExe & "." & ExeExt | |
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245 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}" |
1162 | 246 echo "run: ", command |
247 discard StaticExecChecked( | |
248 command = command, | |
249 input = shaderSource | |
250 ) | |
251 else: | |
252 echo &"shaderfile {shaderfile} is up-to-date" | |
253 | |
254 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up | |
255 let shaderbinary = staticRead shaderfile.replace("\\", "/") | |
256 else: | |
257 let shaderbinary = staticRead shaderfile | |
258 | |
259 var i = 0 | |
260 while i < shaderbinary.len: | |
261 result.add( | |
262 (uint32(shaderbinary[i + 0]) shl 0) or | |
263 (uint32(shaderbinary[i + 1]) shl 8) or | |
264 (uint32(shaderbinary[i + 2]) shl 16) or | |
265 (uint32(shaderbinary[i + 3]) shl 24) | |
266 ) | |
267 i += 4 | |
268 | |
269 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} = | |
270 const GLSL_VERSION = "450" | |
271 var vsInput: seq[string] | |
272 var vsOutput: seq[string] | |
273 var fsInput: seq[string] | |
274 var fsOutput: seq[string] | |
275 var uniforms: seq[string] | |
276 var samplers: seq[string] | |
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277 var vsInputLocation = 0'u32 |
1162 | 278 var passLocation = 0 |
279 var fsOutputLocation = 0 | |
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280 var descriptorBinding = 0 |
1162 | 281 |
282 for fieldname, value in fieldPairs(shader): | |
283 # vertex shader inputs | |
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284 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute): |
1162 | 285 assert typeof(value) is SupportedGPUType |
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286 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";" |
1162 | 287 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value): |
288 vsInputLocation += NLocationSlots(value) | |
289 # intermediate values, passed between shaders | |
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290 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat): |
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291 let flat = if hasCustomPragma(value, PassFlat): "flat " else: "" |
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292 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";" |
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293 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";" |
1162 | 294 passLocation.inc |
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295 elif hasCustomPragma(value, ShaderOutput): |
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296 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";" |
1162 | 297 fsOutputLocation.inc |
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298 elif typeof(value) is Texture: |
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299 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(value) & " " & fieldname & ";" |
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300 descriptorBinding.inc |
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301 elif typeof(value) is object: |
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302 # TODO |
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303 uniforms.add "" |
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304 descriptorBinding.inc |
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305 elif typeof(value) is array: |
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306 when elementType(value) is Texture: |
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307 let arrayDecl = "[" & $typeof(value).len & "]" |
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308 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(value))) & " " & fieldname & "" & arrayDecl & ";" |
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309 descriptorBinding.inc |
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310 elif elementType(value) is object: |
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311 # TODO |
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312 let arrayDecl = "[" & $typeof(value).len & "]" |
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313 # uniforms.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(elementType(value)) & " " & fieldname & "" & arrayDecl & ";" |
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314 descriptorBinding.inc |
1162 | 315 else: |
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316 {.error: "Unsupported shader field " & fieldname.} |
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317 elif fieldname in ["vertexCode", "fragmentCode"]: |
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318 discard |
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319 else: |
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320 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).} |
1162 | 321 |
322 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
323 vsInput & | |
324 uniforms & | |
325 samplers & | |
326 vsOutput & | |
327 @[shader.vertexCode]).join("\n") | |
328 | |
329 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] & | |
330 fsInput & | |
331 uniforms & | |
332 samplers & | |
333 fsOutput & | |
334 @[shader.fragmentCode]).join("\n") | |
335 | |
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336 # proc CompileShader[TShader](shader: static TShader): (seq[uint32], seq[uint32]) {.compileTime.}= |
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337 proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] = |
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338 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader) |
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339 |
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340 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource) |
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341 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource) |
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342 |
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343 var createInfoVertex = VkShaderModuleCreateInfo( |
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344 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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345 codeSize: csize_t(vertexBinary.len * sizeof(uint32)), |
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346 pCode: vertexBinary.ToCPointer, |
1162 | 347 ) |
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348 checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader)) |
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349 var createInfoFragment = VkShaderModuleCreateInfo( |
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350 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, |
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351 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)), |
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352 pCode: fragmentBinary.ToCPointer, |
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353 ) |
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354 checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader)) |
1162 | 355 |
356 | |
357 proc CreatePipeline*[TShader]( | |
1159 | 358 device: VkDevice, |
359 renderPass: VkRenderPass, | |
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360 shader: ShaderObject[TShader], |
1159 | 361 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, |
362 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL, | |
363 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT, | |
364 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE, | |
1162 | 365 ): Pipeline[TShader] = |
1159 | 366 # assumptions/limitations: |
367 # - we are only using vertex and fragment shaders (2 stages) | |
368 # - we only support one subpass | |
1162 | 369 # = we only support one Uniform-Block |
1161 | 370 |
371 var layoutbindings: seq[VkDescriptorSetLayoutBinding] | |
372 var descriptorBindingNumber = 0'u32 | |
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373 ForDescriptorFields(default(TShader), descriptorType, descriptorCount): |
1161 | 374 layoutbindings.add VkDescriptorSetLayoutBinding( |
375 binding: descriptorBindingNumber, | |
376 descriptorType: descriptorType, | |
377 descriptorCount: descriptorCount, | |
1162 | 378 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS), |
1161 | 379 pImmutableSamplers: nil, |
380 ) | |
381 inc descriptorBindingNumber | |
382 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo( | |
383 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, | |
384 bindingCount: uint32(layoutbindings.len), | |
385 pBindings: layoutbindings.ToCPointer | |
386 ) | |
387 var descriptorSetLayout: VkDescriptorSetLayout | |
1162 | 388 checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(descriptorSetLayout)) |
1161 | 389 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo( |
390 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, | |
391 setLayoutCount: 1, | |
392 pSetLayouts: addr(descriptorSetLayout), | |
393 # pushConstantRangeCount: uint32(pushConstants.len), | |
394 # pPushConstantRanges: pushConstants.ToCPointer, | |
395 ) | |
396 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout)) | |
1159 | 397 |
398 let stages = [ | |
399 VkPipelineShaderStageCreateInfo( | |
400 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
401 stage: VK_SHADER_STAGE_VERTEX_BIT, | |
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402 module: shader.vertexShader, |
1159 | 403 pName: "main", |
404 ), | |
405 VkPipelineShaderStageCreateInfo( | |
406 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, | |
407 stage: VK_SHADER_STAGE_FRAGMENT_BIT, | |
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408 module: shader.fragmentShader, |
1159 | 409 pName: "main", |
410 ), | |
411 ] | |
1162 | 412 var |
413 bindings: seq[VkVertexInputBindingDescription] | |
414 attributes: seq[VkVertexInputAttributeDescription] | |
1159 | 415 var inputBindingNumber = 0'u32 |
1162 | 416 var location = 0'u32 |
417 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr): | |
1159 | 418 bindings.add VkVertexInputBindingDescription( |
419 binding: inputBindingNumber, | |
420 stride: sizeof(value).uint32, | |
421 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX, | |
422 ) | |
423 # allows to submit larger data structures like Mat44, for most other types will be 1 | |
424 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value) | |
425 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value): | |
426 attributes.add VkVertexInputAttributeDescription( | |
427 binding: inputBindingNumber, | |
1162 | 428 location: location, |
1159 | 429 format: VkType(value), |
430 offset: i * perDescriptorSize, | |
431 ) | |
1162 | 432 location += NLocationSlots(value) |
1159 | 433 inc inputBindingNumber |
434 | |
435 let | |
436 vertexInputInfo = VkPipelineVertexInputStateCreateInfo( | |
437 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, | |
438 vertexBindingDescriptionCount: uint32(bindings.len), | |
439 pVertexBindingDescriptions: bindings.ToCPointer, | |
440 vertexAttributeDescriptionCount: uint32(attributes.len), | |
441 pVertexAttributeDescriptions: attributes.ToCPointer, | |
442 ) | |
443 inputAssembly = VkPipelineInputAssemblyStateCreateInfo( | |
444 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, | |
445 topology: topology, | |
446 primitiveRestartEnable: false, | |
447 ) | |
448 viewportState = VkPipelineViewportStateCreateInfo( | |
449 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, | |
450 viewportCount: 1, | |
451 scissorCount: 1, | |
452 ) | |
453 rasterizer = VkPipelineRasterizationStateCreateInfo( | |
454 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, | |
455 depthClampEnable: VK_FALSE, | |
456 rasterizerDiscardEnable: VK_FALSE, | |
457 polygonMode: polygonMode, | |
458 lineWidth: 1.0, | |
459 cullMode: toBits [cullMode], | |
460 frontFace: frontFace, | |
461 depthBiasEnable: VK_FALSE, | |
462 depthBiasConstantFactor: 0.0, | |
463 depthBiasClamp: 0.0, | |
464 depthBiasSlopeFactor: 0.0, | |
465 ) | |
466 multisampling = VkPipelineMultisampleStateCreateInfo( | |
467 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, | |
468 sampleShadingEnable: VK_FALSE, | |
469 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT, | |
470 minSampleShading: 1.0, | |
471 pSampleMask: nil, | |
472 alphaToCoverageEnable: VK_FALSE, | |
473 alphaToOneEnable: VK_FALSE, | |
474 ) | |
475 colorBlendAttachment = VkPipelineColorBlendAttachmentState( | |
476 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT], | |
477 blendEnable: VK_TRUE, | |
478 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA, | |
479 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, | |
480 colorBlendOp: VK_BLEND_OP_ADD, | |
481 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE, | |
482 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO, | |
483 alphaBlendOp: VK_BLEND_OP_ADD, | |
484 ) | |
485 colorBlending = VkPipelineColorBlendStateCreateInfo( | |
486 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, | |
487 logicOpEnable: false, | |
488 attachmentCount: 1, | |
489 pAttachments: addr(colorBlendAttachment), | |
490 ) | |
491 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR] | |
492 dynamicState = VkPipelineDynamicStateCreateInfo( | |
493 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, | |
494 dynamicStateCount: dynamicStates.len.uint32, | |
495 pDynamicStates: dynamicStates.ToCPointer, | |
496 ) | |
497 let createInfo = VkGraphicsPipelineCreateInfo( | |
498 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, | |
499 stageCount: 2, | |
1162 | 500 pStages: stages.ToCPointer, |
1159 | 501 pVertexInputState: addr(vertexInputInfo), |
502 pInputAssemblyState: addr(inputAssembly), | |
503 pViewportState: addr(viewportState), | |
504 pRasterizationState: addr(rasterizer), | |
505 pMultisampleState: addr(multisampling), | |
506 pDepthStencilState: nil, | |
507 pColorBlendState: addr(colorBlending), | |
508 pDynamicState: addr(dynamicState), | |
509 layout: result.layout, | |
510 renderPass: renderPass, | |
511 subpass: 0, | |
512 basePipelineHandle: VkPipeline(0), | |
513 basePipelineIndex: -1, | |
514 ) | |
515 checkVkResult vkCreateGraphicsPipelines( | |
516 device, | |
517 VkPipelineCache(0), | |
518 1, | |
519 addr(createInfo), | |
520 nil, | |
521 addr(result.pipeline) | |
522 ) | |
523 | |
1161 | 524 proc CreateRenderable[TMesh, TInstance]( |
525 mesh: TMesh, | |
526 instance: TInstance, | |
527 buffers: RenderBuffers, | |
528 ): Renderable[TMesh, TInstance] = | |
529 result.indexType = None | |
1159 | 530 |
1161 | 531 proc Bind(pipeline: Pipeline, commandBuffer: VkCommandBuffer, currentFrameInFlight: int) = |
1159 | 532 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) |
533 commandBuffer.vkCmdBindDescriptorSets( | |
534 VK_PIPELINE_BIND_POINT_GRAPHICS, | |
535 pipeline.layout, | |
536 0, | |
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537 pipeline.descriptorSets[currentFrameInFlight].len.uint32, |
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538 pipeline.descriptorSets[currentFrameInFlight].ToCPointer, |
1159 | 539 0, |
540 nil, | |
541 ) | |
1161 | 542 |
1162 | 543 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) = |
544 # assert seq-fields of TMesh|TInstance == seq-fields of TShader | |
1161 | 545 # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors |
1162 | 546 for inputName, inputValue in default(TShader).fieldPairs: |
1161 | 547 var foundField = false |
548 when hasCustomPragma(inputValue, VertexAttribute): | |
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549 assert typeof(inputValue) is SupportedGPUType |
1161 | 550 for meshName, meshValue in default(TMesh).fieldPairs: |
551 when meshName == inputName: | |
1162 | 552 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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553 assert elementType(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
1161 | 554 foundField = true |
1162 | 555 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'" |
1161 | 556 elif hasCustomPragma(inputValue, InstanceAttribute): |
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557 assert typeof(inputValue) is SupportedGPUType |
1161 | 558 for instanceName, instanceValue in default(TInstance).fieldPairs: |
559 when instanceName == inputName: | |
1162 | 560 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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561 assert elementType(instanceValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue)) & "'" |
1161 | 562 foundField = true |
1162 | 563 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'" |
1163
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564 elif typeof(inputValue) is Texture or typeof(inputValue) is object: |
1161 | 565 for meshName, meshValue in default(TMesh).fieldPairs: |
566 when meshName == inputName: | |
1162 | 567 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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568 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
1161 | 569 foundField = true |
570 for globalName, globalValue in default(TGlobals).fieldPairs: | |
571 when globalName == inputName: | |
1162 | 572 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
573 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" | |
1161 | 574 foundField = true |
1162 | 575 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
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576 elif typeof(inputValue) is array: |
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577 when (elementType(inputValue) is Texture or elementType(inputValue) is object): |
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578 for meshName, meshValue in default(TMesh).fieldPairs: |
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579 when meshName == inputName: |
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580 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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581 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'" |
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582 foundField = true |
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583 for globalName, globalValue in default(TGlobals).fieldPairs: |
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584 when globalName == inputName: |
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585 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once" |
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586 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'" |
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587 foundField = true |
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588 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'" |
1161 | 589 |
590 | |
1162 | 591 proc Render[TShader, TMesh, TInstance, TGlobals]( |
592 pipeline: Pipeline[TShader], | |
1161 | 593 renderable: Renderable[TMesh, TInstance], |
594 globals: TGlobals, | |
595 commandBuffer: VkCommandBuffer, | |
596 ) = | |
597 static: | |
1162 | 598 AssertCompatible(TShader, TMesh, TInstance, TGlobals) |
1159 | 599 commandBuffer.vkCmdBindVertexBuffers( |
600 firstBinding = 0'u32, | |
1161 | 601 bindingCount = uint32(renderable.vertexBuffers.len), |
602 pBuffers = renderable.vertexBuffers.ToCPointer(), | |
603 pOffsets = renderable.bufferOffsets.ToCPointer() | |
1159 | 604 ) |
1161 | 605 if renderable.indexType != None: |
1159 | 606 commandBuffer.vkCmdBindIndexBuffer( |
607 renderable.indexBuffer, | |
608 renderable.indexBufferOffset, | |
1161 | 609 renderable.indexType, |
1159 | 610 ) |
611 commandBuffer.vkCmdDrawIndexed( | |
1161 | 612 indexCount = renderable.indexCount, |
613 instanceCount = renderable.instanceCount, | |
1159 | 614 firstIndex = 0, |
615 vertexOffset = 0, | |
616 firstInstance = 0 | |
617 ) | |
618 else: | |
619 commandBuffer.vkCmdDraw( | |
1161 | 620 vertexCount = renderable.vertexCount, |
621 instanceCount = renderable.instanceCount, | |
1159 | 622 firstVertex = 0, |
623 firstInstance = 0 | |
624 ) | |
1161 | 625 |
626 when isMainModule: | |
1162 | 627 import semicongine/platform/window |
628 import semicongine/vulkan/instance | |
629 import semicongine/vulkan/device | |
630 import semicongine/vulkan/physicaldevice | |
631 import semicongine/vulkan/renderpass | |
1163
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632 import semicongine/vulkan/commandbuffer |
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633 import std/options |
1162 | 634 |
1161 | 635 type |
1163
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636 MaterialA = object |
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637 reflection: float32 |
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638 baseColor: Vec3f |
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639 ShaderSettings = object |
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640 brightness: float32 |
1161 | 641 MeshA = object |
642 position: seq[Vec3f] | |
643 transparency: float | |
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644 material: array[3, MaterialA] |
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645 materialTextures: array[3, Texture] |
1161 | 646 InstanceA = object |
647 transform: seq[Mat4] | |
648 position: seq[Vec3f] | |
649 Globals = object | |
1162 | 650 fontAtlas: Texture |
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651 settings: ShaderSettings |
1161 | 652 |
1162 | 653 ShaderA = object |
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654 # vertex input |
1161 | 655 position {.VertexAttribute.}: Vec3f |
656 transform {.InstanceAttribute.}: Mat4 | |
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657 # intermediate |
1162 | 658 test {.Pass.}: float32 |
659 test1 {.PassFlat.}: Vec3f | |
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660 # output |
1162 | 661 color {.ShaderOutput.}: Vec4f |
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662 # uniforms |
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663 material: array[3, MaterialA] |
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664 settings: ShaderSettings |
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665 # textures |
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666 fontAtlas: Texture |
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667 materialTextures: array[3, Texture] |
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668 # code |
1162 | 669 vertexCode: string = "void main() {}" |
670 fragmentCode: string = "void main() {}" | |
1161 | 671 |
1162 | 672 let w = CreateWindow("test2") |
673 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT") | |
674 let i = w.CreateInstance( | |
675 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0), | |
676 instanceExtensions = @[], | |
677 layers = @["VK_LAYER_KHRONOS_validation"], | |
678 ) | |
679 | |
680 | |
681 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics() | |
682 let d = i.CreateDevice( | |
683 selectedPhysicalDevice, | |
684 enabledExtensions = @[], | |
685 selectedPhysicalDevice.FilterForGraphicsPresentationQueues() | |
686 ) | |
687 | |
1161 | 688 var r: Renderable[MeshA, InstanceA] |
689 var g: Globals | |
690 | |
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691 const shader = ShaderA() |
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692 let shaderObject = d.vk.CompileShader(shader) |
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693 let rp = d.vk.CreateRenderPass(d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format) |
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694 var p = CreatePipeline(d.vk, renderPass = rp, shaderObject) |
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695 |
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696 let commandBufferPool = d.CreateCommandBufferPool(d.FirstGraphicsQueue().get().family, INFLIGHTFRAMES) |
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697 let cmd = commandBufferPool.buffers[0] |
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698 |
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699 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0)) |
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700 let beginInfo = VkCommandBufferBeginInfo( |
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701 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, |
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702 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), |
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703 ) |
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704 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo)) |
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705 p.Bind(cmd, currentFrameInFlight = 0) |
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706 p.Render(r, g, cmd) |
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707 |
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708 checkVkResult cmd.vkEndCommandBuffer() |