annotate static_utils.nim @ 1163:438d32d8b14f compiletime-tests

add: more static compilation stuff, code is getting a bit crazy, but also super nice API
author sam <sam@basx.dev>
date Fri, 21 Jun 2024 00:14:43 +0700
parents 46fae89cffb0
children 7b4d4d85d9f5
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1 import std/os
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2 import std/enumerate
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3 import std/hashes
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4 import std/macros
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5 import std/strformat
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6 import std/strutils
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7 import std/typetraits as tt
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8
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9 import semicongine/core/utils
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10 import semicongine/core/imagetypes
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11 import semicongine/core/vector
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12 import semicongine/core/matrix
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13 import semicongine/core/vulkanapi
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14 import semicongine/vulkan/buffer
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15
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16 template VertexAttribute* {.pragma.}
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17 template InstanceAttribute* {.pragma.}
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18 template Pass* {.pragma.}
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19 template PassFlat* {.pragma.}
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20 template ShaderOutput* {.pragma.}
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21
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22 const INFLIGHTFRAMES = 2
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23 type
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24 SupportedGPUType* = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64]
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25 ShaderObject*[TShader] = object
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26 vertexShader: VkShaderModule
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27 fragmentShader: VkShaderModule
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28
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29 func VkType[T: SupportedGPUType](value: T): VkFormat =
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30 when T is float32: VK_FORMAT_R32_SFLOAT
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31 elif T is float64: VK_FORMAT_R64_SFLOAT
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32 elif T is int8: VK_FORMAT_R8_SINT
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33 elif T is int16: VK_FORMAT_R16_SINT
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34 elif T is int32: VK_FORMAT_R32_SINT
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35 elif T is int64: VK_FORMAT_R64_SINT
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36 elif T is uint8: VK_FORMAT_R8_UINT
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37 elif T is uint16: VK_FORMAT_R16_UINT
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38 elif T is uint32: VK_FORMAT_R32_UINT
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39 elif T is uint64: VK_FORMAT_R64_UINT
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40 elif T is TVec2[int32]: VK_FORMAT_R32G32_SINT
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41 elif T is TVec2[int64]: VK_FORMAT_R64G64_SINT
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42 elif T is TVec3[int32]: VK_FORMAT_R32G32B32_SINT
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43 elif T is TVec3[int64]: VK_FORMAT_R64G64B64_SINT
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44 elif T is TVec4[int32]: VK_FORMAT_R32G32B32A32_SINT
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45 elif T is TVec4[int64]: VK_FORMAT_R64G64B64A64_SINT
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46 elif T is TVec2[uint32]: VK_FORMAT_R32G32_UINT
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47 elif T is TVec2[uint64]: VK_FORMAT_R64G64_UINT
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48 elif T is TVec3[uint32]: VK_FORMAT_R32G32B32_UINT
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49 elif T is TVec3[uint64]: VK_FORMAT_R64G64B64_UINT
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50 elif T is TVec4[uint32]: VK_FORMAT_R32G32B32A32_UINT
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51 elif T is TVec4[uint64]: VK_FORMAT_R64G64B64A64_UINT
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52 elif T is TVec2[float32]: VK_FORMAT_R32G32_SFLOAT
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53 elif T is TVec2[float64]: VK_FORMAT_R64G64_SFLOAT
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54 elif T is TVec3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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55 elif T is TVec3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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56 elif T is TVec4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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57 elif T is TVec4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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58 elif T is TMat2[float32]: VK_FORMAT_R32G32_SFLOAT
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59 elif T is TMat2[float64]: VK_FORMAT_R64G64_SFLOAT
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60 elif T is TMat23[float32]: VK_FORMAT_R32G32B32_SFLOAT
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61 elif T is TMat23[float64]: VK_FORMAT_R64G64B64_SFLOAT
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62 elif T is TMat32[float32]: VK_FORMAT_R32G32_SFLOAT
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63 elif T is TMat32[float64]: VK_FORMAT_R64G64_SFLOAT
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64 elif T is TMat3[float32]: VK_FORMAT_R32G32B32_SFLOAT
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65 elif T is TMat3[float64]: VK_FORMAT_R64G64B64_SFLOAT
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66 elif T is TMat34[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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67 elif T is TMat34[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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68 elif T is TMat43[float32]: VK_FORMAT_R32G32B32_SFLOAT
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69 elif T is TMat43[float64]: VK_FORMAT_R64G64B64_SFLOAT
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70 elif T is TMat4[float32]: VK_FORMAT_R32G32B32A32_SFLOAT
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71 elif T is TMat4[float64]: VK_FORMAT_R64G64B64A64_SFLOAT
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72 else: {.error: "Unsupported data type on GPU".}
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73
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74 func GlslType[T: SupportedGPUType|Texture](value: T): string =
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75 when T is float32: "float"
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76 elif T is float64: "double"
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77 elif T is int8 or T is int16 or T is int32 or T is int64: "int"
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78 elif T is uint8 or T is uint16 or T is uint32 or T is uint64: "uint"
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79 elif T is TVec2[int32]: "ivec2"
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80 elif T is TVec2[int64]: "ivec2"
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81 elif T is TVec3[int32]: "ivec3"
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82 elif T is TVec3[int64]: "ivec3"
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83 elif T is TVec4[int32]: "ivec4"
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84 elif T is TVec4[int64]: "ivec4"
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85 elif T is TVec2[uint32]: "uvec2"
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86 elif T is TVec2[uint64]: "uvec2"
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87 elif T is TVec3[uint32]: "uvec3"
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88 elif T is TVec3[uint64]: "uvec3"
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89 elif T is TVec4[uint32]: "uvec4"
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90 elif T is TVec4[uint64]: "uvec4"
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91 elif T is TVec2[float32]: "vec2"
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92 elif T is TVec2[float64]: "dvec2"
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93 elif T is TVec3[float32]: "vec3"
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94 elif T is TVec3[float64]: "dvec3"
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95 elif T is TVec4[float32]: "vec4"
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96 elif T is TVec4[float64]: "dvec4"
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97 elif T is TMat2[float32]: "mat2"
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98 elif T is TMat2[float64]: "dmat2"
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99 elif T is TMat23[float32]: "mat23"
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100 elif T is TMat23[float64]: "dmat23"
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101 elif T is TMat32[float32]: "mat32"
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102 elif T is TMat32[float64]: "dmat32"
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103 elif T is TMat3[float32]: "mat3"
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104 elif T is TMat3[float64]: "dmat3"
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105 elif T is TMat34[float32]: "mat34"
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106 elif T is TMat34[float64]: "dmat34"
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107 elif T is TMat43[float32]: "mat43"
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108 elif T is TMat43[float64]: "dmat43"
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109 elif T is TMat4[float32]: "mat4"
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110 elif T is TMat4[float64]: "dmat4"
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111 elif T is Texture: "sampler2D"
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112 else: {.error: "Unsupported data type on GPU".}
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113
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114 template ForVertexDataFields*(inputData: typed, fieldname, valuename, isinstancename, body: untyped): untyped =
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115 for theFieldname, value in fieldPairs(inputData):
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116 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
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117 when not typeof(value) is seq:
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118 {.error: "field '" & theFieldname & "' needs to be a seq".}
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119 when not typeof(value) is SupportedGPUType:
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120 {.error: "field '" & theFieldname & "' is not a supported GPU type".}
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121 block:
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122 let `fieldname` {.inject.} = theFieldname
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123 let `valuename` {.inject.} = value
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124 let `isinstancename` {.inject.} = hasCustomPragma(value, InstanceAttribute)
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125 body
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126
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127 template ForDescriptorFields*(inputData: typed, typename, countname, body: untyped): untyped =
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128 for theFieldname, value in fieldPairs(inputData):
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129 when typeof(value) is Texture:
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130 block:
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131 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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132 let `countname` {.inject.} = 1'u32
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133 body
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134 elif typeof(value) is object:
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135 block:
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136 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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sam <sam@basx.dev>
parents: 1162
diff changeset
137 let `countname` {.inject.} = 1'u32
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sam <sam@basx.dev>
parents: 1162
diff changeset
138 body
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
139 elif typeof(value) is array:
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sam <sam@basx.dev>
parents: 1162
diff changeset
140 when elementType(value) is Texture:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
141 block:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
142 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER
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sam <sam@basx.dev>
parents: 1162
diff changeset
143 let `countname` {.inject.} = uint32(typeof(value).len)
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sam <sam@basx.dev>
parents: 1162
diff changeset
144 body
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
145 elif elementType(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
146 block:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
147 let `typename` {.inject.} = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER
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sam <sam@basx.dev>
parents: 1162
diff changeset
148 let `countname` {.inject.} = uint32(typeof(value).len)
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sam <sam@basx.dev>
parents: 1162
diff changeset
149 body
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sam <sam@basx.dev>
parents: 1160
diff changeset
150
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
151 func NumberOfVertexInputAttributeDescriptors[T: SupportedGPUType|Texture](value: T): uint32 =
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sam <sam@basx.dev>
parents:
diff changeset
152 when T is TMat2[float32] or T is TMat2[float64] or T is TMat23[float32] or T is TMat23[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
153 2
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sam <sam@basx.dev>
parents:
diff changeset
154 elif T is TMat32[float32] or T is TMat32[float64] or T is TMat3[float32] or T is TMat3[float64] or T is TMat34[float32] or T is TMat34[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
155 3
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sam <sam@basx.dev>
parents:
diff changeset
156 elif T is TMat43[float32] or T is TMat43[float64] or T is TMat4[float32] or T is TMat4[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
157 4
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sam <sam@basx.dev>
parents:
diff changeset
158 else:
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sam <sam@basx.dev>
parents:
diff changeset
159 1
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sam <sam@basx.dev>
parents:
diff changeset
160
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sam <sam@basx.dev>
parents: 1161
diff changeset
161 func NLocationSlots[T: SupportedGPUType|Texture](value: T): uint32 =
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sam <sam@basx.dev>
parents:
diff changeset
162 #[
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sam <sam@basx.dev>
parents:
diff changeset
163 single location:
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sam <sam@basx.dev>
parents: 1161
diff changeset
164 - any scalar
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sam <sam@basx.dev>
parents: 1161
diff changeset
165 - any 16-bit vector
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sam <sam@basx.dev>
parents: 1161
diff changeset
166 - any 32-bit vector
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sam <sam@basx.dev>
parents: 1161
diff changeset
167 - any 64-bit vector that has max. 2 components
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sam <sam@basx.dev>
parents:
diff changeset
168 16-bit scalar and vector types, and
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sam <sam@basx.dev>
parents:
diff changeset
169 32-bit scalar and vector types, and
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sam <sam@basx.dev>
parents:
diff changeset
170 64-bit scalar and 2-component vector types.
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sam <sam@basx.dev>
parents:
diff changeset
171 two locations
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sam <sam@basx.dev>
parents:
diff changeset
172 64-bit three- and four-component vectors
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sam <sam@basx.dev>
parents:
diff changeset
173 ]#
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sam <sam@basx.dev>
parents: 1161
diff changeset
174 when T is TVec3[int64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
175 T is TVec4[int64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
176 T is TVec3[uint64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
177 T is TVec4[uint64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
178 T is TVec3[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
179 T is TVec4[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
180 T is TMat23[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
181 T is TMat3[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
182 T is TMat34[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
183 T is TMat43[float64] or
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sam <sam@basx.dev>
parents: 1161
diff changeset
184 T is TMat4[float64]:
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sam <sam@basx.dev>
parents:
diff changeset
185 return 2
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sam <sam@basx.dev>
parents:
diff changeset
186 else:
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sam <sam@basx.dev>
parents:
diff changeset
187 return 1
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sam <sam@basx.dev>
parents:
diff changeset
188
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sam <sam@basx.dev>
parents:
diff changeset
189 type
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sam <sam@basx.dev>
parents: 1160
diff changeset
190 IndexType = enum
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sam <sam@basx.dev>
parents: 1160
diff changeset
191 None, UInt8, UInt16, UInt32
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sam <sam@basx.dev>
parents: 1160
diff changeset
192 RenderBuffers = object
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sam <sam@basx.dev>
parents: 1160
diff changeset
193 deviceBuffers: seq[Buffer] # for fast reads
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sam <sam@basx.dev>
parents: 1160
diff changeset
194 hostVisibleBuffers: seq[Buffer] # for fast writes
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sam <sam@basx.dev>
parents: 1160
diff changeset
195 Renderable[TMesh, TInstance] = object
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sam <sam@basx.dev>
parents: 1160
diff changeset
196 vertexBuffers: seq[VkBuffer]
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sam <sam@basx.dev>
parents: 1160
diff changeset
197 bufferOffsets: seq[VkDeviceSize]
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sam <sam@basx.dev>
parents:
diff changeset
198 instanceCount: uint32
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sam <sam@basx.dev>
parents: 1160
diff changeset
199 case indexType: IndexType
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sam <sam@basx.dev>
parents: 1160
diff changeset
200 of None:
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sam <sam@basx.dev>
parents: 1159
diff changeset
201 vertexCount: uint32
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sam <sam@basx.dev>
parents: 1160
diff changeset
202 else:
1160
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sam <sam@basx.dev>
parents: 1159
diff changeset
203 indexBuffer: VkBuffer
836dc1eda5e3 did: some stuff
sam <sam@basx.dev>
parents: 1159
diff changeset
204 indexCount: uint32
836dc1eda5e3 did: some stuff
sam <sam@basx.dev>
parents: 1159
diff changeset
205 indexBufferOffset: VkDeviceSize
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sam <sam@basx.dev>
parents: 1161
diff changeset
206 Pipeline[TShader] = object
1159
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sam <sam@basx.dev>
parents:
diff changeset
207 pipeline: VkPipeline
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sam <sam@basx.dev>
parents:
diff changeset
208 layout: VkPipelineLayout
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sam <sam@basx.dev>
parents: 1162
diff changeset
209 descriptorSets: array[INFLIGHTFRAMES, seq[VkDescriptorSet]]
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sam <sam@basx.dev>
parents: 1161
diff changeset
210
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
211 converter toVkIndexType(indexType: IndexType): VkIndexType =
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sam <sam@basx.dev>
parents: 1160
diff changeset
212 case indexType:
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sam <sam@basx.dev>
parents: 1160
diff changeset
213 of None: VK_INDEX_TYPE_NONE_KHR
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sam <sam@basx.dev>
parents: 1160
diff changeset
214 of UInt8: VK_INDEX_TYPE_UINT8_EXT
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sam <sam@basx.dev>
parents: 1160
diff changeset
215 of UInt16: VK_INDEX_TYPE_UINT16
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sam <sam@basx.dev>
parents: 1160
diff changeset
216 of UInt32: VK_INDEX_TYPE_UINT32
1159
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sam <sam@basx.dev>
parents:
diff changeset
217
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sam <sam@basx.dev>
parents: 1161
diff changeset
218 proc compileGlslToSPIRV(stage: VkShaderStageFlagBits, shaderSource: string): seq[uint32] {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
219 func stage2string(stage: VkShaderStageFlagBits): string {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
220 case stage
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sam <sam@basx.dev>
parents: 1161
diff changeset
221 of VK_SHADER_STAGE_VERTEX_BIT: "vert"
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sam <sam@basx.dev>
parents: 1161
diff changeset
222 of VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT: "tesc"
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sam <sam@basx.dev>
parents: 1161
diff changeset
223 of VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT: "tese"
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sam <sam@basx.dev>
parents: 1161
diff changeset
224 of VK_SHADER_STAGE_GEOMETRY_BIT: "geom"
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sam <sam@basx.dev>
parents: 1161
diff changeset
225 of VK_SHADER_STAGE_FRAGMENT_BIT: "frag"
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sam <sam@basx.dev>
parents: 1161
diff changeset
226 of VK_SHADER_STAGE_COMPUTE_BIT: "comp"
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sam <sam@basx.dev>
parents: 1161
diff changeset
227 else: ""
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sam <sam@basx.dev>
parents: 1160
diff changeset
228
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
229 when defined(nimcheck): # will not run if nimcheck is running
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sam <sam@basx.dev>
parents: 1161
diff changeset
230 return result
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sam <sam@basx.dev>
parents: 1161
diff changeset
231
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sam <sam@basx.dev>
parents: 1161
diff changeset
232 let
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sam <sam@basx.dev>
parents: 1161
diff changeset
233 stagename = stage2string(stage)
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sam <sam@basx.dev>
parents: 1161
diff changeset
234 shaderHash = hash(shaderSource)
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sam <sam@basx.dev>
parents: 1161
diff changeset
235 shaderfile = getTempDir() / &"shader_{shaderHash}.{stagename}"
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sam <sam@basx.dev>
parents: 1161
diff changeset
236
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sam <sam@basx.dev>
parents: 1161
diff changeset
237 if not shaderfile.fileExists:
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
238 echo "shader of type ", stage
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sam <sam@basx.dev>
parents: 1161
diff changeset
239 for i, line in enumerate(shaderSource.splitlines()):
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sam <sam@basx.dev>
parents: 1161
diff changeset
240 echo " ", i + 1, " ", line
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
241 # var glslExe = currentSourcePath.parentDir.parentDir.parentDir / "tools" / "glslangValidator"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
242 var glslExe = currentSourcePath.parentDir / "tools" / "glslangValidator"
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sam <sam@basx.dev>
parents: 1161
diff changeset
243 when defined(windows):
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sam <sam@basx.dev>
parents: 1161
diff changeset
244 glslExe = glslExe & "." & ExeExt
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
245 let command = &"{glslExe} --entry-point main -V --stdin -S {stagename} -o {shaderfile}"
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
246 echo "run: ", command
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sam <sam@basx.dev>
parents: 1161
diff changeset
247 discard StaticExecChecked(
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sam <sam@basx.dev>
parents: 1161
diff changeset
248 command = command,
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sam <sam@basx.dev>
parents: 1161
diff changeset
249 input = shaderSource
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sam <sam@basx.dev>
parents: 1161
diff changeset
250 )
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sam <sam@basx.dev>
parents: 1161
diff changeset
251 else:
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sam <sam@basx.dev>
parents: 1161
diff changeset
252 echo &"shaderfile {shaderfile} is up-to-date"
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sam <sam@basx.dev>
parents: 1161
diff changeset
253
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sam <sam@basx.dev>
parents: 1161
diff changeset
254 when defined(mingw) and defined(linux): # required for crosscompilation, path separators get messed up
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sam <sam@basx.dev>
parents: 1161
diff changeset
255 let shaderbinary = staticRead shaderfile.replace("\\", "/")
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sam <sam@basx.dev>
parents: 1161
diff changeset
256 else:
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sam <sam@basx.dev>
parents: 1161
diff changeset
257 let shaderbinary = staticRead shaderfile
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sam <sam@basx.dev>
parents: 1161
diff changeset
258
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
259 var i = 0
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sam <sam@basx.dev>
parents: 1161
diff changeset
260 while i < shaderbinary.len:
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sam <sam@basx.dev>
parents: 1161
diff changeset
261 result.add(
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sam <sam@basx.dev>
parents: 1161
diff changeset
262 (uint32(shaderbinary[i + 0]) shl 0) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
263 (uint32(shaderbinary[i + 1]) shl 8) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
264 (uint32(shaderbinary[i + 2]) shl 16) or
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
265 (uint32(shaderbinary[i + 3]) shl 24)
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sam <sam@basx.dev>
parents: 1161
diff changeset
266 )
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sam <sam@basx.dev>
parents: 1161
diff changeset
267 i += 4
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sam <sam@basx.dev>
parents: 1161
diff changeset
268
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sam <sam@basx.dev>
parents: 1161
diff changeset
269 proc generateShaderSource[TShader](shader: TShader): (string, string) {.compileTime.} =
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sam <sam@basx.dev>
parents: 1161
diff changeset
270 const GLSL_VERSION = "450"
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sam <sam@basx.dev>
parents: 1161
diff changeset
271 var vsInput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
272 var vsOutput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
273 var fsInput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
274 var fsOutput: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
275 var uniforms: seq[string]
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sam <sam@basx.dev>
parents: 1161
diff changeset
276 var samplers: seq[string]
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sam <sam@basx.dev>
parents: 1162
diff changeset
277 var vsInputLocation = 0'u32
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sam <sam@basx.dev>
parents: 1161
diff changeset
278 var passLocation = 0
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sam <sam@basx.dev>
parents: 1161
diff changeset
279 var fsOutputLocation = 0
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
280 var descriptorBinding = 0
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sam <sam@basx.dev>
parents: 1161
diff changeset
281
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sam <sam@basx.dev>
parents: 1161
diff changeset
282 for fieldname, value in fieldPairs(shader):
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sam <sam@basx.dev>
parents: 1161
diff changeset
283 # vertex shader inputs
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
284 when hasCustomPragma(value, VertexAttribute) or hasCustomPragma(value, InstanceAttribute):
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
285 assert typeof(value) is SupportedGPUType
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
286 vsInput.add "layout(location = " & $vsInputLocation & ") in " & GlslType(value) & " " & fieldname & ";"
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
287 for j in 0 ..< NumberOfVertexInputAttributeDescriptors(value):
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sam <sam@basx.dev>
parents: 1161
diff changeset
288 vsInputLocation += NLocationSlots(value)
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sam <sam@basx.dev>
parents: 1161
diff changeset
289 # intermediate values, passed between shaders
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
290 elif hasCustomPragma(value, Pass) or hasCustomPragma(value, PassFlat):
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
291 let flat = if hasCustomPragma(value, PassFlat): "flat " else: ""
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
292 vsOutput.add "layout(location = " & $passLocation & ") " & flat & "out " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
293 fsInput.add "layout(location = " & $passLocation & ") " & flat & "in " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1161
diff changeset
294 passLocation.inc
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
295 elif hasCustomPragma(value, ShaderOutput):
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sam <sam@basx.dev>
parents: 1162
diff changeset
296 fsOutput.add &"layout(location = " & $fsOutputLocation & ") out " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1161
diff changeset
297 fsOutputLocation.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
298 elif typeof(value) is Texture:
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sam <sam@basx.dev>
parents: 1162
diff changeset
299 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(value) & " " & fieldname & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
300 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
301 elif typeof(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
302 # TODO
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
303 uniforms.add ""
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
304 descriptorBinding.inc
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
305 elif typeof(value) is array:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
306 when elementType(value) is Texture:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
307 let arrayDecl = "[" & $typeof(value).len & "]"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
308 samplers.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(default(elementType(value))) & " " & fieldname & "" & arrayDecl & ";"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
309 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1162
diff changeset
310 elif elementType(value) is object:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
311 # TODO
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sam <sam@basx.dev>
parents: 1162
diff changeset
312 let arrayDecl = "[" & $typeof(value).len & "]"
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sam <sam@basx.dev>
parents: 1162
diff changeset
313 # uniforms.add "layout(binding = " & $descriptorBinding & ") uniform " & GlslType(elementType(value)) & " " & fieldname & "" & arrayDecl & ";"
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sam <sam@basx.dev>
parents: 1162
diff changeset
314 descriptorBinding.inc
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sam <sam@basx.dev>
parents: 1161
diff changeset
315 else:
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sam <sam@basx.dev>
parents: 1162
diff changeset
316 {.error: "Unsupported shader field " & fieldname.}
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sam <sam@basx.dev>
parents: 1162
diff changeset
317 elif fieldname in ["vertexCode", "fragmentCode"]:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
318 discard
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sam <sam@basx.dev>
parents: 1162
diff changeset
319 else:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
320 {.error: "Unsupported shader field '" & tt.name(TShader) & "." & fieldname & "' of type " & tt.name(typeof(value)).}
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
321
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sam <sam@basx.dev>
parents: 1161
diff changeset
322 result[0] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
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sam <sam@basx.dev>
parents: 1161
diff changeset
323 vsInput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
324 uniforms &
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sam <sam@basx.dev>
parents: 1161
diff changeset
325 samplers &
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sam <sam@basx.dev>
parents: 1161
diff changeset
326 vsOutput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
327 @[shader.vertexCode]).join("\n")
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sam <sam@basx.dev>
parents: 1161
diff changeset
328
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sam <sam@basx.dev>
parents: 1161
diff changeset
329 result[1] = (@[&"#version {GLSL_VERSION}", "#extension GL_EXT_scalar_block_layout : require", ""] &
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sam <sam@basx.dev>
parents: 1161
diff changeset
330 fsInput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
331 uniforms &
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sam <sam@basx.dev>
parents: 1161
diff changeset
332 samplers &
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sam <sam@basx.dev>
parents: 1161
diff changeset
333 fsOutput &
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sam <sam@basx.dev>
parents: 1161
diff changeset
334 @[shader.fragmentCode]).join("\n")
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sam <sam@basx.dev>
parents: 1161
diff changeset
335
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
336 # proc CompileShader[TShader](shader: static TShader): (seq[uint32], seq[uint32]) {.compileTime.}=
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
337 proc CompileShader[TShader](device: VkDevice, shader: static TShader): ShaderObject[TShader] =
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
338 const (vertexShaderSource, fragmentShaderSource) = generateShaderSource(shader)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
339
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
340 let vertexBinary = compileGlslToSPIRV(VK_SHADER_STAGE_VERTEX_BIT, vertexShaderSource)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
341 let fragmentBinary = compileGlslToSPIRV(VK_SHADER_STAGE_FRAGMENT_BIT, fragmentShaderSource)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
342
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
343 var createInfoVertex = VkShaderModuleCreateInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
344 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
345 codeSize: csize_t(vertexBinary.len * sizeof(uint32)),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
346 pCode: vertexBinary.ToCPointer,
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sam <sam@basx.dev>
parents: 1161
diff changeset
347 )
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
348 checkVkResult device.vkCreateShaderModule(addr(createInfoVertex), nil, addr(result.vertexShader))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
349 var createInfoFragment = VkShaderModuleCreateInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
350 sType: VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
351 codeSize: csize_t(fragmentBinary.len * sizeof(uint32)),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
352 pCode: fragmentBinary.ToCPointer,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
353 )
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
354 checkVkResult device.vkCreateShaderModule(addr(createInfoFragment), nil, addr(result.fragmentShader))
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
355
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sam <sam@basx.dev>
parents: 1161
diff changeset
356
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sam <sam@basx.dev>
parents: 1161
diff changeset
357 proc CreatePipeline*[TShader](
1159
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sam <sam@basx.dev>
parents:
diff changeset
358 device: VkDevice,
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sam <sam@basx.dev>
parents:
diff changeset
359 renderPass: VkRenderPass,
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
360 shader: ShaderObject[TShader],
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sam <sam@basx.dev>
parents:
diff changeset
361 topology: VkPrimitiveTopology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
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sam <sam@basx.dev>
parents:
diff changeset
362 polygonMode: VkPolygonMode = VK_POLYGON_MODE_FILL,
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sam <sam@basx.dev>
parents:
diff changeset
363 cullMode: VkCullModeFlagBits = VK_CULL_MODE_BACK_BIT,
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sam <sam@basx.dev>
parents:
diff changeset
364 frontFace: VkFrontFace = VK_FRONT_FACE_CLOCKWISE,
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
365 ): Pipeline[TShader] =
1159
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sam <sam@basx.dev>
parents:
diff changeset
366 # assumptions/limitations:
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sam <sam@basx.dev>
parents:
diff changeset
367 # - we are only using vertex and fragment shaders (2 stages)
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sam <sam@basx.dev>
parents:
diff changeset
368 # - we only support one subpass
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
369 # = we only support one Uniform-Block
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
370
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sam <sam@basx.dev>
parents: 1160
diff changeset
371 var layoutbindings: seq[VkDescriptorSetLayoutBinding]
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sam <sam@basx.dev>
parents: 1160
diff changeset
372 var descriptorBindingNumber = 0'u32
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
373 ForDescriptorFields(default(TShader), descriptorType, descriptorCount):
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
374 layoutbindings.add VkDescriptorSetLayoutBinding(
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sam <sam@basx.dev>
parents: 1160
diff changeset
375 binding: descriptorBindingNumber,
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sam <sam@basx.dev>
parents: 1160
diff changeset
376 descriptorType: descriptorType,
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sam <sam@basx.dev>
parents: 1160
diff changeset
377 descriptorCount: descriptorCount,
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sam <sam@basx.dev>
parents: 1161
diff changeset
378 stageFlags: VkShaderStageFlags(VK_SHADER_STAGE_ALL_GRAPHICS),
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
379 pImmutableSamplers: nil,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
380 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
381 inc descriptorBindingNumber
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
382 var layoutCreateInfo = VkDescriptorSetLayoutCreateInfo(
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
383 sType: VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
384 bindingCount: uint32(layoutbindings.len),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
385 pBindings: layoutbindings.ToCPointer
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
386 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
387 var descriptorSetLayout: VkDescriptorSetLayout
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
388 checkVkResult vkCreateDescriptorSetLayout(device, addr(layoutCreateInfo), nil, addr(descriptorSetLayout))
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
389 let pipelineLayoutInfo = VkPipelineLayoutCreateInfo(
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
390 sType: VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
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sam <sam@basx.dev>
parents: 1160
diff changeset
391 setLayoutCount: 1,
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sam <sam@basx.dev>
parents: 1160
diff changeset
392 pSetLayouts: addr(descriptorSetLayout),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
393 # pushConstantRangeCount: uint32(pushConstants.len),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
394 # pPushConstantRanges: pushConstants.ToCPointer,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
395 )
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sam <sam@basx.dev>
parents: 1160
diff changeset
396 checkVkResult vkCreatePipelineLayout(device, addr(pipelineLayoutInfo), nil, addr(result.layout))
1159
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sam <sam@basx.dev>
parents:
diff changeset
397
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
398 let stages = [
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
399 VkPipelineShaderStageCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
400 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
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sam <sam@basx.dev>
parents:
diff changeset
401 stage: VK_SHADER_STAGE_VERTEX_BIT,
1163
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sam <sam@basx.dev>
parents: 1162
diff changeset
402 module: shader.vertexShader,
1159
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sam <sam@basx.dev>
parents:
diff changeset
403 pName: "main",
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
404 ),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
405 VkPipelineShaderStageCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
406 sType: VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
407 stage: VK_SHADER_STAGE_FRAGMENT_BIT,
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
408 module: shader.fragmentShader,
1159
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sam <sam@basx.dev>
parents:
diff changeset
409 pName: "main",
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
410 ),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
411 ]
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
412 var
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sam <sam@basx.dev>
parents: 1161
diff changeset
413 bindings: seq[VkVertexInputBindingDescription]
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sam <sam@basx.dev>
parents: 1161
diff changeset
414 attributes: seq[VkVertexInputAttributeDescription]
1159
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sam <sam@basx.dev>
parents:
diff changeset
415 var inputBindingNumber = 0'u32
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
416 var location = 0'u32
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sam <sam@basx.dev>
parents: 1161
diff changeset
417 ForVertexDataFields(default(TShader), fieldname, value, isInstanceAttr):
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
418 bindings.add VkVertexInputBindingDescription(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
419 binding: inputBindingNumber,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
420 stride: sizeof(value).uint32,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
421 inputRate: if isInstanceAttr: VK_VERTEX_INPUT_RATE_INSTANCE else: VK_VERTEX_INPUT_RATE_VERTEX,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
422 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
423 # allows to submit larger data structures like Mat44, for most other types will be 1
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
424 let perDescriptorSize = sizeof(value).uint32 div NumberOfVertexInputAttributeDescriptors(value)
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
425 for i in 0'u32 ..< NumberOfVertexInputAttributeDescriptors(value):
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
426 attributes.add VkVertexInputAttributeDescription(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
427 binding: inputBindingNumber,
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
428 location: location,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
429 format: VkType(value),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
430 offset: i * perDescriptorSize,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
431 )
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
432 location += NLocationSlots(value)
1159
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sam <sam@basx.dev>
parents:
diff changeset
433 inc inputBindingNumber
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
434
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
435 let
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
436 vertexInputInfo = VkPipelineVertexInputStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
437 sType: VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
438 vertexBindingDescriptionCount: uint32(bindings.len),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
439 pVertexBindingDescriptions: bindings.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
440 vertexAttributeDescriptionCount: uint32(attributes.len),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
441 pVertexAttributeDescriptions: attributes.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
442 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
443 inputAssembly = VkPipelineInputAssemblyStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
444 sType: VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
445 topology: topology,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
446 primitiveRestartEnable: false,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
447 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
448 viewportState = VkPipelineViewportStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
449 sType: VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
450 viewportCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
451 scissorCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
452 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
453 rasterizer = VkPipelineRasterizationStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
454 sType: VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
455 depthClampEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
456 rasterizerDiscardEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
457 polygonMode: polygonMode,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
458 lineWidth: 1.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
459 cullMode: toBits [cullMode],
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
460 frontFace: frontFace,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
461 depthBiasEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
462 depthBiasConstantFactor: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
463 depthBiasClamp: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
464 depthBiasSlopeFactor: 0.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
465 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
466 multisampling = VkPipelineMultisampleStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
467 sType: VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
468 sampleShadingEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
469 rasterizationSamples: VK_SAMPLE_COUNT_1_BIT,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
470 minSampleShading: 1.0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
471 pSampleMask: nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
472 alphaToCoverageEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
473 alphaToOneEnable: VK_FALSE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
474 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
475 colorBlendAttachment = VkPipelineColorBlendAttachmentState(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
476 colorWriteMask: toBits [VK_COLOR_COMPONENT_R_BIT, VK_COLOR_COMPONENT_G_BIT, VK_COLOR_COMPONENT_B_BIT, VK_COLOR_COMPONENT_A_BIT],
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
477 blendEnable: VK_TRUE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
478 srcColorBlendFactor: VK_BLEND_FACTOR_SRC_ALPHA,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
479 dstColorBlendFactor: VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
480 colorBlendOp: VK_BLEND_OP_ADD,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
481 srcAlphaBlendFactor: VK_BLEND_FACTOR_ONE,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
482 dstAlphaBlendFactor: VK_BLEND_FACTOR_ZERO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
483 alphaBlendOp: VK_BLEND_OP_ADD,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
484 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
485 colorBlending = VkPipelineColorBlendStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
486 sType: VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
487 logicOpEnable: false,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
488 attachmentCount: 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
489 pAttachments: addr(colorBlendAttachment),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
490 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
491 dynamicStates = [VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR]
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
492 dynamicState = VkPipelineDynamicStateCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
493 sType: VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
494 dynamicStateCount: dynamicStates.len.uint32,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
495 pDynamicStates: dynamicStates.ToCPointer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
496 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
497 let createInfo = VkGraphicsPipelineCreateInfo(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
498 sType: VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
499 stageCount: 2,
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
500 pStages: stages.ToCPointer,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
501 pVertexInputState: addr(vertexInputInfo),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
502 pInputAssemblyState: addr(inputAssembly),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
503 pViewportState: addr(viewportState),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
504 pRasterizationState: addr(rasterizer),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
505 pMultisampleState: addr(multisampling),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
506 pDepthStencilState: nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
507 pColorBlendState: addr(colorBlending),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
508 pDynamicState: addr(dynamicState),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
509 layout: result.layout,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
510 renderPass: renderPass,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
511 subpass: 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
512 basePipelineHandle: VkPipeline(0),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
513 basePipelineIndex: -1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
514 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
515 checkVkResult vkCreateGraphicsPipelines(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
516 device,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
517 VkPipelineCache(0),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
518 1,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
519 addr(createInfo),
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
520 nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
521 addr(result.pipeline)
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
522 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
523
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
524 proc CreateRenderable[TMesh, TInstance](
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
525 mesh: TMesh,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
526 instance: TInstance,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
527 buffers: RenderBuffers,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
528 ): Renderable[TMesh, TInstance] =
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
529 result.indexType = None
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
530
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
531 proc Bind(pipeline: Pipeline, commandBuffer: VkCommandBuffer, currentFrameInFlight: int) =
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
532 commandBuffer.vkCmdBindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline)
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
533 commandBuffer.vkCmdBindDescriptorSets(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
534 VK_PIPELINE_BIND_POINT_GRAPHICS,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
535 pipeline.layout,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
536 0,
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
537 pipeline.descriptorSets[currentFrameInFlight].len.uint32,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
538 pipeline.descriptorSets[currentFrameInFlight].ToCPointer,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
539 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
540 nil,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
541 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
542
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
543 proc AssertCompatible(TShader, TMesh, TInstance, TGlobals: typedesc) =
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
544 # assert seq-fields of TMesh|TInstance == seq-fields of TShader
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
545 # assert normal fields of TMesh|Globals == normal fields of TShaderDescriptors
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
546 for inputName, inputValue in default(TShader).fieldPairs:
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
547 var foundField = false
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
548 when hasCustomPragma(inputValue, VertexAttribute):
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
549 assert typeof(inputValue) is SupportedGPUType
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
550 for meshName, meshValue in default(TMesh).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
551 when meshName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
552 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
553 assert elementType(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
554 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
555 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
556 elif hasCustomPragma(inputValue, InstanceAttribute):
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
557 assert typeof(inputValue) is SupportedGPUType
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
558 for instanceName, instanceValue in default(TInstance).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
559 when instanceName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
560 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
561 assert elementType(instanceValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but instance attribute is of type '" & tt.name(elementType(instanceValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
562 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
563 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TInstance) & "'"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
564 elif typeof(inputValue) is Texture or typeof(inputValue) is object:
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
565 for meshName, meshValue in default(TMesh).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
566 when meshName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
567 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
568 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
569 foundField = true
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
570 for globalName, globalValue in default(TGlobals).fieldPairs:
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
571 when globalName == inputName:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
572 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
573 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
574 foundField = true
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
575 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'"
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
576 elif typeof(inputValue) is array:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
577 when (elementType(inputValue) is Texture or elementType(inputValue) is object):
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
578 for meshName, meshValue in default(TMesh).fieldPairs:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
579 when meshName == inputName:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
580 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
581 assert typeof(meshValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but mesh attribute is of type '" & tt.name(elementType(meshValue)) & "'"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
582 foundField = true
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
583 for globalName, globalValue in default(TGlobals).fieldPairs:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
584 when globalName == inputName:
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
585 assert foundField == false, "Shader input '" & tt.name(TShader) & "." & inputName & "' has been found more than once"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
586 assert typeof(globalValue) is typeof(inputValue), "Shader input " & tt.name(TShader) & "." & inputName & " is of type '" & tt.name(typeof(inputValue)) & "' but global attribute is of type '" & tt.name(typeof(globalValue)) & "'"
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
587 foundField = true
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
588 assert foundField, "Shader input '" & tt.name(TShader) & "." & inputName & ": " & tt.name(typeof(inputValue)) & "' not found in '" & tt.name(TMesh) & "|" & tt.name(TGlobals) & "'"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
589
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
590
1162
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sam <sam@basx.dev>
parents: 1161
diff changeset
591 proc Render[TShader, TMesh, TInstance, TGlobals](
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sam <sam@basx.dev>
parents: 1161
diff changeset
592 pipeline: Pipeline[TShader],
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
593 renderable: Renderable[TMesh, TInstance],
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sam <sam@basx.dev>
parents: 1160
diff changeset
594 globals: TGlobals,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
595 commandBuffer: VkCommandBuffer,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
596 ) =
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
597 static:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
598 AssertCompatible(TShader, TMesh, TInstance, TGlobals)
1159
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sam <sam@basx.dev>
parents:
diff changeset
599 commandBuffer.vkCmdBindVertexBuffers(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
600 firstBinding = 0'u32,
1161
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sam <sam@basx.dev>
parents: 1160
diff changeset
601 bindingCount = uint32(renderable.vertexBuffers.len),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
602 pBuffers = renderable.vertexBuffers.ToCPointer(),
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
603 pOffsets = renderable.bufferOffsets.ToCPointer()
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
604 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
605 if renderable.indexType != None:
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
606 commandBuffer.vkCmdBindIndexBuffer(
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
607 renderable.indexBuffer,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
608 renderable.indexBufferOffset,
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
609 renderable.indexType,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
610 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
611 commandBuffer.vkCmdDrawIndexed(
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
612 indexCount = renderable.indexCount,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
613 instanceCount = renderable.instanceCount,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
614 firstIndex = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
615 vertexOffset = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
616 firstInstance = 0
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
617 )
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
618 else:
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
619 commandBuffer.vkCmdDraw(
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
620 vertexCount = renderable.vertexCount,
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
621 instanceCount = renderable.instanceCount,
1159
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
622 firstVertex = 0,
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
623 firstInstance = 0
e7cbb13999e4 add: changes and static tools
sam <sam@basx.dev>
parents:
diff changeset
624 )
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
625
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
626 when isMainModule:
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
627 import semicongine/platform/window
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
628 import semicongine/vulkan/instance
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
629 import semicongine/vulkan/device
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
630 import semicongine/vulkan/physicaldevice
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
631 import semicongine/vulkan/renderpass
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
632 import semicongine/vulkan/commandbuffer
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
633 import std/options
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
634
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
635 type
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
636 MaterialA = object
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
637 reflection: float32
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
638 baseColor: Vec3f
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
639 ShaderSettings = object
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
640 brightness: float32
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
641 MeshA = object
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
642 position: seq[Vec3f]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
643 transparency: float
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
644 material: array[3, MaterialA]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
645 materialTextures: array[3, Texture]
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
646 InstanceA = object
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
647 transform: seq[Mat4]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
648 position: seq[Vec3f]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
649 Globals = object
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
650 fontAtlas: Texture
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
651 settings: ShaderSettings
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
652
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
653 ShaderA = object
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
654 # vertex input
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
655 position {.VertexAttribute.}: Vec3f
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
656 transform {.InstanceAttribute.}: Mat4
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
657 # intermediate
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
658 test {.Pass.}: float32
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
659 test1 {.PassFlat.}: Vec3f
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
660 # output
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
661 color {.ShaderOutput.}: Vec4f
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
662 # uniforms
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
663 material: array[3, MaterialA]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
664 settings: ShaderSettings
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
665 # textures
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
666 fontAtlas: Texture
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
667 materialTextures: array[3, Texture]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
668 # code
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
669 vertexCode: string = "void main() {}"
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
670 fragmentCode: string = "void main() {}"
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
671
1162
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
672 let w = CreateWindow("test2")
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
673 putEnv("VK_LAYER_ENABLES", "VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_AMD,VALIDATION_CHECK_ENABLE_VENDOR_SPECIFIC_NVIDIA,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXTVK_VALIDATION_FEATURE_ENABLE_GPU_ASSISTED_EXT,VK_VALIDATION_FEATURE_ENABLE_SYNCHRONIZATION_VALIDATION_EXT")
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
674 let i = w.CreateInstance(
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
675 vulkanVersion = VK_MAKE_API_VERSION(0, 1, 3, 0),
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
676 instanceExtensions = @[],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
677 layers = @["VK_LAYER_KHRONOS_validation"],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
678 )
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
679
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
680
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
681 let selectedPhysicalDevice = i.GetPhysicalDevices().FilterBestGraphics()
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
682 let d = i.CreateDevice(
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
683 selectedPhysicalDevice,
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
684 enabledExtensions = @[],
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
685 selectedPhysicalDevice.FilterForGraphicsPresentationQueues()
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
686 )
46fae89cffb0 advance evenmore!
sam <sam@basx.dev>
parents: 1161
diff changeset
687
1161
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
688 var r: Renderable[MeshA, InstanceA]
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
689 var g: Globals
dbca0528c714 add: more stuff
sam <sam@basx.dev>
parents: 1160
diff changeset
690
1163
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
691 const shader = ShaderA()
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
692 let shaderObject = d.vk.CompileShader(shader)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
693 let rp = d.vk.CreateRenderPass(d.physicalDevice.GetSurfaceFormats().FilterSurfaceFormat().format)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
694 var p = CreatePipeline(d.vk, renderPass = rp, shaderObject)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
695
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
696 let commandBufferPool = d.CreateCommandBufferPool(d.FirstGraphicsQueue().get().family, INFLIGHTFRAMES)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
697 let cmd = commandBufferPool.buffers[0]
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
698
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
699 checkVkResult cmd.vkResetCommandBuffer(VkCommandBufferResetFlags(0))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
700 let beginInfo = VkCommandBufferBeginInfo(
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
701 sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
702 flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT),
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
703 )
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
704 checkVkResult cmd.vkBeginCommandBuffer(addr(beginInfo))
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
705 p.Bind(cmd, currentFrameInFlight = 0)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
706 p.Render(r, g, cmd)
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
707
438d32d8b14f add: more static compilation stuff, code is getting a bit crazy, but also super nice API
sam <sam@basx.dev>
parents: 1162
diff changeset
708 checkVkResult cmd.vkEndCommandBuffer()