Mercurial > games > semicongine
annotate tests/test_materials.nim @ 315:4921ec86dcb4
did: preparations to refactor material system, still tons to do
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Sun, 23 Jul 2023 19:59:47 +0700 | 
| parents | da0bd61abe91 | 
| children | b145a05c2459 | 
| rev | line source | 
|---|---|
| 201 | 1 import std/times | 
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2 import std/tables | 
| 201 | 3 | 
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4 import semicongine | 
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5 | 
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6 proc main() = | 
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7 var flag = rect() | 
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8 var scene = newScene("main", root=newEntity("rect", {"mesh": Component(flag)})) | 
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9 let (RT, WT, PT) = (hexToColorAlpha("A51931").asPixel, hexToColorAlpha("F4F5F8").asPixel, hexToColorAlpha("2D2A4A").asPixel) | 
| 201 | 10 let | 
| 244 | 11 # image from memory | 
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12 thai = Image(width: 7, height: 5, imagedata: @[ | 
| 201 | 13 RT, RT, RT, RT, RT, RT, RT, | 
| 14 WT, WT, WT, WT, WT, WT, WT, | |
| 15 PT, PT, PT, PT, PT, PT, PT, | |
| 16 WT, WT, WT, WT, WT, WT, WT, | |
| 17 RT, RT, RT, RT, RT, RT, RT, | |
| 18 ]) | |
| 253 | 19 let | 
| 244 | 20 # image from file | 
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21 swiss = loadImage("flag.png") | 
| 253 | 22 | 
| 244 | 23 var sampler = DefaultSampler() | 
| 24 sampler.magnification = VK_FILTER_NEAREST | |
| 25 sampler.minification = VK_FILTER_NEAREST | |
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26 scene.addMaterial(Material(name:"material1", textures: { | 
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27 "swissflag": Texture(image: swiss, sampler: sampler), | 
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28 "thaiflag": Texture(image: thai, sampler: sampler), | 
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4921ec86dcb4
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29 }.toTable)) | 
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4921ec86dcb4
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30 scene.addMaterial(Material(name:"material2", textures: { | 
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4921ec86dcb4
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parents: 
302 
diff
changeset
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31 "swissflag": Texture(image: thai, sampler: sampler), | 
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4921ec86dcb4
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parents: 
302 
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32 "thaiflag": Texture(image: swiss, sampler: sampler), | 
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4921ec86dcb4
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parents: 
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33 }.toTable)) | 
| 230 | 34 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) | 
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35 | 
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36 var engine = initEngine("Test materials") | 
| 253 | 37 | 
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38 const | 
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39 vertexInput = @[ | 
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40 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | 
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da68fe12f600
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41 attr[Vec2f]("uv", memoryPerformanceHint=PreferFastRead), | 
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da68fe12f600
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42 ] | 
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43 vertexOutput = @[attr[Vec2f]("uvout")] | 
| 230 | 44 uniforms = @[attr[float32]("test2", arrayCount=2)] | 
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45 samplers = @[ | 
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4921ec86dcb4
did: preparations to refactor material system, still tons to do
 
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parents: 
302 
diff
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46 attr[Sampler2DType]("swissflag", arrayCount=2), | 
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4921ec86dcb4
did: preparations to refactor material system, still tons to do
 
Sam <sam@basx.dev> 
parents: 
302 
diff
changeset
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47 attr[Sampler2DType]("thaiflag", arrayCount=2), | 
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4921ec86dcb4
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Sam <sam@basx.dev> 
parents: 
302 
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48 ] | 
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49 fragOutput = @[attr[Vec4f]("color")] | 
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da68fe12f600
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parents:  
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50 vertexCode = compileGlslShader( | 
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da68fe12f600
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parents:  
diff
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51 stage=VK_SHADER_STAGE_VERTEX_BIT, | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
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parents:  
diff
changeset
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52 inputs=vertexInput, | 
| 201 | 53 uniforms=uniforms, | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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54 samplers=samplers, | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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55 outputs=vertexOutput, | 
| 230 | 56 main="""gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); uvout = uv;""" | 
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199
 
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Sam <sam@basx.dev> 
parents:  
diff
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57 ) | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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58 fragmentCode = compileGlslShader( | 
| 
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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59 stage=VK_SHADER_STAGE_FRAGMENT_BIT, | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
60 inputs=vertexOutput, | 
| 201 | 61 uniforms=uniforms, | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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62 samplers=samplers, | 
| 
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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63 outputs=fragOutput, | 
| 201 | 64 main=""" | 
| 230 | 65 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; | 
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315
 
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did: preparations to refactor material system, still tons to do
 
Sam <sam@basx.dev> 
parents: 
302 
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changeset
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66 color = texture(swissflag[1], uvout) * (1 - d) + texture(thaiflag[1], uvout) * d; | 
| 201 | 67 """ | 
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199
 
da68fe12f600
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Sam <sam@basx.dev> 
parents:  
diff
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68 ) | 
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da68fe12f600
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69 engine.setRenderer(engine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode)) | 
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315
 
4921ec86dcb4
did: preparations to refactor material system, still tons to do
 
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parents: 
302 
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changeset
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70 engine.addScene(scene, vertexInput, samplers, transformAttribute="", materialIndexAttribute="") | 
| 201 | 71 var t = cpuTime() | 
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199
 
da68fe12f600
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72 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 
| 230 | 73 var d = float32(cpuTime() - t) | 
| 74 setShaderGlobalArray(scene, "test2", @[d, d * 2]) | |
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
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75 engine.renderScene(scene) | 
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da68fe12f600
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76 engine.destroy() | 
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77 | 
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78 | 
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da68fe12f600
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79 when isMainModule: | 
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da68fe12f600
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80 main() | 
