Mercurial > games > semicongine
annotate tests/test_text.nim @ 1304:49428fc7921c
fix: mouse-locking, not done on windows yes
author | sam <sam@basx.dev> |
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date | Wed, 07 Aug 2024 17:26:25 +0700 |
parents | 5de466f5f087 |
children | 385dbd68a947 |
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1236 | 1 import std/os |
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2 import std/algorithm |
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3 import std/strutils |
1236 | 4 import std/sequtils |
5 import std/monotimes | |
6 import std/times | |
7 import std/options | |
8 import std/random | |
9 | |
1267 | 10 import ../semicongine |
1236 | 11 |
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12 proc test_01_static_label(time: float32) = |
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13 var renderdata = initRenderData() |
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15 var pipeline = createPipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) |
1236 | 16 |
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17 var font = loadFont("Overhaul.ttf", lineHeightPixels = 160) |
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18 var label1 = initTextbox( |
1236 | 19 renderdata, |
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20 pipeline.layout(0), |
1236 | 21 font, |
22 "Hello semicongine!", | |
1281 | 23 color = vec4(1, 1, 1, 1), |
1236 | 24 scale = 0.0005, |
25 ) | |
26 | |
27 var start = getMonoTime() | |
28 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: | |
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29 label1.refresh() |
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30 withNextFrame(framebuffer, commandbuffer): |
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31 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
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32 withPipeline(commandbuffer, pipeline): |
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33 render(commandbuffer, pipeline, label1) |
1236 | 34 |
35 # cleanup | |
36 checkVkResult vkDeviceWaitIdle(vulkan.device) | |
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37 destroyPipeline(pipeline) |
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38 destroyRenderData(renderdata) |
1236 | 39 |
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40 proc test_02_multiple_animated(time: float32) = |
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41 var renderdata = initRenderData() |
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42 |
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43 var pipeline = createPipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) |
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44 |
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45 var font1 = loadFont("Overhaul.ttf", lineHeightPixels = 40) |
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46 var font2 = loadFont("Overhaul.ttf", lineHeightPixels = 160) |
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47 var font3 = loadFont("DejaVuSans.ttf", lineHeightPixels = 160) |
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48 var labels = [ |
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49 initTextbox( |
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50 renderdata, |
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51 pipeline.layout(0), |
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52 font1, |
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53 " 0", |
1281 | 54 color = vec4(0, 1, 1, 1), |
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55 scale = 0.004, |
1281 | 56 position = vec3(-0.3, 0.5) |
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57 ), |
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58 initTextbox( |
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59 renderdata, |
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60 pipeline.layout(0), |
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61 font2, |
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62 " 1", |
1281 | 63 color = vec4(1, 0, 1, 1), |
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64 scale = 0.001, |
1281 | 65 position = vec3(0, 0) |
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66 ), |
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67 initTextbox( |
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68 renderdata, |
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69 pipeline.layout(0), |
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70 font3, |
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71 " 2", |
1281 | 72 color = vec4(1, 1, 0, 1), |
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73 scale = 0.001, |
1281 | 74 position = vec3(0.3, -0.5) |
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75 ) |
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76 ] |
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77 |
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78 var start = getMonoTime() |
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79 var p = 0 |
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80 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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81 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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82 for i in 0 ..< labels.len: |
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83 var c = labels[i].color |
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84 c[i] = progress |
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85 labels[i].color = c |
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86 labels[i].scale = labels[i].scale * (1.0 + (i + 1).float * 0.001) |
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87 labels[i].position = labels[i].position + vec3(0.001 * (i.float - 1'f)) |
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88 labels[i].text = $(p + i) |
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89 labels[i].refresh() |
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90 inc p |
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91 withNextFrame(framebuffer, commandbuffer): |
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92 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
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93 withPipeline(commandbuffer, pipeline): |
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94 for label in labels: |
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95 render(commandbuffer, pipeline, label) |
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96 |
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97 # cleanup |
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98 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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99 destroyPipeline(pipeline) |
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100 destroyRenderData(renderdata) |
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101 |
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102 proc test_03_layouting(time: float32) = |
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103 var renderdata = initRenderData() |
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104 |
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105 var pipeline = createPipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) |
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106 |
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107 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 40) |
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108 var labels: seq[Textbox] |
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109 |
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110 for horizontal in HorizontalAlignment: |
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111 labels.add initTextbox( |
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112 renderdata, |
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113 pipeline.layout(0), |
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114 font, |
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115 $horizontal & " aligned", |
1281 | 116 color = vec4(1, 1, 1, 1), |
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117 scale = 0.001, |
1281 | 118 position = vec3(0, 0.9 - (horizontal.float * 0.15)), |
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119 horizontalAlignment = horizontal, |
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120 ) |
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121 for vertical in VerticalAlignment: |
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122 labels.add initTextbox( |
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123 renderdata, |
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124 pipeline.layout(0), |
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125 font, |
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126 $vertical & " aligned", |
1281 | 127 color = vec4(1, 1, 1, 1), |
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128 scale = 0.001, |
1281 | 129 position = vec3(-0.35 + (vertical.float * 0.35), 0.3), |
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130 verticalAlignment = vertical, |
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131 ) |
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132 labels.add initTextbox( |
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133 renderdata, |
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134 pipeline.layout(0), |
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135 font, |
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136 """Paragraph |
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137 This is a somewhat longer paragraph with a few newlines and a maximum width of 0.2. |
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138 |
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139 It should display with some space above and have a pleasing appearance overall! :)""", |
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140 maxWidth = 0.6, |
1281 | 141 color = vec4(1, 1, 1, 1), |
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142 scale = 0.001, |
1281 | 143 position = vec3(-0.9, 0.1), |
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144 verticalAlignment = Top, |
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145 horizontalAlignment = Left, |
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146 ) |
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147 |
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148 |
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149 var start = getMonoTime() |
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150 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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151 let progress = ((getMonoTime() - start).inMilliseconds().int / 1000) / time |
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152 withNextFrame(framebuffer, commandbuffer): |
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153 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
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154 withPipeline(commandbuffer, pipeline): |
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155 for label in labels: |
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156 render(commandbuffer, pipeline, label) |
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157 |
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158 # cleanup |
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159 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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160 destroyPipeline(pipeline) |
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161 destroyRenderData(renderdata) |
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162 |
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163 proc test_04_lots_of_texts(time: float32) = |
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164 var renderdata = initRenderData() |
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165 |
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166 var pipeline = createPipeline[DefaultFontShader](renderPass = vulkan.swapchain.renderPass) |
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167 |
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168 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 160) |
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169 var labels: seq[Textbox] |
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170 for i in 0 ..< 100: |
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171 labels.add initTextbox( |
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172 renderdata, |
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173 pipeline.layout(0), |
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174 font, |
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175 $i, |
1281 | 176 color = vec4(rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0), rand(0.5 .. 1.0)), |
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177 scale = rand(0.0002 .. 0.002), |
1281 | 178 position = vec3(rand(-0.5 .. 0.5), rand(-0.5 .. 0.5), rand(-0.1 .. 0.1)) |
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179 ) |
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180 labels = labels.sortedByIt(-it.position.z) |
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181 |
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182 var start = getMonoTime() |
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183 while ((getMonoTime() - start).inMilliseconds().int / 1000) < time: |
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184 for l in labels.mitems: |
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185 l.refresh() |
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186 withNextFrame(framebuffer, commandbuffer): |
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187 withRenderPass(vulkan.swapchain.renderPass, framebuffer, commandbuffer, vulkan.swapchain.width, vulkan.swapchain.height, vec4(0, 0, 0, 0)): |
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188 withPipeline(commandbuffer, pipeline): |
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189 for l in labels: |
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190 render(commandbuffer, pipeline, l) |
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191 |
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192 # cleanup |
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193 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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194 destroyPipeline(pipeline) |
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195 destroyRenderData(renderdata) |
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196 |
1236 | 197 when isMainModule: |
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198 var time = 1'f32 |
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199 initVulkan() |
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201 for depthBuffer in [true, false]: |
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202 var renderpass = createDirectPresentationRenderPass(depthBuffer = depthBuffer) |
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203 setupSwapchain(renderpass = renderpass) |
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205 # tests a simple triangle with minimalistic shader and vertex format |
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206 test_01_static_label(time) |
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207 test_02_multiple_animated(time) |
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208 test_03_layouting(time) |
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209 test_04_lots_of_texts(time) |
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210 |
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211 checkVkResult vkDeviceWaitIdle(vulkan.device) |
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212 vkDestroyRenderPass(vulkan.device, renderpass.vk, nil) |
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213 clearSwapchain() |
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215 destroyVulkan() |