annotate tests/test_vulkan_wrapper.nim @ 99:4deffc94484a

add: vertex and (initial) shader types and methods
author Sam <sam@basx.dev>
date Tue, 14 Mar 2023 13:21:40 +0700
parents 335a65d3f892
children c782d7e52b25
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1 import std/options
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2
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3 import semicongine/vulkan
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4 import semicongine/platform/window
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5 import semicongine/math
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6
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7 type
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8 Vertex = object
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9 pos: Vec3
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10
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11
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12 when isMainModule:
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13 # print basic driver infos
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14 echo "Layers"
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15 for layer in getLayers():
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16 echo " " & layer
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17 echo "Instance extensions"
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18 for extension in getInstanceExtensions():
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19 echo " " & extension
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20
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21 # create instance
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22 var thewindow = createWindow("Test")
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23 var instance = thewindow.createInstance(
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24 vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0),
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25 instanceExtensions= @["VK_EXT_debug_utils"],
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26 layers= @["VK_LAYER_KHRONOS_validation"]
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27 )
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28 var debugger = instance.createDebugMessenger()
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29
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30 # diagnostic output
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31 echo "Devices"
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32 for device in instance.getPhysicalDevices():
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33 echo " " & $device
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34 echo " Rating: " & $device.rateGraphics()
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35 echo " Extensions"
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36 for extension in device.getExtensions():
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37 echo " " & $extension
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38 echo " Properties"
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39 echo " " & $device.getProperties()
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40 echo " Features"
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41 echo " " & $device.getFeatures()
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42 echo " Queue families"
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43 for queueFamily in device.getQueueFamilies():
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44 echo " " & $queueFamily
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45 echo " Surface present modes"
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46 for mode in device.getSurfacePresentModes():
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47 echo " " & $mode
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48 echo " Surface formats"
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49 for format in device.getSurfaceFormats():
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50 echo " " & $format
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51
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52 # create devices
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53 let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics()
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54 var device = instance.createDevice(
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55 selectedPhysicalDevice,
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56 @[],
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57 @[],
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58 selectedPhysicalDevice.filterForGraphicsPresentationQueues()
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59 )
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60
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61 # setup render pipeline
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62 var (swapchain, res) = device.createSwapchain(device.physicalDevice.getSurfaceFormats().filterSurfaceFormat())
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63 if res != VK_SUCCESS:
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64 raise newException(Exception, "Unable to create swapchain")
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65 var renderpass = device.simpleForwardRenderPass(swapchain.format)
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66 var framebuffers: seq[Framebuffer]
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67 for imageview in swapchain.imageviews:
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68 framebuffers.add device.createFramebuffer(renderpass, [imageview], swapchain.dimension)
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70 # todo: could be create inside "device", but it would be nice to have nim v2 with support for circular dependencies first
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71 var
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72 commandPool = device.createCommandPool(family=device.firstGraphicsQueue().get().family, nBuffers=1)
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73 imageAvailable = device.createSemaphore()
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74 renderFinished = device.createSemaphore()
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75 inflight = device.createFence()
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77 var vertexshader = device.createVertexShader("#version 450\nvoid main() {}", Vertex())
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78 var fragmentshader = device.createFragmentShader("#version 450\nvoid main() {}")
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79 var pipeline = renderpass.createPipeline(vertexshader, fragmentshader)
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81 echo "All successfull"
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82 echo "Start cleanup"
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83
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84 # cleanup
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85 pipeline.destroy()
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86 vertexshader.destroy()
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87 fragmentshader.destroy()
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88 inflight.destroy()
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89 imageAvailable.destroy()
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90 renderFinished.destroy()
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91 commandPool.destroy()
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92 for fb in framebuffers.mitems:
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93 fb.destroy()
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94 renderpass.destroy()
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95 swapchain.destroy()
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96 device.destroy()
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98 debugger.destroy()
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99 instance.destroy()