Mercurial > games > semicongine
annotate tests/test_materials.nim @ 368:51ee41c1d8ed
fix: first example to work correctly with new material system
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Sat, 21 Oct 2023 01:06:51 +0700 | 
| parents | 61c5d5fe9d93 | 
| children | f4f1474dc70a | 
| rev | line source | 
|---|---|
| 201 | 1 import std/times | 
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272
 
bfcb41211c5b
add: final font-rendering, API changes fixed
 
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2 import std/tables | 
| 201 | 3 | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
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4 import semicongine | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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5 | 
| 332 | 6 let | 
| 7 sampler = Sampler(magnification: VK_FILTER_NEAREST, minification: VK_FILTER_NEAREST) | |
| 352 | 8 (RT, WT, PT) = (toRGBA("A51931").asPixel, toRGBA("F4F5F8").asPixel, toRGBA("2D2A4A").asPixel) | 
| 332 | 9 thai = Image(width: 7, height: 5, imagedata: @[ | 
| 10 RT, RT, RT, RT, RT, RT, RT, | |
| 11 WT, WT, WT, WT, WT, WT, WT, | |
| 12 PT, PT, PT, PT, PT, PT, PT, | |
| 13 WT, WT, WT, WT, WT, WT, WT, | |
| 14 RT, RT, RT, RT, RT, RT, RT, | |
| 15 ]) | |
| 16 swiss = loadImage("flag.png") | |
| 17 material = Material(name: "material", textures: { | |
| 18 "tex1": Texture(image: thai, sampler: sampler), | |
| 19 "tex2": Texture(image: swiss, sampler: sampler), | |
| 20 }.toTable) | |
| 21 | |
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
22 proc main() = | 
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315
 
4921ec86dcb4
did: preparations to refactor material system, still tons to do
 
Sam <sam@basx.dev> 
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23 var flag = rect() | 
| 353 | 24 flag.materials = @[material] | 
| 332 | 25 var scene = Scene(name: "main", meshes: @[flag]) | 
| 230 | 26 scene.addShaderGlobalArray("test2", @[0'f32, 0'f32]) | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
27 | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
28 var engine = initEngine("Test materials") | 
| 253 | 29 | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
30 const | 
| 332 | 31 shaderConfiguration1 = createShaderConfiguration( | 
| 32 inputs=[ | |
| 33 attr[Vec3f]("position", memoryPerformanceHint=PreferFastRead), | |
| 34 attr[Vec2f]("uv", memoryPerformanceHint=PreferFastRead), | |
| 35 ], | |
| 36 intermediates=[ | |
| 37 attr[Vec2f]("uvout"), | |
| 38 ], | |
| 39 uniforms=[attr[float32]("test2", arrayCount=2)], | |
| 40 samplers = @[ | |
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334
 
2533f524bdb6
fix: remaining tests and an issue with updating uniforms
 
Sam <sam@basx.dev> 
parents: 
332 
diff
changeset
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41 attr[Texture]("tex1", arrayCount=2), | 
| 
 
2533f524bdb6
fix: remaining tests and an issue with updating uniforms
 
Sam <sam@basx.dev> 
parents: 
332 
diff
changeset
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42 attr[Texture]("tex2", arrayCount=2), | 
| 332 | 43 ], | 
| 44 outputs=[attr[Vec4f]("color")], | |
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316
 
b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 
Sam <sam@basx.dev> 
parents: 
315 
diff
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45 vertexCode=""" | 
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b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 
Sam <sam@basx.dev> 
parents: 
315 
diff
changeset
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46 gl_Position = vec4(position.x, position.y + sin(Uniforms.test2[1]) / Uniforms.test2[1] * 0.5, position.z, 1.0); | 
| 332 | 47 uvout = uv;""", | 
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316
 
b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 
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parents: 
315 
diff
changeset
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48 fragmentCode=""" | 
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b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 
Sam <sam@basx.dev> 
parents: 
315 
diff
changeset
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49 float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; | 
| 332 | 50 color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; | 
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316
 
b145a05c2459
add: changing rendering system, not finished yet, also upgrading to Nim 2
 
Sam <sam@basx.dev> 
parents: 
315 
diff
changeset
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51 """, | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
52 ) | 
| 332 | 53 engine.initRenderer({ | 
| 54 "material": shaderConfiguration1, | |
| 344 | 55 }) | 
| 332 | 56 engine.addScene(scene) | 
| 201 | 57 var t = cpuTime() | 
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
58 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): | 
| 230 | 59 var d = float32(cpuTime() - t) | 
| 60 setShaderGlobalArray(scene, "test2", @[d, d * 2]) | |
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199
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
61 engine.renderScene(scene) | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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62 engine.destroy() | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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63 | 
| 
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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64 | 
| 
 
da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
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65 when isMainModule: | 
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da68fe12f600
add: new test file to test to do future test with materials etc.
 
Sam <sam@basx.dev> 
parents:  
diff
changeset
 | 
66 main() | 
