Mercurial > games > semicongine
annotate tests/test_font.nim @ 424:54c5b933cbfc
add: word-wrapping for texts
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 03 Feb 2024 19:33:57 +0700 |
parents | a03b6db25282 |
children | 1e3c242435af |
rev | line source |
---|---|
272
bfcb41211c5b
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
265
diff
changeset
|
1 import std/unicode |
bfcb41211c5b
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
265
diff
changeset
|
2 |
265 | 3 import semicongine |
4 | |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
5 |
265 | 6 proc main() = |
371
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
7 # setup engine |
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
8 var engine = initEngine("Test fonts") |
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
9 engine.initRenderer([]) |
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
10 |
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
11 # build scene |
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
12 var scene = Scene(name: "main") |
411
e50c57423567
did: image & font refactoring, add texture-atlas-packing
Sam <sam@basx.dev>
parents:
371
diff
changeset
|
13 # var font = loadFont("DejaVuSans.ttf", lineHeightPixels=90'f32, charset="abcdefghijklmnopqrstuvwxyz ".toRunes) |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
14 var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) |
422
a03b6db25282
add: text-wrapping, fix: incorrect descriptor poolsizes
Sam <sam@basx.dev>
parents:
420
diff
changeset
|
15 var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
16 var help_text = font.initText("""Controls |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
17 |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
18 Horizontal alignment: |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
19 F1: Left |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
20 F2: Center |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
21 F3: Right |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
22 Vertical alignment: |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
23 F4: Top |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
24 F5: Center |
420 | 25 F6: Bottom""", scale = 0.0002, position = newVec2f(0, 0), horizontalAlignment = Left, verticalAlignment = Top) |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
26 scene.add main_text |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
27 scene.add help_text |
371
f054b8bacab8
fix: tests, test_materials and test_mesh still needs to be done
Sam <sam@basx.dev>
parents:
344
diff
changeset
|
28 engine.loadScene(scene) |
272
bfcb41211c5b
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
265
diff
changeset
|
29 |
265 | 30 while engine.updateInputs() == Running and not engine.keyIsDown(Escape): |
272
bfcb41211c5b
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
265
diff
changeset
|
31 if engine.windowWasResized(): |
bfcb41211c5b
add: final font-rendering, API changes fixed
Sam <sam@basx.dev>
parents:
265
diff
changeset
|
32 var winSize = engine.getWindow().size |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
33 main_text.aspect_ratio = winSize[0] / winSize[1] |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
34 help_text.aspect_ratio = winSize[0] / winSize[1] |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
35 help_text.position = newVec2f(-0.99, -0.99) |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
36 |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
37 # add character |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
38 if main_text.text.len < main_text.maxLen - 1: |
417 | 39 for c in [Key.A, Key.B, Key.C, Key.D, Key.E, Key.F, Key.G, Key.H, Key.I, |
40 Key.J, Key.K, Key.L, Key.M, Key.N, Key.O, Key.P, Key.Q, Key.R, Key.S, | |
41 Key.T, Key.U, Key.V, Key.W, Key.X, Key.Y, Key.Z]: | |
42 if engine.keyWasPressed(c): | |
43 if engine.keyIsDown(ShiftL) or engine.keyIsDown(ShiftR): | |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
44 main_text.text = main_text.text & ($c).toRunes |
417 | 45 else: |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
46 main_text.text = main_text.text & ($c).toRunes[0].toLower() |
417 | 47 if engine.keyWasPressed(Enter): |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
48 main_text.text = main_text.text & Rune('\n') |
417 | 49 if engine.keyWasPressed(Space): |
418
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
50 main_text.text = main_text.text & Rune(' ') |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
51 |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
52 # remove character |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
53 if engine.keyWasPressed(Backspace) and main_text.text.len > 0: |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
54 main_text.text = main_text.text[0 ..< ^1] |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
55 |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
56 # alignemtn with F-keys |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
57 if engine.keyWasPressed(F1): main_text.horizontalAlignment = Left |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
58 elif engine.keyWasPressed(F2): main_text.horizontalAlignment = Center |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
59 elif engine.keyWasPressed(F3): main_text.horizontalAlignment = Right |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
60 elif engine.keyWasPressed(F4): main_text.verticalAlignment = Top |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
61 elif engine.keyWasPressed(F5): main_text.verticalAlignment = Center |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
62 elif engine.keyWasPressed(F6): main_text.verticalAlignment = Bottom |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
63 |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
64 main_text.text = main_text.text & Rune('_') |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
65 main_text.refresh() |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
66 main_text.text = main_text.text[0 ..< ^1] |
009d93d69170
add: correct version of text-alignment, and a few improvments
Sam <sam@basx.dev>
parents:
417
diff
changeset
|
67 help_text.refresh() |
265 | 68 engine.renderScene(scene) |
69 engine.destroy() | |
70 | |
71 | |
72 when isMainModule: | |
73 main() |