Mercurial > games > semicongine
annotate src/semicongine.nim @ 235:5f6d3511ef79
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
| author | Sam <sam@basx.dev> |
|---|---|
| date | Sat, 20 May 2023 17:44:55 +0700 |
| parents | 7f921d7d0a2b |
| children | beb41c93aa3f |
| rev | line source |
|---|---|
|
206
7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
195
diff
changeset
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1 import semicongine/core |
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7f921d7d0a2b
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
195
diff
changeset
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2 export core |
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192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
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3 |
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167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
diff
changeset
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4 import semicongine/audio |
| 127 | 5 import semicongine/engine |
| 116 | 6 import semicongine/entity |
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83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
60
diff
changeset
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7 import semicongine/events |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
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8 import semicongine/mesh |
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128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
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9 import semicongine/renderer |
| 195 | 10 import semicongine/resources |
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192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
|
11 import semicongine/settings |
| 116 | 12 import semicongine/platform/window |
| 13 import semicongine/vulkan | |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
14 |
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167
4d4f7a2eb6ca
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
128
diff
changeset
|
15 export audio |
| 127 | 16 export engine |
| 116 | 17 export entity |
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83
5e19aead2b61
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
60
diff
changeset
|
18 export events |
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56
94d7eed3f118
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
19 export mesh |
|
128
9901ec3831d1
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
127
diff
changeset
|
20 export renderer |
| 195 | 21 export resources |
|
192
659992f14dd6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
167
diff
changeset
|
22 export settings |
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60
c57285d292b6
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
parents:
56
diff
changeset
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23 export window |
| 116 | 24 export vulkan |
