Mercurial > games > semicongine
annotate Makefile @ 476:6862ca8c1324
add: windows builds
| author | Sam <sam@basx.dev> | 
|---|---|
| date | Wed, 28 Dec 2022 20:33:15 +0700 | 
| parents | d4750f2e0760 | 
| children | 617c6dcddbe2 | 
| rev | line source | 
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| 461 | 1 SOURCES := $(shell find src -name '*.nim') | 
| 471 | 2 COMPILE_OPTIONS := --path:src --mm:orc --experimental:strictEffects --threads:on --app:gui | 
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changeset | 3 DEBUG_OPTIONS := --debugger:native --checks:on --assertions:on | 
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changeset | 4 RELEASE_OPTIONS := -d:release --checks:off --assertions:off | 
| 476 | 5 WINDOWS_DEBUG_OPTIONS := --cc:vcc --passC:'/MDd' --passL:'ucrtd.lib' | 
| 6 WINDOWS_RELEASE_OPTIONS := --cc:vcc --passC:'/MD' --passL:'ucrt.lib' | |
| 7 | |
| 8 # HACK to get cross-compilation working -------------------------------- | |
| 9 | |
| 10 # anywhere with a windows filesystem that has the visual basic compiler tools installed | |
| 11 WINDOWS_BASE := /mnt | |
| 12 | |
| 13 # path variables, need to have correct versions | |
| 14 WINDOWS_PROGAMS := ${WINDOWS_BASE}/Program Files (x86) | |
| 15 MSVC_BUILDTOOLS_PATH := ${WINDOWS_PROGAMS}/Microsoft Visual Studio/2022/BuildTools/VC | |
| 16 WINDOWS_KIT_INCLUDE_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Include/10.0.22000.0 | |
| 17 WINDOWS_KIT_LIBS_BASE := ${WINDOWS_PROGAMS}/Windows Kits/10/Lib/10.0.22000.0 | |
| 18 MSVC_PATH := ${MSVC_BUILDTOOLS_PATH}/Tools/MSVC/14.34.31933 | |
| 19 | |
| 20 MSVC_ADDITIONAL_PATH := ${MSVC_BUILDTOOLS_PATH}/Auxiliary/Build/ | |
| 21 CL_DIR := ${MSVC_PATH}/bin/Hostx64/x64/ | |
| 22 CL_INCL_DIR := ${MSVC_PATH}/include | |
| 23 WINE_NIM_VERSION := 1.6.10 | |
| 24 | |
| 25 # nim command: | |
| 26 WINE_NIM := WINEPATH="${CL_DIR}" wine ./build/nim_windows/nim-${WINE_NIM_VERSION}/bin/nim.exe --path:"${MSVC_ADDITIONAL_PATH}" --path:"${CL_INCL_DIR}" --passC:'/I "${CL_INCL_DIR}"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/ucrt"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/um"' --passC:'/I "${WINDOWS_KIT_INCLUDE_BASE}/shared"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/ucrt/x64"' --passL:'/LIBPATH:"${WINDOWS_KIT_LIBS_BASE}/um/x64"' --passL:'/LIBPATH:"${MSVC_PATH}/lib/x64"' | |
| 27 | |
| 28 # end of HACK----------------------------------------------------------- | |
| 29 | |
| 461 | 30 | 
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changeset | 31 make_dirs: | 
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changeset | 32 mkdir -p build/debug/linux | 
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changeset | 33 mkdir -p build/release/linux | 
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changeset | 34 mkdir -p build/debug/windows | 
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changeset | 35 mkdir -p build/release/windows | 
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changeset | 36 | 
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changeset | 37 # build hello_triangle | 
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changeset | 38 build/debug/linux/hello_triangle: ${SOURCES} make_dirs | 
| 473 | 39 nim c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | 
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changeset | 40 build/release/linux/hello_triangle: ${SOURCES} make_dirs | 
| 473 | 41 nim c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | 
| 476 | 42 build/debug/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows | 
| 43 ${WINE_NIM} c ${COMPILE_OPTIONS} ${DEBUG_OPTIONS} ${WINDOWS_DEBUG_OPTIONS} -o:$@ examples/hello_triangle.nim | |
| 44 build/release/windows/hello_triangle.exe: ${SOURCES} make_dirs build/nim_windows | |
| 45 ${WINE_NIM} c ${COMPILE_OPTIONS} ${RELEASE_OPTIONS} ${WINDOWS_RELEASE_OPTIONS} -o:$@ examples/hello_triangle.nim | |
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changeset | 46 | 
| 473 | 47 build_all_linux: build/debug/linux/hello_triangle build/release/linux/hello_triangle | 
| 48 build_all_windows: build/debug/windows/hello_triangle.exe build/release/windows/hello_triangle.exe | |
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changeset | 49 build_all: build_all_linux build_all_windows | 
| 469 | 50 | 
| 476 | 51 # clean | 
| 473 | 52 clean: | 
| 53 rm -rf build | |
| 476 | 54 # clean thirdparty too? | 
| 473 | 55 | 
| 476 | 56 # tests | 
| 474 
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changeset | 57 tests: | 
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changeset | 58 testament p tests/ | 
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changeset | 59 | 
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changeset | 60 # publish | 
| 473 | 61 publish_linux_debug: build/debug/linux/hello_triangle | 
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changeset | 62 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/debug/ | 
| 473 | 63 publish_linux_release: build/release/linux/hello_triangle | 
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changeset | 64 scp $< basx.dev:/var/www/public.basx.dev/joni/linux/release/ | 
| 473 | 65 publish_windows_debug: build/debug/linux/hello_triangle | 
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changeset | 66 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/debug/ | 
| 473 | 67 publish_windows_release: build/release/linux/hello_triangle | 
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changeset | 68 scp $< basx.dev:/var/www/public.basx.dev/joni/windows/release/ | 
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changeset | 69 | 
| 476 | 70 publish_all_linux: publish_linux_debug publish_linux_release | 
| 71 publish_all_windows: publish_windows_debug publish_windows_release | |
| 72 publish_all: publish_all_linux publish_all_windows | |
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changeset | 73 | 
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changeset | 74 | 
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changeset | 75 # download thirdparty-libraries | 
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changeset | 76 | 
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changeset | 77 thirdparty/lib/glslang/linux_debug: | 
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changeset | 78 mkdir -p $@ | 
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changeset | 79 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Debug.zip | 
| 476 | 80 unzip glslang-master-linux-Debug.zip -d $@ | 
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changeset | 81 thirdparty/lib/glslang/linux_release: | 
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changeset | 82 mkdir -p $@ | 
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changeset | 83 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-linux-Release.zip | 
| 476 | 84 unzip glslang-master-linux-Release.zip -d $@ | 
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changeset | 85 thirdparty/lib/glslang/windows_debug: | 
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changeset | 86 mkdir -p $@ | 
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changeset | 87 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Debug.zip | 
| 476 | 88 unzip glslang-master-windows-x64-Debug.zip -d $@ | 
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changeset | 89 thirdparty/lib/glslang/windows_release: | 
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changeset | 90 mkdir -p $@ | 
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changeset | 91 wget --directory-prefix=$@ https://github.com/KhronosGroup/glslang/releases/download/master-tot/glslang-master-windows-x64-Release.zip | 
| 476 | 92 unzip glslang-master-windows-x64-Release.zip -d $@ | 
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changeset | 93 | 
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changeset | 94 thirdparty/lib/spirv-tools/linux_debug: | 
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changeset | 95 mkdir -p $@ | 
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changeset | 96 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-debug/continuous/1899/20221216-081758/install.tgz | 
| 476 | 97 tar --directory $@ -xf $@/install.tgz | 
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changeset | 98 thirdparty/lib/spirv-tools/linux_release: | 
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changeset | 99 mkdir -p $@ | 
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changeset | 100 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/linux-gcc-release/continuous/1889/20221216-081754/install.tgz | 
| 476 | 101 tar --directory $@ -xf $@/install.tgz | 
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changeset | 102 thirdparty/lib/spirv-tools/windows_debug: | 
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changeset | 103 mkdir -p $@ | 
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changeset | 104 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-debug/continuous/1599/20221216-081803/install.zip | 
| 476 | 105 unzip $@/install.zip -d $@ | 
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changeset | 106 thirdparty/lib/spirv-tools/windows_release: | 
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changeset | 107 mkdir -p $@ | 
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changeset | 108 wget --directory-prefix=$@ https://storage.googleapis.com/spirv-tools/artifacts/prod/graphics_shader_compiler/spirv-tools/windows-msvc-2017-release/continuous/1885/20221216-081805/install.zip | 
| 476 | 109 unzip $@/install.zip -d $@ | 
| 110 | |
| 111 # set up cross compilation to compile for windows on linux | |
| 112 build/nim_windows/: | |
| 113 mkdir -p build/nim_windows | |
| 114 wget --directory-prefix=$@ https://nim-lang.org/download/nim-${WINE_NIM_VERSION}_x64.zip | |
| 115 unzip $@/nim-${WINE_NIM_VERSION}_x64.zip -d $@ | 
