annotate config.nims @ 24:71bbe11d8de8

did: change shader compilation to run during program compilation, maybe add dynamic version later
author Sam <sam@basx.dev>
date Wed, 11 Jan 2023 11:15:02 +0700
parents b45a5d338cd0
children 94c38e4b5782
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1 import os
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2
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3 const buildbase = "build"
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4
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5 proc compilerFlags() =
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6 switch("path", "src")
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7 switch("mm", "orc")
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8 switch("experimental", "strictEffects")
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9 switch("threads", "on")
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10 switch("app", "gui")
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11
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12 proc compilerFlagsDebug() =
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13 switch("debugger", "native")
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14 switch("checks", "on")
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15 switch("assertions", "on")
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16
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17 proc compilerFlagsRelease() =
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18 switch("define", "release")
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19 switch("checks", "off")
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20 switch("assertions", "off")
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21
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22 task build_linux_debug, "build linux debug":
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23 compilerFlags()
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24 compilerFlagsDebug()
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25 buildbase.joinPath("debug/linux").mkDir()
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26 setCommand "c"
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27
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28 task build_linux_release, "build linux release":
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29 compilerFlags()
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30 compilerFlagsRelease()
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31 buildbase.joinPath("release/linux").mkDir()
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32 setCommand "c"
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34 task build_windows_debug, "build windows debug":
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35 compilerFlags()
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36 compilerFlagsDebug()
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37 switch("define", "mingw")
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38 buildbase.joinPath("debug/windows").mkDir()
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39 setCommand "c"
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40
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41 task build_windows_release, "build windows release":
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42 compilerFlags()
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43 compilerFlagsRelease()
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44 switch("define", "mingw")
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45 buildbase.joinPath("release/windows").mkDir()
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46 setCommand "c"
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47
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48 compilerFlags()