Mercurial > games > semicongine
annotate src/zamikongine/thing.nim @ 483:73a0954beabd
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author | Sam <sam@basx.dev> |
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date | Wed, 11 Jan 2023 00:43:17 +0700 |
parents | 14e5151f68d1 |
children | b1b05d4efb52 |
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did: introduce scene graph, meshs and generic vertex buffers
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1 {.experimental: "codeReordering".} |
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2 |
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3 type |
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4 Part* = object of RootObj |
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5 thing: ref Thing |
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6 |
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7 Thing* = object of RootObj |
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8 parent*: ref Thing |
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9 children*: seq[ref Thing] |
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10 parts*: seq[ref Part] |
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11 |
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12 iterator partsOfType*[T: ref Part](root: ref Thing): T = |
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13 var queue = @[root] |
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14 while queue.len > 0: |
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15 let thing = queue.pop |
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16 for part in thing.parts: |
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17 if part of T: |
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18 yield T(part) |
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19 for child in thing.children: |
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parents:
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20 queue.insert(child, 0) |