Mercurial > games > semicongine
view src/zamikongine/thing.nim @ 28:b1b05d4efb52
big refactoring, part1
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 14 Jan 2023 14:08:00 +0700 |
parents | b55d6ecde79d |
children | 9edca5dc4e93 |
line wrap: on
line source
{.experimental: "codeReordering".} import std/times type Part* = object of RootObj thing: ref Thing Thing* = object of RootObj parent*: ref Thing children*: seq[ref Thing] parts*: seq[ref Part] method update*(thing: ref Thing, dt: Duration) {.base.} = discard iterator partsOfType*[T: ref Part](root: ref Thing): T = var queue = @[root] while queue.len > 0: let thing = queue.pop for part in thing.parts: if part of T: yield T(part) for child in thing.children: queue.insert(child, 0) iterator allEntities*(root: ref Thing): ref Thing = var queue = @[root] while queue.len > 0: let next = queue.pop for child in next.children: queue.add child yield next