Mercurial > games > semicongine
view src/zamikongine/thing.nim @ 19:b55d6ecde79d
did: introduce scene graph, meshs and generic vertex buffers
author | Sam <sam@basx.dev> |
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date | Mon, 09 Jan 2023 11:04:19 +0700 |
parents | |
children | b1b05d4efb52 |
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{.experimental: "codeReordering".} type Part* = object of RootObj thing: ref Thing Thing* = object of RootObj parent*: ref Thing children*: seq[ref Thing] parts*: seq[ref Part] iterator partsOfType*[T: ref Part](root: ref Thing): T = var queue = @[root] while queue.len > 0: let thing = queue.pop for part in thing.parts: if part of T: yield T(part) for child in thing.children: queue.insert(child, 0)