Mercurial > games > semicongine
annotate tests/test_panel.nim @ 1021:73b572f82a1f
add: bases for a better input-system
author | sam <sam@basx.dev> |
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date | Thu, 09 May 2024 23:02:35 +0700 |
parents | f9d25bc331b3 |
children | 74957cbf589b |
rev | line source |
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430 | 1 import std/unicode |
2 | |
3 import semicongine | |
4 | |
434 | 5 var counter = 0 |
6 var counterText: Text | |
7 | |
8 proc click(panel: var Panel, buttons: set[MouseButton]) = | |
9 if buttons.contains(Mouse1): | |
10 counter.inc | |
11 if buttons.contains(Mouse3): | |
12 counter.dec | |
13 counterText.text = $counter | |
14 proc enter(panel: var Panel) = | |
444 | 15 panel.mesh.transform = panel.mesh.transform * scale(1.05, 1.05) |
16 panel.color = newVec4f(1, 0, 0, 0.3) | |
434 | 17 proc leave(panel: var Panel) = |
444 | 18 panel.mesh.transform = panel.mesh.transform * scale(1 / 1.05, 1 / 1.05) |
19 panel.color = newVec4f(1, 0, 0, 0.5) | |
430 | 20 |
21 proc main() = | |
22 # setup engine | |
23 var engine = initEngine("Test panels") | |
24 engine.initRenderer([]) | |
25 | |
434 | 26 const B = [0'u8, 0'u8, 0'u8, 255'u8] |
27 const T = [0'u8, 0'u8, 0'u8, 0'u8] | |
430 | 28 # build scene |
434 | 29 # |
433 | 30 var |
31 font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) | |
32 scene = Scene(name: "main") | |
434 | 33 origin = initPanel( |
444 | 34 transform = scale(0.005, 0.005), |
434 | 35 color = newVec4f(1, 1, 1, 1), |
36 texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), | |
37 ) | |
444 | 38 button = initPanel( |
39 transform = translate(0.2, 0.1) * scale(0.3, 0.1), | |
434 | 40 color = newVec4f(1, 0, 0, 0.5), |
41 onMouseDown = click, | |
42 onMouseEnter = enter, | |
43 onMouseLeave = leave | |
44 ) | |
433 | 45 help_text = font.initText("""Controls |
46 | |
47 Horizontal alignment: | |
48 F1: Left | |
49 F2: Center | |
50 F3: Right | |
51 Vertical alignment: | |
52 F4: Top | |
53 F5: Center | |
436
36b907544820
fix: text-alignment, a few smaller fixes
Sam <sam@basx.dev>
parents:
434
diff
changeset
|
54 F6: Bottom |
36b907544820
fix: text-alignment, a few smaller fixes
Sam <sam@basx.dev>
parents:
434
diff
changeset
|
55 Mouse: |
36b907544820
fix: text-alignment, a few smaller fixes
Sam <sam@basx.dev>
parents:
434
diff
changeset
|
56 Left click: Increase counter |
444 | 57 Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) |
430 | 58 |
444 | 59 counterText = font.initText(($counter).toRunes, maxLen = 99, transform = translate(0.2, 0.1) * scale(0.0004, 0.0004)) |
434 | 60 |
61 scene.add counterText | |
444 | 62 scene.add button |
433 | 63 scene.add help_text |
64 scene.add origin | |
430 | 65 engine.loadScene(scene) |
66 | |
1021 | 67 while engine.updateInputs() and not keyIsDown(Escape): |
68 if keyWasPressed(F1): | |
444 | 69 button.horizontalAlignment = Left |
434 | 70 counterText.horizontalAlignment = Left |
1021 | 71 elif keyWasPressed(F2): |
444 | 72 button.horizontalAlignment = Center |
434 | 73 counterText.horizontalAlignment = Center |
1021 | 74 elif keyWasPressed(F3): |
444 | 75 button.horizontalAlignment = Right |
434 | 76 counterText.horizontalAlignment = Right |
1021 | 77 elif keyWasPressed(F4): |
444 | 78 button.verticalAlignment = Top |
434 | 79 counterText.verticalAlignment = Top |
1021 | 80 elif keyWasPressed(F5): |
444 | 81 button.verticalAlignment = Center |
434 | 82 counterText.verticalAlignment = Center |
1021 | 83 elif keyWasPressed(F6): |
444 | 84 button.verticalAlignment = Bottom |
434 | 85 counterText.verticalAlignment = Bottom |
86 | |
444 | 87 engine.processEvents(button) |
433 | 88 |
444 | 89 button.refresh() |
434 | 90 counterText.refresh() |
433 | 91 origin.refresh() |
92 help_text.refresh() | |
430 | 93 |
94 engine.renderScene(scene) | |
95 engine.destroy() | |
96 | |
97 | |
98 when isMainModule: | |
99 main() |