Mercurial > games > semicongine
annotate src/semicongine.nim @ 777:754835bf175e
add: changing rendering system, not finished yet, also upgrading to Nim 2
author | Sam <sam@basx.dev> |
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date | Mon, 07 Aug 2023 00:23:00 +0700 |
parents | 002d9c576756 |
children | 6dab370d1758 |
rev | line source |
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667
d3500ae5d235
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
656
diff
changeset
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1 import semicongine/core |
d3500ae5d235
did: small refactoring of module structure
Sam <sam@basx.dev>
parents:
656
diff
changeset
|
2 export core |
653
ac7dfbd56cc6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
628
diff
changeset
|
3 |
628
c2f04f016104
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
4 import semicongine/audio |
749
0b5566fc214d
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
736
diff
changeset
|
5 import semicongine/animation |
588 | 6 import semicongine/engine |
736 | 7 import semicongine/collision |
708 | 8 import semicongine/scene |
544
c3c772512e7c
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
521
diff
changeset
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9 import semicongine/events |
776
002d9c576756
did: preparations to refactor material system, still tons to do
Sam <sam@basx.dev>
parents:
749
diff
changeset
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10 import semicongine/material |
517
836790efab48
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
11 import semicongine/mesh |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
12 import semicongine/renderer |
656 | 13 import semicongine/resources |
653
ac7dfbd56cc6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
628
diff
changeset
|
14 import semicongine/settings |
724
70d9147415b8
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
708
diff
changeset
|
15 import semicongine/text |
577 | 16 import semicongine/platform/window |
17 import semicongine/vulkan | |
517
836790efab48
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
18 |
628
c2f04f016104
add: initial implementation of audio subsystem with mixer, currently missing windows implementation
Sam <sam@basx.dev>
parents:
589
diff
changeset
|
19 export audio |
749
0b5566fc214d
add: what seems like a working animation system, atm integrated with entities, will add more for meshes
Sam <sam@basx.dev>
parents:
736
diff
changeset
|
20 export animation |
588 | 21 export engine |
736 | 22 export collision |
708 | 23 export scene |
544
c3c772512e7c
add: new vulkan api wrapper, not done yet
Sam <sam@basx.dev>
parents:
521
diff
changeset
|
24 export events |
776
002d9c576756
did: preparations to refactor material system, still tons to do
Sam <sam@basx.dev>
parents:
749
diff
changeset
|
25 export material |
517
836790efab48
did: cleanup main namespace, add: better coordinate handling in input example
Sam <sam@basx.dev>
parents:
diff
changeset
|
26 export mesh |
589
b434feaf2b67
did: finish refactoring of render pipeline, yipi! :)
Sam <sam@basx.dev>
parents:
588
diff
changeset
|
27 export renderer |
656 | 28 export resources |
653
ac7dfbd56cc6
add: textures now support in shader via scene data, also: improved config handling a bit, more to come
Sam <sam@basx.dev>
parents:
628
diff
changeset
|
29 export settings |
724
70d9147415b8
add: some api improvments, preparing for font-loading
Sam <sam@basx.dev>
parents:
708
diff
changeset
|
30 export text |
521
a25325bec7f2
did: deep refactoring of handling vertrex attribute and buffer updates, don't ask ;(
Sam <sam@basx.dev>
parents:
517
diff
changeset
|
31 export window |
577 | 32 export vulkan |