annotate examples/E02_squares.nim @ 908:75a544b946ea

did: always use FIFO swapchain mode, as recommended in a talk on the Vulkan youtube channel (except you know what you are doing, which is cleary not the case here)
author Sam <sam@basx.dev>
date Tue, 05 Mar 2024 14:26:46 +0700
parents 812b5e28f441
children c66503386e8b
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
1 import std/sequtils
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
2 import std/tables
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
3 import std/random
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
4
732
dcc12ab20a91 did: fix API changes broke examples
Sam <sam@basx.dev>
parents: 714
diff changeset
5 import ../src/semicongine
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
6
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
7
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
8 when isMainModule:
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
9 randomize()
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
10 const
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
11 COLUMNS = 10
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
12 ROWS = 10
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
13 WIDTH = 2'f32 / COLUMNS
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
14 HEIGHT = 2'f32 / ROWS
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
15 var
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
16 vertices: array[COLUMNS * ROWS * 4, Vec3f]
671
d84b2e88776a fix: always use rgba
Sam <sam@basx.dev>
parents: 665
diff changeset
17 colors: array[COLUMNS * ROWS * 4, Vec4f]
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
18 iValues: array[COLUMNS * ROWS * 4, uint32]
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
19 indices: array[COLUMNS * ROWS * 2, array[3, uint16]]
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
20
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
21 for row in 0 ..< ROWS:
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
22 for col in 0 ..< COLUMNS:
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
23 let
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
24 y: float32 = (row * 2 / COLUMNS) - 1
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
25 x: float32 = (col * 2 / ROWS) - 1
671
d84b2e88776a fix: always use rgba
Sam <sam@basx.dev>
parents: 665
diff changeset
26 color = newVec4f((x + 1) / 2, (y + 1) / 2, 0, 1)
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
27 squareIndex = row * COLUMNS + col
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
28 vertIndex = squareIndex * 4
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
29 vertices[vertIndex + 0] = newVec3f(x, y)
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
30 vertices[vertIndex + 1] = newVec3f(x + WIDTH, y)
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
31 vertices[vertIndex + 2] = newVec3f(x + WIDTH, y + HEIGHT)
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
32 vertices[vertIndex + 3] = newVec3f(x, y + HEIGHT)
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
33 colors[vertIndex + 0] = color
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
34 colors[vertIndex + 1] = color
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
35 colors[vertIndex + 2] = color
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
36 colors[vertIndex + 3] = color
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
37 iValues[vertIndex + 0] = uint32(squareIndex)
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
38 iValues[vertIndex + 1] = uint32(squareIndex)
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
39 iValues[vertIndex + 2] = uint32(squareIndex)
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
40 iValues[vertIndex + 3] = uint32(squareIndex)
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
41 indices[squareIndex * 2 + 0] = [uint16(vertIndex + 0), uint16(vertIndex + 1), uint16(vertIndex + 2)]
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
42 indices[squareIndex * 2 + 1] = [uint16(vertIndex + 2), uint16(vertIndex + 3), uint16(vertIndex + 0)]
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
43
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
44
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
45 const
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
46 shaderConfiguration = createShaderConfiguration(
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
47 inputs=[
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
48 attr[Vec3f]("position"),
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
49 attr[Vec4f]("color", memoryPerformanceHint=PreferFastWrite),
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
50 attr[uint32]("index"),
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
51 ],
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
52 intermediates=[attr[Vec4f]("outcolor")],
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
53 uniforms=[attr[float32]("time")],
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
54 outputs=[attr[Vec4f]("color")],
777
754835bf175e add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
parents: 763
diff changeset
55 vertexCode="""
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
56 float pos_weight = index / 100.0; // add some gamma correction?
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
57 float t = sin(Uniforms.time * 0.5) * 0.5 + 0.5;
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
58 float v = min(1, max(0, pow(pos_weight - t, 2)));
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
59 v = pow(1 - v, 3000);
671
d84b2e88776a fix: always use rgba
Sam <sam@basx.dev>
parents: 665
diff changeset
60 outcolor = vec4(color.r, color.g, v * 0.5, 1);
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
61 gl_Position = vec4(position, 1.0);
777
754835bf175e add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
parents: 763
diff changeset
62 """,
754835bf175e add: changing rendering system, not finished yet, also upgrading to Nim 2
Sam <sam@basx.dev>
parents: 763
diff changeset
63 fragmentCode="color = outcolor;",
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
64 )
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
65 var squaremesh = newMesh(
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
66 positions=vertices,
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
67 indices=indices,
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
68 colors=colors,
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
69 material=Material(name: "default")
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
70 )
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
71 squaremesh[].initVertexAttribute("index", iValues.toSeq)
522
f2c97bdbb0b3 did: rename and update older demos to work with new APIs
Sam <sam@basx.dev>
parents:
diff changeset
72
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
73 var myengine = initEngine("Squares")
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
74 myengine.initRenderer({"default": shaderConfiguration}.toTable)
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
75
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
76 var scene = Scene(name: "scene", meshes: @[squaremesh])
664
c33c8e156e3e did: update examples to use new API for scene + scene globals
Sam <sam@basx.dev>
parents: 624
diff changeset
77 scene.addShaderGlobal("time", 0.0'f32)
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
78 myengine.addScene(scene)
606
f41c1b78cf5b add: upgrade all simple examples to new engine version
Sam <sam@basx.dev>
parents: 600
diff changeset
79 while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape):
797
812b5e28f441 did: update examples to work with improved scenegraph/material api, notice removed complexity!
Sam <sam@basx.dev>
parents: 777
diff changeset
80 scene.setShaderGlobal("time", getShaderGlobal[float32](scene, "time") + 0.0005'f)
597
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
81 myengine.renderScene(scene)
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
82
fdae5f50fa00 did: rewrite example 02 with new engine approach
Sam <sam@basx.dev>
parents: 535
diff changeset
83 myengine.destroy()