Mercurial > games > semicongine
annotate semicongine.nimble @ 712:7a7fb1a42811
fix: add descriptor pool per scene, use zippy instead of zip
| author | sam <sam@basx.dev> |
|---|---|
| date | Wed, 24 May 2023 01:30:36 +0700 |
| parents | 275ac4cdf7e0 |
| children | f31d848ab551 |
| rev | line source |
|---|---|
| 508 | 1 # Package |
| 2 | |
|
670
881a5c9ea50f
next version, because we got most low-level stuff, at least in a crappy version
Sam <sam@basx.dev>
parents:
655
diff
changeset
|
3 version = "0.2.0" |
| 508 | 4 author = "Sam <sam@basx.dev" |
| 5 description = "Hobby game engine, for games that run on semiconductor engines" | |
| 6 license = "MIT" | |
| 7 srcDir = "src" | |
|
655
53e08e6c5ae6
did: a bit of cleanup with the config, also add some documentation
Sam <sam@basx.dev>
parents:
633
diff
changeset
|
8 backend = "c" |
| 508 | 9 |
| 10 # Dependencies | |
| 11 | |
| 12 requires "nim >= 1.6.10" | |
| 13 requires "winim" | |
| 626 | 14 requires "xlib" |
|
696
275ac4cdf7e0
did: replace zippy with "standard" nim zip, compiled from source, fix some errors
Sam <sam@basx.dev>
parents:
674
diff
changeset
|
15 requires "zip" |
